Some BTD edits (much larger Dragon-Sized, and cuter Whelp)

Got bored, so I went back into Unity to do some ‘minor’ changes to BTD. First off I edited the eyes again to be smaller, and move more realistically. This also gave me the idea to do a special Whelp version of the eyes to use the ‘STD’ ones. I also fixed a long-standing issue I had just now noticed (when making the tail move more realistic). The root of the dynamic bone does not change with the dupe, it stays set to the original (so fucking dumb).

Today, I made two changes. First, I made the Dragon-Sized version.. even bigger..

“Oh my gosh.. it’s SO BIG!!”
What’s more hilarious.. the official VRCSDK is allowing this!! That means I could have a fucking skyscraper version of this avatar, and the SDK would be OK with it. I
just.. WHAT?! You could only do this with a modded SDK before.
The guy to the left to the big guy, is the largest size the SDK allowed in the past.
Next, I worked on the Whelp version of BTD more: made the horns and wings smaller (to show what my sona looked like a few weeks after being born).

Baby BenieTheDragon
I want to do more, like have eye shape animations (similar to the Baby Best Boi). Though I don’t think that’s possible with this model.
Instead, I was able to do a tail wag animation. This and the ‘STD’ eyes are all bound to Blep. So that’s three animations in one, a record for myself.
Getting the tail wag to work (without the tail spinning like a helicopter), took a lot of swearing at my monitor (I know it’s Good Friday, but I’m not Catholic. So.. fuck you, Unity!!), using my phone to get a precise measurement of 90*, and doing a separate animation ’till I finally had what I wanted.
I plan to add a beanie on his head tomorrow. Got to show his young age somehow.

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