NMS VR is extremely immersive, but buggy (and taxing)

I could end it right there by saying ‘/title’, but that wouldn’t be explaining anything to anyone who hasn’t experienced it yet.
So my best explanation is: think Elite Dangerous with space legs. Well, not fully space
legs (you can’t walk around your ship). But you can look around your ship and actually feel like you’re in it (more than you can do in Desktop).
So here’s a short list of all the things you can do in the VR mode of No Man’s Sky;
-You have hands. You reach with your right hand behind your shoulder to grab your handheld mining laser.
-With the mining laser equipped, you use your left hand to point at a menu to select the mode (when you have the terrain manipulator module installed), and the scanner. Simply point with your right hand what you want to mine.
-With your left hand, you can open your inventory, the quick menu, and the base building build menu.
-For movement, it defaults to snap turn and teleportation. But you can set this for desktop-like movement by going to Options, Control Settings, and setting them to Smooth.
-For flying around in your starship.. this is where the real immersion happens. You have to constantly hold down the buttons on your controllers to grab the throttle and flight stick.
-To leave the ship, there are two green handles. Grab on one of them and pull up. I absolutely love this level of immersion.

Now, for the issues with VR. It is very taxing on your CPU (even more than VRChat). Both myself and Jero are seeing framerates of 50-30, and at times in the teens with structures around.
And bugs I found;
-No crosshair when using the analysis visor, means you got to carefully look at things when marking or scanning. Sometimes I end up marking a resource (while trying to scan something else). It’s a pain.
-Placing a custom marker is so freakin’ buggy. It keeps showing up far to the left (out of my VR’s FOV). There’s no known way to point where you want the marker to go.
-WMR has no free button to change the color/material of a base part that’s already
placed. Though this is only a small thing.
-Changing your player model causes your hands to be further of where your IRL hands
are (on your controllers). It is definitely noticeable when piloting a starship (with your floating wrists being on the controls instead of your hands).
-It fucks with WMR’s boundary in SteamVR; moving it out of alignment with SteamVR’s play area.
-The only way to remap controls is inside SteamVR.. you can’t do it ingame. But this is a small thing.

So that’s about it. Despite the bugs and the framerate issues, the game is mind blowing in VR. Best thing ever is sitting on the galaxy loading screen with all the stars whizzing past your face.

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