Been quite busy with my map for awhile, doing several changes to the W2TS, and other things to note.
First of all, I want to mention that if MCEdit were a woman, I would marry it. None of these changes would had been possible without it. It has saved me alot of time with construction and planning.
Here’s the list of changes;
1. BENIE LINE redesigned and moved over between Valley and Mountain Lake. House station is now House Memorial station, and the line goes under it and Canal with “new” underground stations, removing the old over water line.
2. Underwater Tunnel of the BENIE LINE between Canal and Mountain Lake. When going through it, you’ll hear sounds of sand being dug up. Those are the squids trying to get around the tunnel.
3. WAYWARD LINE Northbound’s construction restarted after a long hiatus, with the creation of the first northern line; “Mystic Woods”. The name came from the internet as I was searching for a better name than “Wayward Forest”. There is no planned/coming soon stations further north.
Now, the other news to pass on. I have manned up and finally installed ModLoader. Seeing how it worked flawlessly, I also tried Zan’s Minimap again. The very mod that fucked up my map. However with it now being a ModLoader mod, that’s no longer the case and it has been forgiven by me.
I’m now using Mo’Creatures. It does what it says — adds new (mostly the forest kind) creatures to your map (Bears, Birds, and Horses to name a few). My favorite is the songbirds. When they start singing and I’m in a forest area, it really breaths life into the map.
When the sun goes down, you have two new hostile creatures to deal with. The Wolf, and the rare Werewolf. Rare for good reason too. They are as fast as you are (had to spawn one just to see how they fight).
Sadly, there’s no Squirrels, Chipmunks, or Beavers in the mod.
There’s actually Lions in this mod, and they will attack you if you get too close to them (or vica-versa). Since they have nothing to do with a forest setting, I’ve disabled them. There’s also Ogres, but they’re too destructive (one nuked Big Mine A’s primary entrance) and also have been disabled.
And this is how it’s done. Simply by editing the MoCreatures.properties file and adding a “-” before the name of the creature, and it will stop spawning them. In my case, the lions.
.
I had HumansPlus also installed. It does the same thing as MoCreatures, except humans are more interactive. As in, they fight eachother and some will even protect you.
However, there’s one human in particular that I hate. He is called the Pirate. They spawn on the open water, in a boat, picking on poor innocent squids with their fishing poles. Pirates can put things in their inventory and drop what they have collected in a chest for you to loot, upon their death.
But what I hate (and made me uninstall the mod) is what happened today during the northern extension of the WAYWARD LINE. There’s this bay near the line, that I can see a few pirates in their boats.
So I go back to what I was doing, and about ten minutes later I begin to notice an FPS drop. I go back to where the pirates are and the bay is filled with them on their boats.
So I try to disable the Pirate the same way in Mo’Creatures, and notice pirates are still spawning in the bay, making the game nearly unplayable with studdering. I go to complain in the thread for the mod, and get no response. So I wave goodbye to HumansPlus and uninstall it.
Then I’m tasked with removing all of the boats spawned by the pirates by hand. MCEdit doesn’t show moving blocks. And these boats go on for MILES.
At first I think that if I disable squids, it will stop pirates from showing up, since pirates are attracted to squids. Wrong-o.
Been thinking of getting the Builders mod. Seeing what they do (build a town), I wanted them to “work” for me to make a town, so I can put one of my two lines near it and make a station in their honor. But I hear it’s not as good as it claims and doesn’t work right with MoCreatures.