Biting the bullet — actually using the VRCCC (or VCC) for the first time

With this post I’m announcing I’ll be working on JeroWorks 3.0 once again. This is due to four factors;
1. Jero himself. It was up in the air if I should even work on this again or not.
2. Having to.. ‘distance myself’ from certain people (something that happened last night between me and CultFur).
3. Needing to do maintenance on JeroWorks 3.0. I finally tested it and while nearly everything still works, the ‘Lay Down’ poses aren’t showing up (at all).
4. Being told (in the VRChat Discord) what I’ve learned that brought JeroWorks 3.0 to life, hasn’t changed even though it’s been almost a year since I did this.

So that means I absolutely have to use the VRCCC (or ‘VCC’ as it’s internal name). Why? I tried loading the JeroWorks 3.0 scene file in Unity alone and.. it’s blank. Kind of terrifies me, and I’m hoping that using the VRCCC is now the way to do it.
And after installing it, I can see what others have said that it uses a similar layout to Unity Hub.

Setup was pretty straightforward, aka semi-automated. It found the Unity version, and set everything up.

After importing JeroWorks 3.0, I could see why the VRCCC is required now. Apparently my project is a ‘legacy’ version (no shit). But after a few clicks it made a backup for me and migrated it to be compatible with the VRCCC. I must say, it’s first impression is really cool of how it did all the work for me, of updating the SDK and stuff.
And when I was finally able to get into Unity.. the project, is still blank. But after a not so quick search of my ‘E’ drive (where my projects are), my mind finally clicked when I saw the files there. The ‘JeroWorks 3.0’ project was supposed to be there to move this side project out of my main project, but I could never get the damn thing to import right. And the fact it’s blank again, I know I wanted to try another idea, but I’ve forgotten said idea over the months.
So after migrating that project to be compatible with the VRCCC, I loaded up Unity and there everything was! And all I have to say is.. my god, do I have a lot to re-remember how this was done, and how I was taught. I remember little bits here and there, of
what ‘levers’ to flip and what ‘buttons’ to press. This feels like one of those FNaF Parts & Services videos. Just look up and see the idle posed Jero clone that has somehow moved closer to my screen (by itself) as I’m trying to re-learn how to do the poses and stuff. That would be horrifying: Five Days in Unity.
But I’m sure with time, I’ll be able to re-learn everything. However I am noticing an issue in the Animator tab. A warning with ‘Please fix compile errors before creating new state machine behaviors’. Though this could possibly be from an outdated plugin, which I’ll need to look into for an update. But if it’s not, then I might be forced to ask someone of
the VRChat Discord to call me and look into this problem. I would laugh if I was actually right, that the SDK updates actually changed the way this is done now, and I’ll have to throw away everything I’ve done and restart (possibly all the way from scratch))… or it might not even be possible at all anymore of the way I’ve done it in the past, forcing me to make the poses be more optimized (aka having to redo the poses).
…And by then, it’ll literally be ‘from scratch’.

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