The latest VRChat update does more harm than good

VRChat has been updated today, given the promised features of the dev update (and more). Now, VR users have a new toy to play with; their very own personal camera. Yeah, keep laughing in the faces of Desktop users, and dangling a $400-600 ‘alternative’ high above us (when I know it’s going to be like paying for a fucking HTC Vive, by the time I get the hardware I need to run it for my computer).

But unlike previous VRChat updates, this one is quite ugly. Some people feel that adding two buttons to hide the HUD/Nameplates, are pointless ‘features’ (compared to not looking at major issues with the game). Personally, I have no need for these features.
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Another ugly thing, affects streamers and people who share videos. A person discovered the new UI, shows the UserID (and could potentially be used by a hacker to gain access into your account)… good going, VRChat Devs.
However, they’ve announced that they already know about this, and it’s not exactly true (even explaining “the ID cannot be used to login without a password”). Aka, there was no threat to your account. But to curb the fears, they’ll be pushing a patch shortly to remove this info. This is good.

But I also have an issue with the update. It affects my world, as in.. it no longer wants to run anymore. It sits on a black screen, and sits, and sits..(etc), just like the issue I had with the white screen (when it came to video players). So I thought “okay, I’ll just update the SDK (as there’s been an update), reupload, and that should fix it.”
But getting that done, I had to go to the VRChat Discord server to report this issue preventing me from importing it. Had the idea of closing down Unity, removing the VRCSDK folder, and then doubleclicking on the .unitypackage. This worked.

Reuploaded the world, no problem. Tried it in VRChat, it showed there was an update… but again, nothing. Nothing but a black screen. It had past the loading bit, and usually I would see my mouse cursor’s background circle be flashing (indicating it was loading).
But I saw none of that. It’s like, my world is dead. Tried my older, original world, and it works just fine. I also tried to clear my cache… yet instead of telling me to manually login (and having to set my settings and shit like that), it’s like I didn’t actually do it. All of my settings were still saved.
When asking, I was told that it actually clears world cache. Seems it didn’t work, as I still couldn’t get my world to fully load.

I don’t know what happened.. it was working just fine yesterday. I’ve made no changes to it (eversince I stopped working on it). Yeah, I was in it. Was having a discussion with a few people. Though a 3rd person that wanted to join, was reporting an issue eerily similar to what I’m having now.
Even trying to do it in Unity as a test build, gives the same result (and this is after removing the TV (saving it as a prefab before I did that)). I thought it could had been what videos I had in the video player, causing the issue.
Someone believes the server is on, is down. But I don’t think so. If it was, it would not had passed the world loading screen. I think it’s something in the world that the new update doesn’t like. It could be a texture. It could be an asset. It could even be a prefab. But instead of playing the “it could be” game, I think this is something that’s literally going to force me to redo my world all over again (but using texture stitching).
I’ll try to give it a week. If it’s not fixed by then, then I’ll try my idea.

EDIT: There might (and I do mean ‘might’) be a possible solution to this issue. I was at my whits end, having stored every house as a prefab.. even the river, and removing them, to see if they’re causing the issue (and they weren’t), I was literally on my hands and knees, begging for help.
Someone named ‘Tony’ came to my rescue. He felt that yes, this isn’t normal behavior, and he wanted to help me with my issue. I shared my screen with him, and we did several troubleshooting steps.
The one that ‘worked’, was setting the FPS Controller script as the camera. It started off black screen (again)… for nearly two minutes. Suddenly I see my world, and I gasp. Yet I’m also seeing this ominous thing right where spawn is. Told Tony, and he says “that settles it, it’s a VRCSDK issue. Report it to support right away.”

So I typed as briefly as I could to an email (of all the steps I took that lead up to this), then sent them both the Unity log and the VRChat log (including that picture). And I really hope they’re able to fix it (or at least provide me with a workaround).

Still doesn’t make much sense to me, though. If this is ‘a VRCSDK issue’… how come no other worlds have this issue? Why am I the only one (it seems) to be having this issue? And of course I said the same exact thing about the video player white screen issue.
There probably is other people, and the affected worlds that are no longer available (being my only thought, as the owners of them temporarily took them down). Even the Best Boi server has been very slightly messed up, with the windows of the church/meeting room being colored white. Kibble does know about this, and said he’ll fix it.
Do the devs ever thoroughly test their shit?

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