Checking out VRChat’s ‘Trust and Safety’ update

VRChat was updated today. The update is pretty much what was featured in the VRChat Beta. But here’s the full list, for your reading pleasure. There’s a lot to cover here.


Taking center stage, is the new ‘Safety’ tab (seen above). This system is still in Beta, so new/improved features should be coming to it. You can read more about it here. It also better explains the UI changes.
Which include…
-A complete redesign of the quick menu, and better understanding of what
mode (Sitting/Standing) you’re in (when in VR).
-The ‘System’ tab has been renamed to ‘Settings’.
-‘User Real Height’ is now located just above the ‘EXIT VRCHAT’ button. I personally don’t like the placement of this in VR. It was easier to click on, where it was before.
-Mic volume is now in the Settings tab. In addition, the mic indicator in the Quick Menu has been changed (green when on, red when off).
-You can now favorite up to three avatars (avatar pedestals only). In the future, they’ll make it possible to better organize your uploaded custom avatars (REALLY looking forward to this!!).
-Offline friends are now hidden, until you click to expand it.
-The Worlds thing in the Social/Avatar tabs, only shows for the ‘Visitors’ tab.
-It’s no longer possible to block/mute all avatars in a world (though the old System tab). A Canny post is available if you wish for the Maximum option (in the new Safety tab), to do the same thing as before.
-‘Safe Mode’ no longer works as it did before (because of the new Safety changes).

Finally, there’s been a small (but pretty interesting) change to the SDK. From what I can understand, this’ll try to remove errors Unity doesn’t recognize.
So be sure to update your VRCSDK version when you got a chance. You know the drill.

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EDIT: A hotfix was released the day after, containing the following;
– Fixed an issue which caused full-body tracking not to initialize properly, preventing it from working locally or remotely
– Fixed an issue causing strange stretching/bending when crouching in desktop and looking up/down {DEV NOTE: Desktop crouch issues may still occur on occasion, but can be fixed by swapping avatars}
– Fixed an issue causing other users’ camera indicators not to appear when they have been spawned
– Fixed an issue causing stations (seats), portals, onTimer triggers, and various other components not to work properly in some cases

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