So, WTF is this ‘VRChat Quest’ thing about…?

(Please note the features of ‘VRChat Quest’ will change as the product continues to be developed)

Honestly…
*shrug*
But what I know is something about it came a few weeks ago, and the devs have been overhyping it (instead of.. ya know, actually FIXING THEIR GAME?!) But what I barely know about it, they’re asking everyone to help test it for the ‘Oculus Quest’ thing. Doing a quick Google search, think of a VR set without actually needing a $2,000+ PC for VR. And also picture this thing having pretty much every highly praised VR game on the
planet, inside the headset.
“DAMN!!” you might say, “thing’s probably $5k!” Actually, no. It’s only.. $400. So
my (and probably your) question is, “what’s the specs?” And as with everything, Oculus isn’t going to tell you according to the official page of the headset.
Also, I do not like the shape of the controllers…

WHAT even IS this thing?! Where’s the touchpad?? And the ring looks like a fucking alien! Comparing this to WindowsMR controllers, I’ll gladly keep mine (even though they love to roll off my lap constantly).

Anyway, let’s get back to this ‘VRChat Quest’ thing and why they want people to test it. First off, you need an Oculus Go. So, you need a specific headset, to help the devs do development for another headset. And if that’s not BS enough, they have no plans to actually make a version of VRChat for the Oculus Go.
Ok, say you’re not phased about all of this and are all “this is the future of VR! I’ll gladly help test it because I have rich parents or a high paying job as saving money is for peasants!!”. So you finally get your own Oculus Quest and then you start
wondering “wait, how am I going to be able to publish my avatars/worlds without Unity?!” Just use your Android device (it’s never specified in this slideshow) and do what you would normally do. Also, you can let PC users on your worlds by using the Cross-Platform content link. PC(VR or Desktop) users can also do the same thing by allowing Quest users to access their content.
Any world linked with the Cross-Platform content will show up using this icon;


Now, comes the kicker of why the Oculus Quest is ‘only $400’. Avatars and Worlds are currently having some restrictions. Huh..? Restrictions they say? Folks, I’ll be frank. This ‘Oculus Quest’ (from what I’m seeing) is like WMR for me; it’s entry-level VR, and hearing the word “restrictions” (such as NO dynamic bones for avatars, and suggested joining a world with 10 or less people), is like.. are they trying to sell my PC hardware and throw it into a VR headset? WTF?! I expected this thing costing at least $700+ for the fact it doesn’t require a mid or high-end PC for an optimal VR experience!
In other words, this thing is literally.. the future of consoles. Instead of PC VS Console, it’s going to be PC -VS- PC’less VR -VS- Console. I mean, it’s good for what it’s doing; getting more people to experience VR for the first time in their lives — is pretty awesome — and the $400 MSRP is definitely a good way to do that.. but if you want 90FPS with 15+
people (and the mirror on) when you’re playing VRChat in VR..? Don’t bother with this.

But I also got to remember, that what they’re doing now is NOT final.

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Borderlands 3 release date announced (with other not so good announcements)

So if you’ve been living under a rock (like I have), Borderlands 3 was recently announced last week. Honestly, the trailer didn’t really blow me away. It feels ‘disjointed’ (IMO) from the lore of Borderlands. These two random twin bad guys suddenly show up and managed to start a cult with all the enemies. It definitely feels like a Borderlands thing to do, but I just.. I dunno. Something just didn’t feel right with it. It feels like there’s too much missing.
As in, why should we even care about the two new bosses? Handsome Jack was a figure from the original Borderlands. Now with Hyperion a shadow of its former self (with Jack dead by the hands of the vault hunter.. god damn beloved bird killer), I’m actually kind of curious to know more about the two bosses.

So anyway, the (unofficial as it’s always subject to change) release date for the game has been announced: September 13th, 2019. It’s also confirmed to offer ‘cross-platform
co-op’ which is pretty sweet (aka, you can play with your friend who’s on an Xbox, while you play on PC). I just hope and pray the game had years of development, or it’s going to suuuuuck! But since it’s being developed by Gearbox (the same ones that developed the original, Borderlands 2, and the pre-sequel), it can’t fail.
But guess what, loyal followers of Steam? We’re not going to see this coming until possibly March.. 2020! For the Epic Games store (which pales in comparison to Steam) has exclusive rights to have it (for six months). So isn’t that just awesome?!

You know it is, having to wait six more months past the release date before you can buy it on Steam. Just awesome.

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BTD’s broken jaw issue that just won’t go away


An issue that has persisted since the latest VRChat update, refuses to be fixed. What’s worse is I’m the only one having said issue. Now I would had looked at this sooner, if seeing this bug didn’t happen a day before.. well.. just read the general blog of you haven’t.
But since it’s been long enough that I’m starting to feel a sense of closure to move on, I can finally do something about it.
At first I thought it was caused by adding a doll to the avatar (no), then thought it was an animation issue (no), to thinking it’s an issue with the Visemes (no). ..Nothing is showing anything! As much as I want to say “the VRChat update did this”, no other Dutchie has shown this issue. I even updated the SDK, praying this could be the reason (as I haven’t done it since Christmas of last year).
At this point, I feel likely it’s linked to that issue of the ‘Missing Prefab’ thing. It’s the only possible reason. Seems eerily similar to my world going corrupt after one VRChat
update (worked fine one day, broken the next).

The only other thing I can try that would guarantee me an answer (even if it’s not the answer I seek), is to do a new project folder (get the SDK in it, dynamic bones, etc), and try the default Dutchie model. If it too has an open mouth after publishing and trying it ingame, this proves it’s VRChat causing it. But if it doesn’t, then it’s a fault with my current project folder.
Either way, it’ll give me an answer… well, somewhat of an answer. If it is indeed the fault of the update, it still won’t explain why no-one else is having the issue. Not even Red
Boi V2 is having the issue, so it’s definitely the Dutchie.
Kovo showed me that some of the Dutchie’s default hand gestures are broken, but at least these are easily fixable. …This isn’t, and it’s pissing me off!! šŸ˜›

EDIT, 4/4/19.. I think I may have just found the issue, and reported my findings to Erodac. There’s one thing I found odd about the internal animation files to the modified Dutchie, how it has two animations of the jaw being opened. I tried what I could to ‘disable’ one of them, but to no luck.
Then I found something very interesting while cross-referencing the default Dutchie to the modified. Not only does it have different default animation files.. but the OpenJaw one has Loop Time checked. The modified one, does not. Clearly a discrepancy here.
Finally discovered how to add this flag to the animation file.. if what I did fixed the
jaw, holy hell am I going to be SO happy.

EDIT2, 4/6/19.. okay, so the above didn’t work. I even tried the default Dutchie, and it too had the jaw open. And now, I (sadly) have conformation that there is something wrong with my project folder. It also proves there is nothing wrong with the modified Dutchie that Erodac has been sending me.
I have a theory what might be the cause. Feel it could be the way I have the main AngelDragon folder in my Assets folder, and my AngelDragon folder in my main folder array. That main folder array is likely causing the issue (aka Unity may not like it). I’m also not 100% certain if it’s the scene that has all the versions of BenieTheDragon that could be the issue (as the original base (in its own scene) is doing the issue).
Going to do some tests, knowing I finally have a handle on the situation. I will update
this, but I also have a thing in the General blog to deal with that’s a bit more important.

EDIT3, 4/7/19.. I’m now faced with another issue. Tried importing the latest model that Erodac sent me to begin my testing, and the horns have disappeared (after adding Naito’s scale shader to the new project folder). Zagrosect actually tried to help me with this, but couldn’t get it. It’s now up to Erodac (who has unfortunately not responded to my request since I sent it).
However, I don’t exactly have to wait for him. With time, I can recreate my avatar using the new project folder.

EDIT4, 4/8/19.. So I have good news and bad news from my testing. I will start with the bad news.
Imported a fresh copy of the model of BTD Erodac made before asking him to add all the accessories. After moving all the settings over from the default Dutchie (and making the necessary changes to ensure both avatars are separate from eachother), I saw the t-posing issue from the older project folder still happening. Thankfully I was able to fix this by setting the model to Humanoid instead of Generic.
Now the bad news.. I am seeing the jaw hanging open. This tells me, the newest VRChat update has indeed bricked the model. I know I said it didn’t before, but I’m pretty sure what I’m seeing is all the proof I need.
And that proof is the ‘good’ (but slightly concerning) news. Switching the Avatar in the Animation component of the Inspector to the default Dutchie model, fixes the problem! But.. how?! The only thing I feel, is Erodac overlooked something in the
visemes; possibly didn’t properly compare the default Dutchie to the modified one.
Unfortunately, I cannot ask him to look into it more, as he’s taking a break from Blender and Unity. But maybe I could ask Zagro to look. If not.. then the VRChat Discord (and pray I can get someone like Erodac who’s willing to help for free).
But I haven’t even gotten to the ‘slightly concerning news’ part. And what I mean by
that, is I cannot rely on this to fix my issue. And even if I do, there is no guarantee a future major VRChat update isn’t going to brick this fix.

Zagro did take a look, and noticed a major issue with the rigging. He believes this could be the reason for the jaw hanging open. He was just about ready to send the file back to
me, but he encountered a UV mapping issue upon applying the BTD texture sheets. It’s on his end, and he says it’s not something he can easily fix (but he’ll try). So, it might be likely what I did to temporarily fix the issue, might be my only fix (until Erodac feels like getting back into Blender again). I really don’t want to rely on this being the fix, but it’s the only thing that actually works right now.
Going to try to see if this fix can be applied in the main project folder. If not, then I’ll mass recreate BenieTheDragon in the new one (or wait and hope Zagro can fix the UV issue).

EDIT5, 4/9/19.. Success! The fix WORKS in the old project folder! Had to reinstall the Angel Dragon model, and now the jaw is no longer hanging open!! šŸ˜€
Again, all I can do is hope and pray a future major VRChat update doesn’t brick it. I wish I didn’t even have to do this, so I’m going to let Zagro continue to try and fix that UV issue on his end. Though one time when he thought he had it, he asked me “where’s the horns and wings?”.
Told him I wanted to get the jaw fixed. But however, with this fix now in place.. I feel like I should take him up on the offer of recreating what Erodac did for me. There is one thing that I was too busy trying to fix the jaw hanging issue to tell Erodac; the main horns on the head looking too ‘bullish’. He could fix them.

(Foreground: What I usually have the horns at)
(Background: The horns Erodac did. Though he got the length correct, notice they’re taller, wider, and more curved. No offense, but I really don’t like that. I thought I
would, but.. no)

Plus, Zagro (if he feels like it) could readjust the wings to be in a ‘rested’ state (similar to the default Dutchie wings). That way it’ll be easier for me to set the dynamic bones and animations.

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Attempting to master the elusive ‘perfect flight’ for BTD

Trying to achieve perfect flight is the next major achievement I want to complete, but to get someone to teach me.. is the challenging part.
And what I mean by ‘perfect flight’, is jetpack-like (ignoring gravity); having full control of your altitude and direction. Being able to lift off the ground and stop as soon as I release the button, then move and go any direction I want. This, is perfect flight. And only a small handful of people have been able to master it. I even have a few avatars with this perfect flight.
To achieve it, I feel there has to be more than a single box collider under my avatar’s feet. There has to be multiple colliders, working in unison. I just need to find someone willing to take me under their wing and teach me.
I had someone that could had taught me (who’s a good friend of a friend of mine), except he’s not willing to scare his skills to strangers. He wants to get to know me more. ..Feel like I’m playing a WoW-like game, having to do dailies to get the guy to trust me. And
honestly, I feel it’s not worth the effort. I’m not going to bend over backwards for someone.., just to know their secrets (then say “thank you, you can go now šŸ˜› “).

There’s also, someone else which my pride is blocking me from asking if he’ll be willing. Pretty sure you know whom I’m talking about. …Kaelygon. Though he’s not the smug bastard as I thought in the past (he’s actually quite nice to talk to), the man is quite busy with life and other stuff. But he’s the closest I have that might be able to help.
Yet the only way I’m going to be able to DM him (without asking him directly), is dig into the Dutchie help file (where I see his smug face).. aka, where the pride part is. Eventually I’ll get over it and ask him.

At the same time, I feel like I would be wasting his. With the way WMR controllers are done, I don’t think it’s even possible. I mentioned this before, how emotes are bound to the same as general movement.
The only thing I can think of, is to make a flight-specific version of BTD, where I can have the collider defaulting to its ‘on’ state (but can be toggled with the press of what emote I set it to). This way, it shouldn’t cancel itself out when I move forward.

EDIT: Finally swallowed my pride and just.. asked him, if he could teach me. And he was able to! šŸ˜€
Said that a DM would not be necessary, for he told me that I only need one box
collider, and the placement of it determines how I want the flight (and trial & error is the only way to master it); much like learning anything, which is how he learned Blender (and made the Dutchie).
When asking what Grifz told me, that the collider has to be flat as a pancake. He said
no, it can have some density to it.
Thank you, Kaelygon! You have supplied me the knowledge I need for perfect flight. šŸ™‚

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Garry’s been working on a new G-Mod under my nose(since 2016)…

G-Mod – not just one of the most popular sandbox games ever created, but a word – that was the driving force to getting back into doing a website (since 2001), which has lead to this. Not to mention, it also got me into my ‘unhealthy’ obsession of wanting to be a scalie.
Fast forward a few decades into the future, Phox is telling me and Kaelygon (who is also a really close friend of him) that the G-Mod team have been busy working on a ‘G-Mod 2’ of sorts, using the Unreal 4 engine (instead of C++ of the original). However, there was never an early access release of any kind (as development has come to a crawl).

Phox linked a devblog (titled ‘Devblog 7 – S&box‘), which shows the last entry is from
June 18th, 2018 (on a Monday). Phox feels there never will be an update, as it’s been too long. I hope for the opposite, as it looks pretty interesting (especially the voxels entry).

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“I can only fix it in Blender! :P” – Final BTD fixes, height versions uploaded

It definitely has been awhile since I posted here in the Games blog. I’ve been working on BTD here and there (not as much as most of his bugs have been squished).
But there’s a few that only an MMD world can find (as it uses full body for its dance moves), and laugh at my pathetic attempts to fix something that can only be fixed in Blender (by ‘gluing’ the problem to the actual model, via weight painting and shit like that).
Speaking of MMD worlds, I’m encountering a very strange bug while in VR (but not as much in Desktop). My pessimistic side says it’s probably some kind of ‘anti-shit CPU’ system put in place. šŸ˜› But what happens, is I get stuck in an infinite loop of trying to join the world. Booted out of the last instance, then trying to join a new one.. getting booted out of that instance, trying to rejoin.. etc, etc until I say “FUCK IT!!”
The weird thing is it only affects MMD worlds. Something about them, I can’t join while in VR. But I have had occasions where I’ve been unable to join in Desktop.
…VRC Devs, fix your shit. šŸ˜›

Anyway, the bugs I’ve found when I’ve been able to join an MMD world, is basically some of the attachments ‘floating’ when the model controlling my avatar’s movement twists its back or moves their elbows.
I’ve tried everything I know of; parented them to different bones, placed the object further inside the model.. but the issues persist. There’s no way I can fix them without Blender knowledge.
But at least I fixed the eyes (again). This is what they looked like before;

They were supposed to be more Dutchie-sized, and I’ve gotten lots and lots of comments that either I “look absolutely adorable”, or I’m “on LSD”. lmao
I even messed with people like that– getting in their face and saying (with a raspy
voice) “Hey kid.. wanna do some LSD?!” Heheheh! Ohh man.

Decreased the size since then, and this is what they look like now;

No more.. heh, LSD trip, and they actually look pretty good IMO (being 3/4 the size of the eyeball). Though, I’m highly debating if I should mess with the pupil dilation settings to ‘simulate’ having an acid trip every now and then. Might do it, might not. I’ll ask friends and see if they think it’s a fun idea.
Someone suggested that I spawn a table with a stack of LSD on it, and then have the big eyes as I snort it. ..lmao.

I also feel confident enough to make the multiple versions of the avatar, and have wiped BTDB v2 out (until the VRC devs eventually make it where you can categorize your private avatars).
So yeah. Got to keep things organized.

EDIT: Someone had told me to use a Plane instead of a Box Collider for flight, except Unity bitches about using a mesh collider on an avatar (and won’t let me test as it won’t let me upload). Going to have to contact that someone and see if he can help.

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Sickening, cowardice actions of corporate greed

I heavily debated about making this post, since there are other news outlets that are covering it a lot better than I ever could. But not only that, how this is a “no shit, I saw this coming for YEARS!!” moment (and there’s really nothing we can do about it).. except I didn’t realize just how bad it was going to get.
From my POV, this would mean shittier games with more microtransactions. But never did I once think just how low these game companies would go, to make a profit.

One of the latest sleazeball moves, is firing a small percentage of your ‘lesser’ workforce in order to make more profit, all to please the black suits that smoke with money-lined cigars (who are backing your business), while you yourself gets a raise.
WTF?!?! How is this LEGAL at this day and age!? … Oh right, because our own fucking government is corrupted, and has been since the ’80’s!
Activision-Blizzard is just one of what will be the eventual collapse of the AAA industry, firing 800 non-game development workers (and making big profits afterward). They don’t give a fuck if this 8% of their workforce now doesn’t know how in the fuck they (and their families) are going to survive. And my thoughts go out to them.
Now as upsetting as this makes you feel, there is a lot more devilish work behind the scenes. The backers (the ones that say “I will give you so and so money, but I want it paid back in full”).. see a game that is doing really well, and want more. For example, EA being full of corporate donors, releasing Battlefield 5 apparently “failed below expectations” (when it was actually making a lot of money)… it wasn’t making enough, according to their investors.
And whenever you get an investor to back out, knowing they can’t leach off of that company, this makes the company freak the fuck out (and try to protect its remaining investors). Case in point, why innocent workers suffer by being axed.
And worse than that, CEOs are getting a raise (just for existing). Though, you have CEOs like Nintendo who were offered the same deal, only to turn it down. That right there, is the only hope we have left; that there are CEOs that actually care about the quality of their games, and are willing to say “NO” to a raise they don’t deserve.

What’s worse, this isn’t just AAA gaming that’s collapsing under its own weight, but shipping businesses such as Amazon, who are giving their delivery drivers less and less of a tip for these fast shipping orders. Which explains why it’s been taking longer to receive a package this year, than in previous years.
Like myself.. around 95% of the time, I get the order a day before it shows it’ll ship. But this year, these orders are coming on the day they say they’ll be shipped, and much, much later than usual. So obviously, something is going on. Though I think it’s the fact they’re tired of delivering to my house as my mother orders a lot of old cartoons/movies on DVD that you can’t find anywhere.

.
There is no ‘if’ this will get worse, it will, until we have an eventful economic collapse that makes money useless.. which is why Bitcoin is still a thing. Makes me wonder, if it would eventually turn into the ‘credit’ (that pretty much every space-based game uses as its currency).
This is why Inde gaming should be the future; games that have a small development
team (or just a single dev), who aren’t being pressured by corporate donors.. and actually care for the quality of their game.
But as for something like Amazon, ordering less items would help the company realize they need to care more about their drivers… but I don’t see this happening. It will require media attention, before any action happens.

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DTH redesign #4 or, “one with Wurm nature”

So, I originally was going to use this idea that Retrograde semi-directly gave me (by throwing the deed in Pastebin and seeing what people could do with it), that was until thoughts started forming in my head, and I had to try them out before they left.
So yeah, another DTH redesign, and more likely being unsure. However, I’m slightly feeling that same feeling I did of the current design of the deed. Though, there are a lot of empty areas, this time I’m doing something different.
This time, I’m bringing back the highway that the original area had, and doing my best to resurrect it into what I can remember. And also no, I’m not bored with Subnautica. It actually helped me with this, after designing (IMHO) a pretty cool underwater base for my needs, just outside of the Mushroom Forest.

Enough filler, have some redesign concept pics;









So… what do you guys think about this one? Yes it doesn’t have a farm nor a spot for livestock, but I’ve realized that I don’t really have a need (at this time) for those two things.
The shot with the house, as you saw I lowered it down to the same level as the rest of the deed. I thought it was going to be a cool idea.. I was wrong.
I’m also keeping the highway there, because it would be dumb to tear down something that works.

There are three things to note that could kill off this idea;
1. The gate to the canal is again with slopes, that (depending on my Digging skill) may or may not work. I think I can pull it off, but I have to make sure before I commit to this redesign.
2. The unpredictable wind of Wurm, might make it hard for my Knarr to spin around in order to get out.
3. No clear idea what to do about Tulsi’s house. With this plan as it is now, it’s not connected to anything… and of course those old dead horse feelings come rushing back (AKA why do I care when he doesn’t play.. etc, etc). Bleh! šŸ˜›

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Wurm has changed, Cele hasn’t

Actually been dreading this day of all days; feeling I’m being forced to get on Wurm, just to throw more money in my deed’s upkeep (then log off after). However, I over-calculated the time, and it’s actually the end of February when I need to. That is awesome.
Though, Wurm had different plans for me when I logged in for the first time since coming home after the LunaLong ended, in the form of a New Player tutorial. It’s pretty cool, how it walks you step-by-step, from moving, to understanding how certain mechanics work. Even showing a little video (or a still image). Very useful for people like Tulsi, who are just starting up.
The UI has been updated a bit. There’s been more things added to the quickbar I have positioned just over the chat window, including a toggle for Sleep Bonus. And speaking of that, due to server instability.. I got an extra 5 hours of SB! A lot of potential here of using it to grind skills, such as DH with mining, and B2 with ML… if I had the will, money (to get them prem), and especially the patience to do it.

Decided to take a casual walk around the ‘neighborhood’ of local deeds. Lots and lots of nasties out to eat me (and forgetting what key I had ‘guards!’ bound to), and also taking Uma out. And surprisingly… not much has changed! Even Wargasm’s highway, isn’t done yet. It’s also starting to fall apart at Darkoden’s deed. Not sure what’s going on. It’s like, he gave up on it, but not fully.
It’s like, everything’s been placed in stasis. No new deeds on the shoreline of the lake, everything has simply remained the same since I was last on. It’s creepy, but also awesome. Maybe I don’t have to move afterall (I don’t really want to, I like it here).

One thing I know that has changed, Tap Dance. At least, I hope it’s changed by now. There was a contest asking to redesign the starter deed, but I’m not sure what happened to it (or even who won the contest).
Looking in the forum, I see something about redesigning Tap Dance Market, but no final decision of the starter deed. How odd. Though, the fact Retrograde is literally allowing you to redesign Tap Dance in your own image (via Deedplanner), of course this is restarting the creative juices of Dragontail Hideaway… and boy do I feel an idea coming up.

.. Back in another blog post. šŸ˜›

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Job Simulator devs got back to me, changed my mind?

A day after reporting to you folks I sent the bad review, they got back to me. So, was it the response I’ve been waiting for, as in “Oshi– you’re right! We see the issue and we’ll fix it!”? Or more “you’re an idiot, we know we’re right.”?
It actually took nerve to finally open that response. Aka thinking “I hope I didn’t say something I shouldn’t had.” Which is why it took ’till now to finally read it.
And after fully reading (more like skimming through) their really, really long response, it seems my issue cannot be fixed (at this time). They told me they even did the testing I requested, and weren’t able to reproduce my issue. And basically, it seems the issue is (once again) my weak ass CPU. They were even surprised the game ran at all on it.

Also yes, they’re still sticking to their guns with saying I have to set up room-scale through SteamVR. Though they did explain the reasoning, I can’t help but feel that they didn’t fully test everything about WMR, and I ended up responding with “did you actually see if you could use SteamVR’s room-scale setup, with a WMR headset?”, telling them my personal findings.. that it’s not possible as it wants to use my controllers to size the room, instead of the headset.
However, since they told me in their testing, how they couldn’t replicate the issue, this likely could be bouncing back to my weak ass CPU (since the other jobs worked for me).
Something about the Office Worker job being different. Differently coded, requires a larger room-scale, or something else… like more of a demand on system hardware.

Now at this point, IĀ was 100% satisfied with this being the answer to my issue, and was even considering of removing that negative review… until I read further.

…And that was, from reading a ‘slight’ boo-boo they made; saying their game “only technically” supports WMR. Of course, maybe I just, simply misread what they actually meant (always a possibility). I’d like them to clear this up for me, before I start accusing them of false advertisement (as I paid for this game, assuming it 100% supported WMR, as the WMR symbol was in their Steam store page).
More and more, do I wish for a refund. But as I said before, that’s Steam’s doing. And since I’m past the two hour limit, it seems highly unlikely.

Things are getting quite interesting, folks. Can’t wait to see what they say after this one. Though I have feelings it might be the last time I respond to them, as they would had answered pretty much all my questions.
At least, I hope they do. Hell, I hope they even respond with how long it’s been since their last response (my bad on that).

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