The difference between ESO TU and Skyrim

I’m currently Level 21, hanging out in central Morrowind. Though I can’t help but feel there’s just so many things strange about this game.

For one major thing, it’s not clear what era the game is in. Is it before Oblivion and Skyrim? Is it before the Single Player series started? Or is this nothing but an alternate reality, where the events in Oblivion never took place (the Dragonfires were never lit, the Sentums never took power. Akatosh never helped you defeat the final boss).
There’s not even a mention of how “a lone Dragonborn defeated Alduin”. There’s just.. so much.

The Thieves Guild doesn’t even exist. Maybe its existence is only in Cyrodiil and Skyrim. This is a shame, because I would love to be able to use the Skeleton Key for these locks.

Here’s the other things I’ve seen different from Skyrim;
-You don’t get the weapon an enemy was using when it dies.
-You have infinite arrows, and a bow is the only thing that can determine their strength.
-Advancing in the ‘main questline’, you cannot focus on it and beat the game. You’re required to rely on ‘side quests’ to level. This forces you to be Level 50 to beat the game (instead of beating it at whatever level you end up when you defeat Alduin in Skyrim).
-As I said in my initial thoughts, items have no weight. It’s all based on how much inventory space you have. Also, bags aren’t a thing(unlike most MMOs). You can simply pay money to increase your inventory space by 10 slots.
-Unlocking locked doors and chests is a lot different from Oblivion, Skyrim, and even Fallout 3. Instead of using a screwdriver and a lockpick on a lock and listen for cues, you visually have to push the pins inside the lock, down at specific times. If that’s not bad enough, it gives you a time limit(which can get really fast if you try to unlock a hard lock).
-The Lockpicking skill doesn’t exist. Which is probably why the timer is a thing.
-Going to Skyrim from Morrowind is a bad idea (until you’re Level 30+).
-I got to see what’s beyond that pathway that leads into Morrowind from Skyrim.
-Iron is the only material you can have when making armor and weapons. No Glass or Daedric armor.
-Arrows don’t travel as far as in Skyrim. There’s actually a distance limit. Plus as long as you aim at your target, the arrow will hit (even if the enemy runs by you). You don’t have to adjust for gravity.
-Dungeons aren’t as cool-looking as the ones in Skyrim. Plus there’s hardly any puzzles or traps.

Those are pretty much (so far) the differences. There’s bound to be more as I advance.

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