A change of pace | WoW: Players don’t make the Garrison, Art does

First off, I’m now enjoying a nice break from the server. Got my final project done. Another project I handed over to another Member who I will try to trust to do it right.

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Now then, this latest news about Garrisons for WoD. We still don’t really know anything since they were announced back in BlizzCon, last year (very annoying). But there is this page done back in February 11th, discussing about the Art that will go into Garrisons.
Do remember, this isn’t the core mechanics everyone hungers to know.

But if you read closely, they seem to list some ‘spoilers’ in their news. For example, it mentions “being able to increase your Garrison’s power over time”, “for players to get to have some of the original buildings from back in Elwynn and Redridge in their Garrison”.
And lastly, about professions with Garrisons, they add “As the player progresses, each profession hub will level up, and the associated building will become more visually impressive.”

Let’s talk about the first thing they said, which was “increase your Garrison’s power over time”. This could mean the ‘currency’ seen in the BlizzCon pictures, is a sub-currency. The way they word it, and again this could be speculation, you acquire this currency of how well you run your Garrison.
And the only way you seem to be able to run it, is your own personal player progression, and/or progression from your followers. The funny thing is, this is also linked to the 3rd ‘spoiler’ they said, which was about professions.

And the second, having Redridge-like buildings in my Garrison, this just makes my mouth water. I loved the red roofs of Redridge, and I feel, if we’re able to name Garrisons, would be awesome for ‘Dragon Fortress’.

I can’t fucking wait for Garrisons! 😀

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MRT: The next GSM, and why I learned not to give a shit anymore

This is also an addendum of my previous post. This is also a rewrite of what I said.
Here’s a recap;
– The next GSM will be held on the 29th.
– The ranks will not be reset.
– Talk of new Mayor ranks.
– Does the community want the new world?

Seriously, though… why do I even give a shit? All I do is just build roads, and only have social interaction if I need something done that I can’t do myself. I quit being a Mod because I didn’t give a shit about the community anymore. Yet I am now? Why? .. Seriously, why?
Because I don’t want to see the server shut down, because Frumple said to me, that if the community doesn’t like the new world and they leave over it, then he might consider shutting it down.
Yet, I don’t care for the new world. Not because of “having to start over again”, but because he wants towns first before roads.

I guess the only reason I care for the server, is because it has given me something to do in my dull life; build roads. Yet all it has done, is stress me out. And stress is never healthy. Stress over not getting warned and screwing up to where I think I’m going to be yet nothing happens. Stress over making sure a road is done right. Stress over seeing a surprise interchange on my road that wasn’t there overnight. I don’t fucking need this.

Therefore, I’m going to do and complete my final project, and then I’m going to give away all of my builds to the community, then leave and never come back. That is the best thing to do. Relieve me of this stress. Undo my mistake of joining. Though it will be hard to wean myself away from the memories (mostly bad, only a few are good) I have for the server. Even when it closes (be it because of the new world or in the future), I’ll have to.

I won’t tell anyone about this. I’ll just do this plan, then when done I’ll send an email to the Admins that I give up all of the work I did on the server to the community, while also adding “I’m sorry for all the grief I caused the staff, with all the rumors and stuff”, then leave quietly. This way people will say “How come Benie hasn’t been on in months?” instead of “WHY?! WHY DID HE LEAVE?!”. There will be less of an impact on my departure.
I have no desire to ‘take the server down with me’. Less they know about me leaving and not looking back, the better. I will wish them the best of luck, as I did when I quit being a Mod. But tell them to not do what I have done, many times; spread my departure around the server.

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MRT: Multiverse, a possible Rank Reset, and 1.8

Time for your daily/monthly/yearly dose of drama, from this blog. 🙂
Eversince the March GSM and Frumple’s talk of possibly resetting the ranks, feathers have been ruffled of the members, some even thinking of boycotting the new world.

My opinion of this? It’s obvious Frumple isn’t listening to the community anymore, because no one in their right mind wants to lose their hard-earned rank. Though in ways, I actually want to lose mine. I didn’t work for it; it was given to me. I just don’t feel I deserve it after what I’ve done as a Mod. But I also like the perks of being a Trusted.
Also, I prefer people to not start saying “OMG what happened?!” “y u member now?” “you used to be trusted”, and other annoying “why” questions.

Will this possibly lead to the death of the MRT Community? You’d be a moron to say “yes”, no offense. People loyal to Frumple and the MRT Server (includes Guests) will follow him onto the new world. But people who used to be loyal, that really don’t care for the man anymore (like me) might leave, especially if they lose their ranks.

The reason why ranks might be reset, is because Frumple mentioned that he wants to “start fresh” with this new world, yet he won’t reset Mod ranks. He says he’s happy with the current staff team, which is also questionable. Since 1/4 the mods aren’t doing their jobs, such as Boss and Miner_Tod (who are hardly on). Or trolling members and getting away with it.

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On top of that, 1.8 is coming, threatening to break the MRT and all transit by having carts go even faster when boosted, and have the ability to derail when going high speed. I for one, welcome this change. For that’s when I can laugh in transit owners faces by saying “roads don’t use Redstone!! :D”
Though this is only one of the snapshots, and I’m sure a lot of people will not like this change.

Lastly, Frumple has said that the server won’t last forever, and he’s right. One day, it will. I personally wish that day was soon. That way I can “undo my mistake” of coming onto the server in the first place. As long as he provides a final map download, I’ll be happy.
As for the others, I’m sure they will be looking for a new server (like the MTA), others will be pleading to Frumple not to shut down, and I’ll just be flying around looking at my past. And at the very end, I’ll probably load the download up into MCEdit and just look around.
But if Multiverse and the rank reset turns into a major blow to the community (as some fear), that day may come as soon as June of this year.

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The Sims 3: Island Paradise and World Adventures, opinions

This is another “usually don’t do this but I’m doing it now” post. These two expansions for The Sims 3, deserve my opinion.
I got them during EA’s sale of The Sims Anniversary; 50% off all Sims stuff. Also got Late Night, but haven’t played around with that yet. I also used a 10% off discount I got for having so much trouble with their Grade A tech support (sarcasm alert). It was a pretty cool deal.

So, why did I get these? World Adventures has a lot of controversy of being one hell of a bugged EP. But actually, that ‘title’ can go to Island Paradise. I’ll explain it when I get to the Bugs section. Let’s just say it proves my theory of EA’s “get ’em EPs out and screw testing! We want moar monies!” practices.
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The first EP I’ll talk about is World Adventures…the expansion that ‘replaces’ The Sims 2: Bon Voyage. Actually, both do, but this is more. In WA, you can go to three exotic locations; China, Egypt, and France. Bon Voyage (and even The Sims: Vacation) had three places to visit. But the change, each area has a Base Camp where all explorers such as yourself show up. You don’t need to check into a hotel; you can instantly go and interact with other sims. But with myself being a Loner sim, that’s always a problem.
But that’s why there’s Adventure Boards, where your sim can help out in town, convince other sims to tell you what you need to know (for certain adventures), and explore tombs. The tomb part is what I obviously like (and the reason I got it).

My recommendation, get to pumping iron and get your Athletic skill to 10, then go to China. There’s two things you ‘need’ for the other two places when it comes to tomb raiding; Martial Arts, and a magical weapon that is rumored to destroy even the largest boulders (only in tombs, and only if they have a ‘Smash’ option).
For Martial Arts, you’ll be kicking ass and taking names, Sim Fu style. You must go to the academy, and then just start practicing with practice dummies. You’ll level up your skill and get new colored belts, just like they do in RL. Soon, you’ll have the Black and Orange (which I like to call the “Golden Dragon”) belt at Level 10.
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The second item you need is called the ‘Legendary Axe of Pangu’, which has the power of removing large boulders and rubble. You get this as an Adventure after you get Level 10 Martial Arts. The adventure is to learn how to smash boulders. You’ll know it when you see it.
Just a word of warning, the tomb it’s in has a load of booby traps.

Once you have both things, you can do more. Like for example, a place you expect to find tombs (and mummies), and Pyramids… Egypt.
Now in Egypt, remember when I mentioned mummies? Be careful when opening Sarcophagi, as your mummy might show up to give you a 10,000+ year spanking of your lifetime. If you have high Athletic and Martial Arts skill(which is why you needed it), you can get the mummy to try to kick your ass by having it walk near you and engage. If you don’t or lack one of the two (though there’s a chance it’ll fail), it’ll kick yours and either knock you out or put a deadly curse on you, that will kill you in two ingame weeks if not cured. Or you can just run away. The mummy won’t follow you, as it’s cursed to stay in the room its in. You can also lure the mummy to a fire trap which will instantly kill it.
You can also get a roommate that’s a mummy to live with you back home. You have to collect special relics to do so.
Egypt is also where you can begin work on the new Photography skill. Get you a camera and take pictures.

Lastly, in early France (after the medieval times), they also have tombs, but not as many as China and Egypt. The only real reason to go to France, is get the supplies to work on the new nectar making skill. Essentially, you’re making wine. Get the right ingredients, put it in storage and let it age for awhile, then drink it and receive positive moodlets.
Unfortunately, there’s no The Sims version of the world famous art museum ‘The Louvre’. It has a museum, but it’s a history museum.
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Moving on. Now we talk about the final EP for The Sims 3; Island Paradise. Now, at its base, it’s nothing but a new town your existing Sims can move to, or you can create a new family. But there’s a lot more than those Sims 3 Store towns. You have boating, Snorkeling, Scuba Diving, Hotels, Houseboats, Ability to build a house over water, Jet Skiing, Windsurfing, a new Lifeguard job, and…mermaids. So why is this not a vacation spot like Egypt, China, and France? I don’t get EA sometimes. It literally screams out “vacation”! It really does.
Anyway, let’s go over each feature. First, starting with the Hotel side of The Sims 2: Bon Voyage. So yes. Hotels. You can check into one, which is kind of pointless since you have to move to the town to enjoy its activities. Thankfully there is another option; you can own a hotel. It’s a minigame where you can set prices, hire staff, man the front desk, upgrade the hotel, get people to book into your hotel..and all to get a 5 star rating.

But a hotel isn’t for you? How about try living by the water. New build options, that you can place stilts to build over water and cliffs.
Still not happy? How about a house, that’s also a boat?! Houseboats! Now you can literally never leave home, because you’ll always BE home. Unless you leave your floating fortress and go snorkeling in miles of ocean to cover. And when your level gets high enough, you will be able to go scuba diving, and go underwater for the first time in sim history. Here, you can explore specifically-set caves (that are your traditional ‘rabbit holes’. Aka, what your sim can see but you can’t), gather sea shells and marine life, and even search for buried treasure.

It doesn’t stop there. There are several islands that are shrouded by clouds. Nearly all of them require you to do something to reveal them. Like find pieces of a map, search for a message in a bottle that gives you a riddle, or make your hotel the best hotel ever.
These islands when revealed, are yours. Private islands, that you can build a vacation house (or even a hotel). You can have the same standard services you get in the mainland, but come via boat to your island.
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And now we move on to my always favorite area that I like to call; “Where EA Fucked Up”. Aka, the Bugs section. I’ll be dividing both the EPs into separate categories.
These issues are for the default un-modded versions.

The Sims 3: World Adventures
1. The Visa. This is a different system than Bon Voyage, where it doesn’t matter if you cheated your way to being rich and famous (literally), and want to see the world. This system depends on how much adventuring and other activities (see the one below this) you do to get Visa points. Get up to Visa Level 3 and you can spend up to 15 days max.
In ways I like it, as you can only spend a week in Bon Voyage compared to just over two weeks in World Adventures. But in ways, I don’t (as there’s no way to cheat your Visa to Level 3). Also, Visa works per location, and not shared between vacation destinations.
2. The non-Tomb Raider missions. Half are “Get/Do this for me because I’m too lazy. I’ll pay you!”, and the other half are “kiss my ass(aka befriend) before I let you continue to advance your current adventure” with no “Kick *sim name here*’s Ass” to get said info. 😛
3. Saying “fuck no, give me something better!” (aka, hitting the X when if you want to accept an adventure or not) causes the Adventure Board to say “well fuck YOU then, I’m not going to work!” Going back home and then going back after two days(due to the ‘Went to ‘vacation place here” moodlet), fixes the problem.
4. The Egypt Base Camp’s fridge is void of food. I wonder if it’s the same thing for the other locations’ base camps. Are they saying you are responsible for feeding fellow adventurers? But that’s why there’s dried food you can buy that never spoils.
5. Very, very annoying “AHH!! I’m too stupid to know how to walk through a doorway!” or “AHH!!, this WALL is in my way! I don’t know how to WALK AROUND IT! D:” path finding in some tombs.

The Sims 3: Island Paradise
1. It’s a town, not a vacation destination. Yet it fucking SHOULD be! Seriously, hotels? Houseboats? Scuba Diving that can be only done in that world? It literally screams out “VACATION!!!!!
2. Constant pausing/freezing for no reason. My computer is more than capable to run the game. Not fun. Very annoying.
3. Certain items like to either get stuck under the ground, or be in an area a sim has no idea how to approach it.
4. The houseboat doesn’t always go exactly where you want it, in certain areas. It too, like a Sim since Day 1, relies on path finding.
5. A sim is too stupid to know how to use the ladder of a Houseboat. Infact, never even uses it as the ladder is unclickable. Even if he manages to get on board (via finding the correct path), he magically appears on it by taking another boat.

And this is the part were I say “despite the flaws, it’s still good”. Well, the same goes to these two. I mean, it’s EA. It’s typical to find a few…hundred bugs that go unresolved for months. You really think EA actually has testers that look for these bugs? Well, they do. It’s called the fools that buy their products. Which makes me a fool as well.

But at least I’m a smart fool. I wait ’till these EPs go on sale. These were originally $40. Now they’re $9.99 to $24.99 (depending on how much content there is).

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The apparent hacking attack on a handful of sites of the Curse network

I had no idea this happened; was watching a few movies on my DVR for most of the day today. I just went to Terraria’s official forum and saw this info on its homepage.
Something about all thread titles were changed to a Mediafire link which lead to a malicious virus, staff accounts were locked out, and all guest/member accounts had Moderator access, which I’m sure it was all-out chaos of people banning eachother. Sounds quite nasty.

Thankfully, they say that no account user info (personal info/passwords/emails etc..) were compromised, but urge everyone to change their passwords and scan their computers for people that were on the forum at the time, especially if you clicked on one of the links.
I wasn’t. I didn’t even have my computer on at the time. So that’s what probably protected me.
The ironic part is, I was running Spybot Search and Destroy before I found out about this. The reason was I hadn’t ran it in a long time. Just had harmless tracking cookies pop up in the results.

There has been one change since this attack on the site. When you post, you now have to wait for a Moderator to approve it. At first it felt like, ‘punishment’ for not being popular on the forum (thought of making a post about this, but it’s not really necessary. I’ve done enough drama-filled posts). But really, it’s just for security, and I don’t blame them.

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Borderlands completed (solo this time) – Thoughts

Yesterday I finally beat Borderlands 1, completing as a Level 36 Hunter. The final boss was possibly one of the hardest bosses to kill in my lifetime. Why? Not much cover and its attacks are quite vicious.
I kept dying due to one of them, which is something I can’t hide from. This boss, you have to always be on the move (similar to the Warrior of the end of Borderlands 2).. even when it does its annoying eyebeam attack.
First time I beat Borderlands 1, was a co-op with a friend. Didn’t get the achievements I needed that run. This time I did, getting the “visit this place” ones, and “kill this key target” ones. My co-op friend pretty much did all the killing the last run. But due to being in a co-op, I got better gear.
This time, I barely killed the final boss. If it wasn’t the fact the gods blessed me with more ammo for my weapons, I would had been screwed. I had emptied my entire Assault Rifle and SMG’s bullets into that damn thing (anywhere I could get a Crit), and it wasn’t anywhere near dead.

But the main reason why I played, was to see what’s the deal with Handsome Jack, and the reason why he’s such a dick to the Vault Hunters. I heard rumors that he was in the game. Never saw him. Maybe he’s in one of the DLCs.
According to the wiki, what happened that really made Jack a total douchebag was after the final DLC, where the Claptraps of their Roborevolution against all humans for being treated like shit. I never completed that DLC. But they say that’s when Hyperion had all Claptrap units destroyed, but the original one at Fyrestone. And that Claptrap unit now belongs to one of the bosses.

How Hyperion manages to get in contact with the Vault Hunters for the first time, is a mystery. They contact you in the forth DLC. But what about the others?
In Borderlands 1, it’s the Crimson Lance; not Hyperion, who are the troublemakers. Even though after General Knox’s defeat, they are on the side of good in Borderlands 2.

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Space Engineers update recap – January

Apologize for not posting the latest Space Engineers news. Been busy for the past two weeks getting DirecTV hooked up, DVR sharing issues of parents VS me, getting my own TiVo, making a mistake of getting it and getting it replaced with a better HD DVR. A real mess.

So anyway, let’s go over the updates since my last update post. There’s only been two updates I haven’t covered.
January 2nd(first update of 2014!), Update 01.013.008. Crafting is added
This update makes crafting possible in Space Engineers and gives asteroid mining a purpose. There’s now ore in the game, which you can get all of it by starting a new game. You can process this ore into parts (which are currently unusable).

January 9th, Update 01.014.010. The small roleplay update
A small update by comparison, but useful for roleplay. Asteroids now have all ore types. Some ore is buried deep inside of asteroids.
Lighting can now be changed to different colors, similar to Garry’s Mod. So you can finally have that disco room you always wanted inside your ship. You can also set radius and intensity of lights.
Doors now have an opening/closing animation, and can be accessed via the control panel next to them. So now you can have proper airlocks.

Today(January 16th), Update 01.015.013. The Multiplayer Update!
Finally, the moment everyone has been waiting for! We now have MULTPLAYER! Watch the YouTube tutorial on how to setup a server. Please note that this is a bare bones version and is likely to have bugs.
On top of that, there’s been other smaller changes;
-Landing Gears have been improved, with increased magnetic force.
-Small Ships now have a crosshair, useful for combat and also for navigation.
-Performance improvements.
-The first multi-language support added, for Russian players.

And that’s it. Enjoy the updates.

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Steam rant.. even they are being greedy

First post of 2014! 🙂 Happy New Year. With a new year comes new challenges for all of us in life.
One challenge is to deal with utter stupidity and greediness that I’ve seeing with Steam now. Currently, you can get all Tomb Raider games in a bundle for $14 (called the Tomb Raider Collection). The sale ends in about…3 hours (at 5am EST) from the time of this post. This is a sweet deal, but there’s one small problem; I already own Tomb Raider Anniversary which is part of the bundle.

So I’m thinking “Ok, that’s fine, I can just give it away” and went on with the purchasing process. Steam says LOL NO to me, by saying I will not get an extra copy. Currently, Tomb Raider Anniversary is $1.74.
This means, I’ll be wasting $1.74 on a game I already have, and won’t get my money back. That’s not much, but still.. the principle in this is, I wish we can make our own fucking bundles!
But no… I can’t throw them in my own bundle without Anniversary and save that $1.74, because it’s $33 something even with everything being 80 to 81% off.
I have to pay it, and get nothing out of it. I might as well allow a burglar to steal this wasted money with no questions asked and be able to keep my life for cooperating, because that’s what’s happening here. And it downright sucks.

Another smaller rant but still related to the topic, I have noticed the same games that went on sale before, during this sale, are going on sale again with deeper discounts. I don’t have to tell you this is pissing off a lot of their customers, hoping to get a good deal.
So many “why” in the world, and no answers. The only common one is “corporate greed” which sadly makes the world go round.

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Spelunky – Review

Spelunky was on sale for nearly $4 today, decided to get it due to the high praise of Dan. Unfortunately the game has quite a bit of issues in the settings department, similar to TS2014, but not as bad. These issues unfortunately weren’t brought to my attention.

1. Using a mouse is pointless. There’s no need for one. You can’t even assign keys for one. For example I can’t bind my left mouse button to the whip. It has to be a key.
2. The keymap is designed for right handed people (people that use WSAD to move instead of arrow keys). This makes it very hard for me to play it.
3. Isn’t dual monitor friendly. Again, like TS2014, lacking in resolutions in Windowed mode.

So Spelunky is a 3rd person speedrun permadeath challenge game. You get four lives. You die, it’s game over and you get sent back to Level 1, nomatter how far you progressed. It’s designed to make you rage and feel depressed about yourself. But not everyone is bothered by this.
Spelunky isn’t for everyone, and I was hesitant on getting it, but knew I would kick myself in the ass for not.

Argo, I’m neutral on my vote. It’s good (better than TS2014), but it’s designed for people that love being challenged once and awhile, and don’t mind starting all over again.
Monsters can strip you of a life. Spikes can instakill you (even if you walk through them), and on top of that, the game throws a slow-moving spiritual curve ball at you for not completing the level quick enough that will instakill you and follow you until you escape the level.

That’s all I have to say. I don’t dread getting this game.

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Train Simulator 2014 – More like Corporate Greed Simulator

After buying this game in the Steam Sale, I began to wonder if it was worth it, but Dan’s videos told me to try it out. Some people aren’t into virtually driving a train for hours on end. You have to be a certain species of human to enjoy it, like myself. Aka a train enthusiast. And how I wanted to be an Engineer like my Grandfather when I grew up… boy has that life gotten messed up. 😛

Anyway, decided to try it today. It’s worse than I thought. How so? The content is DLC-based. As in, you have to pay for routes; pay extra, to play a game you already paid for. The game, comes with no routes and only three trains, rendering it nearly unplayable. I literally paid, for the shell of a game. I would like to go up to whoever made this game, and shoot the bigwigs and the CEO who came up with this “brilliant” idea to turn the game into a cash cow.
How… how is this even allowed? HOW, DAMNIT!? If the BBB got a whiff of this, this company would be out of business. Yet they’ve been doing this since last year, and no one has done anything to stop it.
And I think it’s the fact the BBB can’t even do anything, because the company is in Europe somewhere. Spelling “Center” as “Centre” ingame, is pretty obvious they aren’t an American company.
The four routes I had gotten with the Steam version, only three show up. I found out later the 4th is an extension of the 3rd DLC. That’s right, I paid for 1 DLC for the price of 2. This reminds me of Trainz and its plethora of DLC routes.

What happened to the days of MSTS, when routes were actually in the game and you didn’t have to pay extra for them? I guess those days are dead, replaced with micro-transactions and greed. It’s what’s ruining gaming.

What’s even more concerning, is user ratings on Mediacritic. Near the bottom, the user ‘drunkenFrog’ says that in the past, this company literally wiped their area of the Steam forums to hide bad reviews, and flagged negative Steam reviews as “abusive” and “off-topic”. They’re covering up their wrong-doing. Seriously… how are they still in business!?!? I’ve dealt with crap companies in the past (aka SCS Software and of course EA), but this far exceeds the incompetence of anything. It’s like dealing with the US Government.
To top it off, some of the scenarios, the routes aren’t included. You have to buy the route, which is more than I paid for the game. *facepalm*

Moving on, the game itself I heard is very, very buggy. Most of the bugs are with scenarios. I ran into a few other bugs, around setting video. Everytime I set a setting, the game tells me it has to completely restart itself. This isn’t necessary, as most games just refresh themselves. And when it does, I have Steam whining at me of not allowing the game to close fully before opening again.
There’s also very limited resolutions in Windowed mode.

I can’t express this enough. Please folks, don’t get this game. You’re wasting your money by doing so, and there are far better train simulators out there. MSTS(Microsoft Train Simulator) for example, even though it’s old.

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