Two upcoming Impalongs. Will I go, will I stay?

It’s been awhile since I posted in here, as most of you know that it’s been quite a crazy month in my real life. And with the fact it’s been so crazy, I’ve been too tired to really say what’s been going on.
The only thing I can say, is I actually played Astroneer with a few friends (for a few days). But we’ve stopped doing that for reasons unknown to me. Well, the only reason I know, is myself getting a bit bitter after one of these friends knew so much more about the game than I did. That’s not the problem, though. It’s the fact he used his knowledge to do nearly everything (leaving me with nothing to do). I wanted to help, but I didn’t want to get in the way. I didn’t want to say anything, because I felt it would be too ‘whiny’.
Earlier in the day, I tried to get them to do a new world, and.. well, we stopped playing it after the next day. I just wanted to do this on a level playing field, even saying “we should put our heads together” (instead of one guy doing everything).

*shrug* Whatever. No big deal. Maybe we’ll do it again one of these days. Who knows.

Anyway, enough filler content, I have some Wurm news. There are two impalongs coming, with one coming in November (happening in Xanadu) and the other coming in December (happening in Inde). So just to be clear, there are no Impalongs happening next
month…. well, I could do a private ‘Impalong’ of imping my stuff (mid-month, possibly).

But as it currently stands, I’m on the fence about attending either of these. RL issues (health), and if WMR becomes quite addicting (yes, I hope to get it sometime next month, or November) could come into play.
And that’s about it. Sorry I don’t have any more to say.

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Latest VRChat update is in favor of Desktop users

VRChat has been updated today. It’s not a huge patch, but what it covers is quite interesting for Desktop users (about time they get some love), as well as a few fixes for world hopping issues (freezing and black screens).
The changes for Desktop are quite shocking, and seems to be countering my negative feelings of the devs ‘pandering’ to VR users (because of the name of this game). I’m actually curious to see what might be coming for the future.
I pray for the day, that Desktop users will have the same toys that are currently exclusive to VR users (such as the personal camera). Maybe even being able to hold two objects at the same time (IE: left mouse to hold an object in your left hand, and right mouse for your right hand).

Anyway, they also updated the SDK, with a small fix to the default settings to AA (Anti-Aliasing), of it now set to 1 instead of 8.. which should help increase FPS for many with old hardware.
Be sure to update the VRCSDK (in Unity) as well, by logging into your account through the VRChat website (and grabbing the latest SDK).
And as always, you can see the full list of features, changes, and bug fixes by clicking here.

So let’s go over the list, starting with the additions for Desktop users;
-There’s now a reticle in the middle of the screen, and can be toggled with CTRL+H. I can see this being insanely useful for gun-based minigames (like that King of The Hill minigame).
-Once only exclusive to VR (based on how you were sitting or standing), you can now crouch with hitting C, and prone with hitting Z (both keys can be toggled). I can see this mainly being used for roleplaying, and/or talking to people in VR who are sitting on their floor). This is so unbelievably awesome. I’m totally going to have some fun with this (such as creeping on the floor as wiggly Red Boi).
-The last feature (which isn’t about Desktop mode), is the world loading screen has been changed. The loading bar is ‘more descriptive’, music now plays, and helpful tips when playing the game now display.

Other changes are to add some of the features of the World tab to the Social and Avatar tabs;
-Active Worlds now show at the bottom of the Social tab.
-Avatar Worlds now show at the bottom of the Avatar tab.
-Active Worlds (Worlds tab) are now at the top of the lists, instead of Featured Worlds.

And as for the rest, are bug fixes.

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RIP (official) Best Boi community, 2018-2018 …yet I’m thrilled? Why?

… A moment of silence, for a troubled community. A community I tried to save, but was pushed away and ridiculed (even though half of those, I will take full responsibility as my head wasn’t in the right place).
But now, it’s over, and it’s time to move on. I will likely stay outside of any communities, as I don’t want to accidentally drama them up with memories of the past (aka, why I won’t join Creepery’s server).
But, even though I’m not going to join one of these spin-off Best Boi communities (at least for now), I’m going to remain a Best Boi to the very end (as BenieTheDragon Boi, and Red Boi).

So if you’re clueless of what the hell I’m rambling about (and haven’t read my drama-filled blog posts(which you can freely do so on both my blogs, by looking up either ‘best boi’ or ‘discord’)), it wasn’t always like this. At the start, I was (a bit) proud being part of the Best Boi community. I was especially proud of being a Best Boi. I love the model, and I still do. I’ll happily wear it instead of the Dutchie anytime (especially when the model is starting to become gay, thanks to a certain artist which shall remain anonymous).

But even despite the community crumbling since the plaque incident, I’ve had several moments I’m quite proud of seeing (and yes, I’m forcing my brain to remember them);
-Meeting so many people (some of them became long term friends), such as Creepery, Triggerpull, and Oliver (just to name a few). And of course I can’t think Oliver enough for showing me how easy it was to get into world building.
-Being part of my first meeting, and seeing Kibble for the first time.
-A huge thank you to Twitchin for her stream and showing me how to attach things to a model, for helping me retexture the hat for Red Boi, and for teaching me how to properly do animations (of taking something off and putting it in my hand).
-Meeting the legendary Telephone, creator of the Dutch Angel Dragon. And also being proud to say I’m friends with her.
-And finally, seeing Kibble impersonating Johnny Bravo. It was hilarious.

There’s really not much else to say, that hasn’t already been said hundreds of times in my other blog posts. Just except, I have my plushie (to show I’m still a Best Boi, no matter what happens).
And, that’s about it. With the closure, this is the final Best Boi community-related post I’ll make. Not saying this will be my final VRChat-related post.. ohh no, not when I’ve begun to order the items listed in this post to become VR ready (I hope). And now that the community is dead, I’m also planning to dissect the Dutchie, by comparing it to BenieTheDragon Boi (wing shape, dynamic bones (if any), and animation being the main reasons).

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Battle Discs with Desktop… ‘doable’ / VRChat with a PS4 controller

Last night was… I wish I didn’t have to talk about last night, just it was filled with confusion, jealousy and rage (much like people felt when the plaque incident was happening.. but I digress).
Hanging out with a few friends, one of them with VR decides to make a portal to the Battle Discs world. He and another Desktop friend of mine go through. And as I’m going through, I’m still transmitting my voice into my mic, saying “you’re serious.. this is for VR only! I can’t play this!”
Somehow he heard me through the portal, and told me “yeah Desktop can play it. I’ve seen people with Desktop defeat people with VR!” X to Doubt
And I did doubt him, remembering him saying this before, and how I tried in the past (and made myself look like a rambling idiot with people getting pissed off, that I was still in the play area (using Training mode). But, I decide to show him once and for all… that this game is for VR ONLY.
So we played, with him VS me and my Desktop friend. Holding the disc in my broken hands, myself and my Desktop friend are trying to run into the VR friend. Everytime, I die but my Desktop friend is somehow learning how to throw the disc.

This becomes furiously annoying when the VR friend pits myself and my Desktop friend against eachother. He kills me every. fucking. time to where I just want to kill myself IRL. He has learned a secret that he claims that he doesn’t even know how in the fuck it happens. All he said was to “throw it”. So I tried, nearly wanting to turn my fucking mouse into dust from squeezing it so hard, and pressing every key on my keyboard… praying there’s got to be something I’m just not seeing. But for some reason, I can’t do it (and he can).
So I stayed calm and just accepted it. ………….. I wish I wasn’t kidding. It was not a fun night. And all I did was make my friends (others who joined) worried about how I just wanted to be alone. I was ready to snap at anyone. I was fucking furious.


Fast forward about an hour later, I’m alone in my favorite world when I feel like wanting to strangle someone. Because it’s so peaceful and calm (which is what I desperately needed).
As I sat, closing my eyes and trying to make my anger drift away into the calming ocean. When it finally happened, an idea was able to get into my head. Remembering that my Desktop friend mentioned he uses a controller, could be the actual reason why he’s able to do only what VR people can do. He’s also able to manipulate objects with it.
The thing is, he has an Xbox Controller, and I have a PS4 controller. So I did a quick Google search (while listening to Elpis to further calm down), and it claims I can use my controller through Steam’s Big Picture mode.
Finding the USB to my HOTAS, I unplugged it and plugged the cable that came with my PS4. Opened up Big Picture mode and sure enough, it was able to locate my controller and used it.

So it seems to be simple to what I used when it came to playing LEGO Worlds (without a 3rd party enumerator). This is pretty much the same thing; enumerating the Xbox Controller for the PS4.
Logged back in, and played with this new movement concept in my world — throwing things around. When I felt I had learned the buttons, I went back into the instance with my friends and tried to do the Training of Battle Discs… I still couldn’t get it to work the way I saw my Desktop friend do it!! WTF!!!
After a half an hour of trial and error (with my friends talking to eachother upstairs), I finally figured out a pattern. Looking down at the discs and spamming the X button, I’m guesstimating to have a 25% chance (everytime I press the button) of either throwing a disc (or both if using two discs) at my target. I felt confident that I had a possible rhythm, and challenged my Desktop friend to a duel…

And I WON, with a score of 5-3!! 😀 My first EVER Battle Discs victory!!! FUCK that whole “it’s a game” crap! My honor being restored is the only thing I gave a fuck about.. at the cost of an aching right thumb. But that pain is worth what I went through.
Now I know how to do it, I’m ready to go again (after my thumb stops hurting, of course. Heh). My Desktop friend also told me that he didn’t play with a controller during that battle, but I told him that ‘locking’ the camera (which you can’t really do with a mouse) is (what I felt) gave me the advantage.
He tried to do what I did, and hilariously ironically.. he couldn’t do what I could!

I also learned that I have to keep Big Picture mode running in the background, for my controller to be recognized. And since my computer doesn’t have Bluetooth
capability (yet..), I have to use a wired connection.

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Tweaking with BenieTheDragon Boi (float mode, and the wing claws)

Hasn’t been much happening in VRChat (except for feeling negative feelings for a once friend, but that’s for another post).
Anyway, besides the firebreath, there’s one other thing I want what the Dutchie has; being able to float and ‘fly’. And unlike the firebreath attempt, this one can be done (on literally any avatar, without requiring ‘shape keys’).
And the way I was told to do it (originally by someone who barely speaks English), was to put a box collider under the avatar’s feet (and how it’s “so simple”).
Seeing that I could barely understand him, I tried to ask someone else. He said the same thing (and spoke a lot more clear).

So I tried it, placing a standard sized Unity cube under the model’s feet, and making it toggable via an animation. Testing it, worked (in a sense). Basically, whenever I tried to move forward, I went forward then suddenly felt the camera jerking backwards. Spamming my space bar, seemed to keep me hovering.. yet it also felt I was falling down.
What’s worse, the toggle I made wasn’t working. I just kept either ‘feather falling’ or jerking backwards when moving forwards when going down a slope. Highly annoying.

Discovered later (after talking to the same person) that I messed up. I was supposed to put a flat box collider of where the Best Boi’s dynamic bones and other stuff are. And as for toggling, the box idea was good, but this was what I needed to set the animation to (and have it toggle instead of the main collider).
After attempting to debug it in my world, with more issues (with the guy joining it to make sure I had it the way I wanted it), I finally had something originally similar to what I had (AND the toggle works)! No more ‘feather falling’!

I also wanted to bind this to the wings (to spread them out when I engage ‘hover mode” (similar to some people with the Dutchie wish would be a thing).
I also figured out (in Blender), why the wing claws aren’t moving with the wings. Because just like the ‘new tail’ I was given, the wing bones were also duplicated. Sadly, the bones that connect to the wing claws won’t move with the original bones (something about ‘Loop in parents’ when I tried to parent them (whatever the hell that means).
The only thing I can think of, is to start over (pull up the original wings, spawn in the claws and then attempt to parent them to the mesh, then weight paint them). And I.. meh. Honestly, I don’t feel like messing with that shit. Especially when Eroak tried to get them to work and failed to do…. so what makes me so sure I can do it, with my extremely limited (barely knowing the basics) Blender knowledge?

And I may have another idea (that will likely blow up in my face), to do the definition of insanity and try to do the wing folding animation (similar to the Dutchie). I don’t have high hopes of pulling it off. Unless there’s a way I can ‘simulate’ the claw to move with the mesh (aka duping it and having the second claw attach to the main bones, then disable the other one.
Or, fuck attempting to include the claw in the animation (and have a ‘retracted’ and ‘extended’ state of it)… which I decided to default to, while removing the dynamic bones (making the wings static).

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The community’s shutting down.. but the plushie is coming!

Got an email from Budsies as I was asleep (at 11:23am). But instead of the typical emails I’ve been getting from them, this is directed to me, saying they’re now shipping it!
Currently it’s in Florida. They just started printing the label for it and getting it ready, so I imagine sometime today or tonight, I’ll get an estimated delivery date (which I’ll be updating this post, once I get this info).

EDIT: The plushie is slated for delivery by this coming Monday. I was.. kind of hoping it would come after August (then I could use it in my final post of the BB community), to where I could say “at least I still have the plushie to look forward to”.
Oh well. In a way I’m actually glad I’m getting it (as it should had arrived before my birthday).

I can’t wait to take pictures of this thing, once it arrives. I’ll be posting them in a new blog post (and in the BB Discord server).
EDIT2: The plushie IS HERE! Check out my post in the General Blog here to see it.

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The Baby Best Boi, isn’t as adorable in Unity

Now that my birthday is over, it’s time to sit down and play around with GearBell’s Baby Best Boi model in Unity. Though after I installed the package yesterday, I immediately noticed an issue with it.
As in… where’s the ‘Baby Best Boi’ folder in my Assets folder? Turns out, when it installed, the files went everywhere in my Assets folder. And with how big my project folder is, I couldn’t figure out what is what. And so I tried my best to organize the files, putting them in their correct folders.
The texture/shader files, sort of are there in a folder. But they’re also mixed up with my older attempts of texturing. They also don’t really seem to be connected to the model (aka listed as a shader anywhere in the Hierarchy).

Moving away from that, the armature is interesting. The eyes and mouth have no bones, which explains why the mouth doesn’t open. And as to why the eyes still move, the head is a blend shape (which is triggered by emotes).
What’s even more interesting, is the animations have their own model and armature. I’ve never seen a model like this, in my life. Then again, she did say that this model was originally supposed to be just for herself. And it was, until Kibble wondered if she would share it with the community as a secret avatar. She even admits it’s one big mess.

And that’s not the best part. Remember when I said that I was thinking of recreating Baby Red Boi with this model? Well, that is still doable. What won’t be (for now), is recreating the whelp version of BenieTheDragon Boi. This is due to the texture sheet not having a good UV map. In other words, I don’t know what is which (what’s the arm, what’s the leg, etc).
So, basic recolor texturing is the only thing one can do at the moment (though one has figured out how to add pupils to the eyes).
A few are trying to get a proper UV map (Fluffy attempting to do it), but currently is having severe issues attempting to map the body, head and ears. Stating that ‘seaming isn’t a thing’, and it’s trying to ‘unrap the body as one piece’… it doesn’t sound good for custom retexturing.

So, that’s about it. Oh, I almost forgot. You can remove all the fluff, in Unity (by simply disabling each and every one in the armature)! No Blender knowledge required.

Also, GearBell has given us permission to reupload the model. So I’m going to try to fix this mess of files going everywhere. I believe I already have done it to the best of my abilities, to where all I need to do is create another Unity project, get the VRCSDK (and the cube shader thing) installed, then attempt to load the model into it.
If there’s no errors, then I’ll repackage it (and add a .txt file on how to install and use it) and upload it to VRCMods (while also specifically saying “I did NOT make this model”.. etc, etc).

..EDIT: As expected, I’m running into issues (mainly missing scripts). Such as requiring DynamicBones (which was never a requirement with the Best Boi model)). Highly confused about that. So until I get help from GearBell (or anyone that knows) about this, I’m not re-releasing it. I refuse to release this ‘pirated’ version of the script (as I would be dealing with a crapton of legal issues).

I also ran into a rather serious looking issue (that had sickened me so much that I didn’t want to take a screenshot), with my Best Boi models. All of the attachments to the models, where.. let me explain it the best I can. It looked like the textures were “blown up” past their confined space. It looked like my work was corrupted (and it wasn’t something I could fix). So of course it made me panic, not knowing what the fuck I did wrong. It brought back those painful memories of losing my best world due to.. reasons still unknown to this day.
Red Boi was having the worst of the issues, with the cap’s texture 5x bigger than the actual model. The walking stick, looked like the texture was being ‘sucked out’ of it.

Then I started wondering if there was an issue with the shader, and changed it from Flat Lit Toon to standard. This worked, which told me that there was a serious issue with Cubed’s Unity Shaders. Reinstalled the shaders.. problem FIXED!! 😀 Thank the maker it saved my hard work!
Seems the shaders that came with GearBell’s model, were fucking up the ones I had.

…EDIT 2: Finally got Baby Red Boi recreated using GearBell’s model! It was a lot of work trying to figure out what textures were actually being used, and it felt satisfying when I finally figured it out. It was like defeating a very hard boss fight; using all of my past Unity knowledge to win the battle.
It really is a big mess. Instead of the UV map wrapping the model (and changing the color of one texture), I have to individually select each and every patch of fur, the head.. etc and change the texture. I also learned something new, to disable shadowing (which makes the model look a lot better). With shadowing, it looks like one big shadow ‘light show’ (especially with the eyes).
And speaking about the eyes, they have their own ‘texture’ (more like a standard color material).

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“Watch this, it puts the final nail in the coffin.”

During my birthday (still feeling a bit saddened that the AUFF closed down), I decided to ask John if he heard what happened about it. And, well.. we talked about the shit that’s been happening this month (after he had asked).
And also, before you say “I thought you wanted to remove yourself from drama.. yet you come back to it?”, allow me to explain. This entire thing, was only supposed to be about the AUFF (and how I felt about it). And the reason is simple;
On the 4th (a day after finding out the community is shutting down next month), I sent John a friendly DM in Discord, questioning if he wouldn’t mind to give his opinion on what’s going on with the Best Boi’s, and he never responded to it. So, that made me assume that he didn’t want to talk about it (and left him alone).
He brought the mess up, by wondering “you don’t specifically come see me, so why are you here?” After telling him about the DM, he apologized saying that he rarely checks Discord.

So anyway, I’ve discovered that extremely infuriating thing Rocket posted in the BB Discord’s general channel (that I wanted to slam my fist into her face about in that Discord group chat), that she was forced to apologize. Let that sink in for a moment. She, was forced, to apologize. Oh low low can one go. And apparently this fake apology was removed before it could be seen by us (and honestly, it was for the best).
So.. lmao. It’s possible this ‘Best Boi music video’ (that I haven’t heard one peep about), was her once again lying about how she supports the community. Not even Klaus has said anything about being a part of it (and he’s usually talkative about cool things that happen).
To think I once trusted her to reshape the community, only to fucking backstab me (and Creepery) later on (and then had the nerve to say “I didn’t care enough”)…. I have nothing else to say about her, only that there’s a special place in hell for backstabbers.

And as to this claim that Charms was to blame for the community’s downfall (then Klaus finding out he would never do something like this).. I mean, come on. The tone in his voice when he was extremely pissed off at us during the aftermath of the plaque incident. He cared so, so much about the community.
-And we seriously needed that wakeup call. We were behaving like children, being so jealous over something that Kibble was trying to better the community (of listing these people that have gone above and beyond just simply talking).

John told me about a video that Charms made, proving his innocence. And also, telling me that what Rocket and Ruth did.. was actually against the law (which is why Twitchin approached Klaus, asking to help her ‘avoid a legal dispute’).
And I believe the reason why I haven’t received this video from Klaus, was probably because I had told him that I wanted to stay out of this (yet here I am, curious about it). However, Grifz (one of the former AUFF Government members who was with me at the time), also didn’t know about this video. How strange.

Finally, we talk about Creepery and his community, who John feels it will also fall. And his reason, is he feels the guy is “too trusting of others”, and not listening to all sides. I actually kind of agree, and told John that I felt Creepery is way over his head, thinking he can handle this, and that he’s “too nice”, and how he wants to bring back the lag hell meetings.
Creepery being “too nice” and “too trusting”, is one of the reasons why I don’t want to join his community. To me… the Best Boi community is DEAD! DEAL WITH IT! Stop beating the horse, thinking you can be ‘the new king’.. when you’ve never made a model from scratch in your life. People are going to get bored with Best Boi reskins. They’re going to want NEW Boi’s (like the Corgi Boi).
However, if Creepery was smart, he could hire someone that would do new models for the community.
Though, there’s always the chance that he might eventually learn how to do so (though I seriously doubt he’ll make a new Boi, like anything that Kibble had put his heart and soul into).

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Happy Birthday me… I’m no longer a mod (as the AUFF is no more)

It’s my birthday.. yay. Time to do something I’ve never done before — attempt to celebrate it with strangers on the internet in VRChat.
A few actually wished me a Happy Birthday, with one dancing around me while playing this weird birthday song. Awkward… but I enjoyed it. 🙂

Sadly, the happiness turned to absolute shock, upon receiving a DM from Klaus that he shut down the AUFF (and seeing the server disappear from my server list). The reason, is he’s going through a lot of issues with his life. As disappointed as I am of no longer a moderator of a VRChat community (or part of one(as that’s my choice)), I support his decision 100%. Infact I’m worried about him, but he says he’s fine now; that getting rid of this community, it removed a lot of his stress.
And his stress, that he was worried about us mods. I had the same fear, of when the BB Discord shuts down next month, of the possible influx of people joining (after ‘being late to the party’ of not knowing what’s going on).
He was also worried about getting too big. And also, that fame has its drawbacks (as more enemies than allies come out of the woodwork). It’s like he feels what I’ve felt (and had told Creepery one night).

On a lighter side, GearBell (the creator of the Baby Best Boi) has decided to release a parting gift for the closure of the community; by freely releasing the Baby Best Boi model (and it comes with the adorable animations!! WOOT!).
I’ll be doing another blog post tomorrow about this (when I try to recreate Baby Red Boi with this model). Because today, is my birthday! And I want to celebrate it with my friends.
I’ve also been asking members of the AUFF if they heard what happened, and it’s like… I’m the only one that knows what actually happened (like, I’m one of the few that he told, that he could trust). That’s quite shocking.

The rest of the day, wasn’t much. Hanged out with my friends, and played at a new Clay Shooter world with some randoms (which was surprisingly relaxing). Hell, this is one of my favorite worlds now, because it looks and feels so realistic.
That’s about it. I didn’t really expect much for my 42nd day of (somehow) being alive.

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HDS Parts 1 and 2 solo’d / Part 3 coming? / Part 2 Patch 1.1

(WARNING, this post contains boss spoilers! Click away if you haven’t ran the dungeon(s))

If you ever followed my misadventures in WoW, you probably know that I enjoy soloing dungeons (just to see if I can do it, and for the profit).
And when the opportunity rose to do it in VRChat’s ‘Huggi Dungeon Series’ (HDS), I.. well, hesitated. Still burned by the second time we completed, that I failed to defeat that damn robot. Because either I forgot to jump at a certain time, or wasn’t fucking paying attention to my backside (before walking into a wall by mistake). My situational awareness isn’t there when I’m with friends (apparently), yet it is when I’m the one doing the fights.
So killing that thing, put a well-deserved smile on my face. I have restored my pride… that and being rushed to do a parkour challenge is a really, really shitty boss mechanic.

This was especially true when facing Big Sister again. Infact it was more frustrating than that robot. After getting past her attacks (which paled compared to the robot), I got to do this parkour course, and go all the way up to the teddy bear (where I assume you click on it).
I got up there a few times, and spam clicked it.. yet nothing happened. So it’s not just a rush parkour fight, it’s a bugged rush parkour fight. And this annoyed me until I slammed the button on my speaker to turn it off.
“This bad boy can fit so many fucking raged Benie in it”
Even trying to watch a video, and watching them complete it in half the time it took them to defeat the robot, just.. WTF?! But, persistence eventually paid off. Either you have to have both feet on the platform for it to register (which I could had sworn I did before), or.. run into the bear by accident (which I did).
Here I thought I had failed again, then I hear Big Brother say “that’s enough Lisa” ..holy shit I did it!

The final boss was actually.. ‘easier’ than I expected? I thought it was going to be impossible (since it heavily hinted on teamwork). But it seems persistence will eventually complete it.
I also completed the really frustrating spawn area puzzle (that I could find no video or walkthrough). I think, you have to find either 2-3 out of the four tapes in the world. I have found Tapes 1, 3 and 4 (Tape 2 still eludes me). This will give the servant the drink it wants, that changes the picture (which unlocks the door).
As to what’s behind the door… honestly it’s not much, but it’s still pretty cool. I will also not spoil it.

It feels great to restore my honor. I just wish I could had done this infront of my friends. And it’s highly possible that I will, for the creator of the series is planning to release Patch 1.1 will be released soon. It was going to be released last week, but maybe they saw a few issues with it.
It’s supposed to add brand new fear challenge rooms, new challenge modes, an alternate ending, new secrets and easter eggs, and finally lots of bug fixes. They also plan tweaks to the boss fights. Hopefully they’ll be more balanced (no more 7 second parkour race BS).

And as to if there would be a Part 3, the only thing that might be hinting at that is Tape 1 (and of course this thing about ‘Training Huggi’). Even though she’s innocent in this (and technically was her Big Sister), I feel the HDS isn’t going to end here.

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