Search Blog Posts
Blog Post Archive Vault
-
Last 10 Blog Posts
- GW2 2023 roadmap released 02-13-2023
- Autonauts — It’s not any easier on my indecisive brain 02-07-2023
- (Trying to) look closer into the Steam Deck’s issue with movie worlds 01-03-2023
- VRC+ gifting has a (personal) problem / Spoon really wants to see me and Jero meet IRL 01-02-2023
- Another ‘buyer’s remorse’, but with the Steam Deck. Except my feelings are mixed. 12-31-2022
- Skyscale wasn’t worth it & Got the Roller Beetle (finally) / Steam releases.. my own yearly statistics (and yours too) 12-29-2022
- “VICTORY!!” -TF2 announcer voice (I finally got the Skyscale) 12-22-2022
- ArenaNet’s decision will be the deciding factor if I stay or say “I’m done.. to HELL WITH YOU!!!” 12-18-2022
- Guild Wars 2 ‘completed’ (again) – Aiming for the Skyscale again 12-17-2022
- I got a Griffon instead / ‘More’ ArenaNet scummy practices / Adventures are part of The Icebrood Saga story… 12-15-2022
Post Catagories
- -GAMES- (860)
- Other (392)
- PC (601)
- Steam Deck (3)
- PC Game Reviews (82)
- PS4 (129)
- Benie Fails At… (15)
- PS4 Game Reviews (73)
- VR (55)
- Nintendo Switch (5)
- Uncategorized (740)
- -GAMES- (860)
Author Archives: Benie
The 7 Hour Playthrough, and thoughts (Bendy and the Ink Machine)
A 7 hour playthrough you say? It was actually more like 4 hours (most of the time was from minimizing the game and forgetting it was running). But that’s still a bit long (even for me). (UPDATE: Chapter 4 now … Continue reading
Posted in PC
Comments Off on The 7 Hour Playthrough, and thoughts (Bendy and the Ink Machine)
VRChat Developer Update (#1) released, my thoughts
This will likely be a quick blog post of my thoughts, with the first VRChat Developer Update video. Shortly after this, I’ll be doing my analysis of Bendy and the Ink Machine‘s Chapters 1, 2, and 3 (and why I … Continue reading
Posted in PC
Comments Off on VRChat Developer Update (#1) released, my thoughts
Why ‘Bendy and the Ink Machine’ deserves your money
“HOLY SHIT!! He’s actually talking about GAMES in his Games Blog again?!?! Someone pinch me!!” you’re probably saying from reading the title. And you have every right to be. I’ll admit, I haven’t been actually talking about games in here … Continue reading
Posted in PC
Comments Off on Why ‘Bendy and the Ink Machine’ deserves your money
Best weekend ever (since joining VRChat)? Possibly.
This is a half world building post, and the other half compromising of the best thing to ever happen (since joining VRChat). And best of all, there was very little drama (compared to two weeks ago). First off, I haven’t … Continue reading
Posted in PC
Comments Off on Best weekend ever (since joining VRChat)? Possibly.
After finally getting help, ProBuilder shows its ugly side
Trying to recreate what I did has been quite frustrating, of where I’m failing at a fucking tutorial. See, I’m trying to do this part, where you select the top and bottom ‘faces’ after you make the second poly shape. … Continue reading
ProBuilder: a blessing? …Or a burden?
Another world-building update. I’ve been quite ‘obsessed’ of finding an alternate means of building the house I want. And as I said before, I would be asking my friend who’s been helping me learn world building in Unity. He suggested … Continue reading
Builder’s blues / Getting what you pay for in the Asset Store?
It’s been quite awhile since I’ve updated you folks of what I’ve been doing in my world, in VRChat.. which is the only reason why I’m still playing that game. Yet, I’d like to think of it as being ‘similar’ … Continue reading
Two ‘birds’ killed with one Visual C++ 2010 SP1 installation!
While I don’t promote the actual throwing of stones at birds, I do promote a figurative way of dealing with two highly annoying bugs, that have plagued me since I got into VRChat. If you don’t know what I’m talking … Continue reading
Posted in PC
Comments Off on Two ‘birds’ killed with one Visual C++ 2010 SP1 installation!
Being part of the Hyena world, has its advantages…
This is another world building blog post, even though I haven’t worked on it ever since I resized the world. I’m still (in a sense) sickened I’d had to expand (in order to do what I wanted to do). I … Continue reading
Status of changes to my world (and what I’ve learned about Unity)
As promised (again), here has been everything that’s been going on with my little (now not so ‘little’) test world. First and foremost, as I said I got the throwable chair fixed. The Mesh Render absolutely has to be there … Continue reading
Posted in PC
Comments Off on Status of changes to my world (and what I’ve learned about Unity)