Prepping for the Exo Impalong / A somber visit to ex-OR

With the Exodus Impalong starting this Friday, I did what I typically do when preparing for an impalong; making lamps to be imped (instead of offering my services and helping). Fortunately for me, I only had to make one lamp (as 9 lamps I made last year didn’t get imped due to my own stupidity).
Also had to get prem. This time I chose the 1 month & 1s option (instead of the typical 1 month & 5s option, as money is pretty tight right now). The silver lining being that I still had 7s in the token. So I’m not hurting (right now).
As for the lamp, I tried to imp it as high as possible (to make it look like I had this lamp for awhile and effort was put in to make it work), until it required a whetstone. 17.79QL was the result.. meh.
Tomorrow evening, is when I’ll set sail for Magranon’s Rest. And of course I’ll have B2 with me. Though I still need to work out how I’m going to go about doing that. But I think it would just be as simple as both of us in my Knarr. I don’t -have- to get home, so I should be good.
The only problem is, B2 would have to be the one carrying all the lamps. Unless I bring a regular cart (as I won’t have access to horses). Might work. Plus I can bring anything else I feel needs imped (other than lamps).

With that out of the way, and Sol still high in the sky, I decided to hop in my Knarr and check out what was OR (and see if anyone has decided to move into it). I’ve been meaning to do it for some time (though I was going to wait ’till near the Inde Impalong). Also had to head back home thinking I forgot my combat gear (which was already on my person), though I also grabbed my water skin.
By the time I got there, it was dark (as I had a few things to do IRL). And, the only beings that had ‘moved in’.. were the mobs. My guard tower was still standing, and I used it to ‘remove the freeloaders’.
Which consisted of a crocodile, a scorp, a wolf, a lava spider, and a hellhound (all killable without a horse). With them dead, I went up the main ramp. I started getting worried with the deed gone, that the main ramp gates would no longer see me as the owner. Thankfully they did open.
Where the inner deed was, is a spider and a bear hanging out there. Ended their lives for not paying their ‘property taxes’ (as I did with the others).
It felt like that song that goes by “Back OFF, I’ll take you ONNN! Headstrong, I’ll take on anyone!!”

Now all the mobs are dead (and realizing I left my lantern at home), I used this time of quiet to think of what has lead all the way up to this point (plus wondering if moving was the right thing to do). And I have to say…yes, yes it was a good idea to move. I know no one likes me in Cele, but looking to the north..all I can see is that dragon I tried to protect last year. That’s the main reason right there why I had to move.
Yet, when looking over the NW side of the old deed, and seeing ‘dat view. That view, I feel I can never get with DTH. Yet that view is also the deed’s Achilles’ Heel (having to go up and down ramps to reach the deed).
I’m honestly not surprised no one wants the deed. Inde’s northern sector is dying a slow death, with its southern side blossoming (due to its easy connection to Deli).

After finding a lamp I forgot to grab, it was time to leave and head back home. One thing I forgot to mention, is the deed to the ESE of my deed has really developed since I’ve been away from the game. Infact the southern canal now has an unofficial name; called ‘Sunset Canal’, with a wide slate bridge crossing it. Hopefully that means it’ll be an official thing of the Cele Community Map.

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