Budget Cuts 2, a difficult/annoying spin-off game

When I saw this game released, I assumed this would be a direct sequel that would start after the end of the game. So I tried to complete the original.. I cannot. Final boss is hard even with a walkthrough.
Let me just say, it does not. However it uses the physics and playstyle of the original game.
You start off in a train. The robots know about you from the original and have guards to protect the train (from you, as you’re ruining the lives of robots).
So no more of trying to keep yourself from literally being axed by robots taking over the jobs of humans, you’re robot enemy #1.
The first level alone is quite tricky. There is some level of hand holding (but nothing obtrusive), and the rest you need to figure out what to do on your own. And.. apparently there’s reports of a bomb on the train. Must be that rogue human’s doing. Damn humans!

Once you survive the first level, you get a new tool that’s exclusive to this game. A bow. Loading an arrow is quite tedious. You basically have to switch from the teleporter to the interaction tool, then hold down the button you currently have the bow equipped to, then grab an arrow and load it.
Firing the bow is even worse. It’s bad enough I have really bad hand eye coordination with the throwing knives (especially when I’m about to be shot at and I’m panicking throwing knives all over the fucking place like a badly calibrated machine gun), but now you gotta use a bow to reach distant enemies. I dunno what viewpoint I need to look through in order to not miss my shot. Plus the game doesn’t really tell you.
I could not save my fucking life if this was IRL, nomatter how hard I try. Luckily it isn’t. It’s only a simulation (that I suck at). lol

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