Author Archives: Benie

The 7 Hour Playthrough, and thoughts (Bendy and the Ink Machine)

A 7 hour playthrough you say? It was actually more like 4 hours (most of the time was from minimizing the game and forgetting it was running). But that’s still a bit long (even for me). (UPDATE: Chapter 4 now … Continue reading

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VRChat Developer Update (#1) released, my thoughts

This will likely be a quick blog post of my thoughts, with the first VRChat Developer Update video. Shortly after this, I’ll be doing my analysis of Bendy and the Ink Machine‘s Chapters 1, 2, and 3 (and why I … Continue reading

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Why ‘Bendy and the Ink Machine’ deserves your money

“HOLY SHIT!! He’s actually talking about GAMES in his Games Blog again?!?! Someone pinch me!!” you’re probably saying from reading the title. And you have every right to be. I’ll admit, I haven’t been actually talking about games in here … Continue reading

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Best weekend ever (since joining VRChat)? Possibly.

This is a half world building post, and the other half compromising of the best thing to ever happen (since joining VRChat). And best of all, there was very little drama (compared to two weeks ago). First off, I haven’t … Continue reading

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After finally getting help, ProBuilder shows its ugly side

Trying to recreate what I did has been quite frustrating, of where I’m failing at a fucking tutorial. See, I’m trying to do this part, where you select the top and bottom ‘faces’ after you make the second poly shape. … Continue reading

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ProBuilder: a blessing? …Or a burden?

Another world-building update. I’ve been quite ‘obsessed’ of finding an alternate means of building the house I want. And as I said before, I would be asking my friend who’s been helping me learn world building in Unity. He suggested … Continue reading

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Builder’s blues / Getting what you pay for in the Asset Store?

It’s been quite awhile since I’ve updated you folks of what I’ve been doing in my world, in VRChat.. which is the only reason why I’m still playing that game. Yet, I’d like to think of it as being ‘similar’ … Continue reading

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Two ‘birds’ killed with one Visual C++ 2010 SP1 installation!

While I don’t promote the actual throwing of stones at birds, I do promote a figurative way of dealing with two highly annoying bugs, that have plagued me since I got into VRChat. If you don’t know what I’m talking … Continue reading

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Being part of the Hyena world, has its advantages…

This is another world building blog post, even though I haven’t worked on it ever since I resized the world. I’m still (in a sense) sickened I’d had to expand (in order to do what I wanted to do). I … Continue reading

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Status of changes to my world (and what I’ve learned about Unity)

As promised (again), here has been everything that’s been going on with my little (now not so ‘little’) test world. First and foremost, as I said I got the throwable chair fixed. The Mesh Render absolutely has to be there … Continue reading

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