My ‘real’ review with Dragon Quest Builders

(FYI, this was when I had completed Chapter 1. I didn’t know Terra Incognita was a thing that you can freely build)

In my official review, I praised the game to heck and back (as I felt it was greatly deserving). Yet after playing (and completing) the first chapter, I feel it’s time to give you guys my ‘real’ review.
I didn’t complete the chapter on my own. Me, being creative? Hah! That was in the past. Followed a walkthrough. Yet I followed it so well, that I literally copied his builds for my base. And by doing so, paid off (of course).

Not revealing spoilers, defeating the final boss (of the first chapter) was quite unique. You had to keep it from literally destroying your base (which is the theme of these ‘defend the base’ assaults). It turned into using Obsidian all around the base(as its walls), and it won’t destroy it nomatter what it does. It was quite laughable watching it throw boulders at the walls and them not budging.
Now I’m on Chapter 2. Now, Chapter 1, even with the darkness, it felt peaceful and inviting…Chapter 2? Completely opposite. An ugly, depressing mess of sickness(and it also rains at times). Early game resources are more scarce (you really have to go out of your way, just to collect leaves needed for the Healing Cream).

And there’s the thing of having to build another town(after I just got done defending the last one). I went through hell to get my base to Level 5 (which is the max)…and now I have to do it again, in such a depressing atmosphere? It reminds me of The Sims: Bustin’ Out for the Gameboy Color, where you go to these houses and help improve their homes (yet while also having to go to work to have money).
At least, you can revisit the previous chapters you assisted (and go right back of where you last saved). So that’s fantastic.

Now this great game isn’t without its many flaws (such as using up a wall/floor kit (even though one has already been placed)). But there’s three major things that get on my nerves.

1. Not everything is craftable. I’ve been told it’s important to get one of anything that I’ve never seen before. This is true, as the player character (of certain blocks/items, can learn how to make things using those blocks). Yet some things (like books/signs/fences/paper/etc.. cannot be crafted.
But, I don’t know if these items can never be crafted. Maybe they can in the later chapters I’ll be playing. I know for a fact that most things that I’ve unlocked from the previous chapter, are available. If that means any new things I craft can be used in previous chapters…it’s hard to say at this time (as I just started with Chapter 2).

2. No fast travel points. Exploration is fun and all, but being forced to hoof it back to an area you’ve already been, is quite tedious. Mainly talking about big islands that take awhile to traverse in order to reach a quest area (or an area to harvest for resources). Having to continuously go back to it (to get more resources), is frustrating.
Having to go through the same monsters you fought before. Having to go the same path you went before. COME ON!! Give me fast travel points!

3. When your Colossal Coffer is full, you’re screwed. Inventory management is such a pain in these kinds of games. Some games offer assistance with this issue, such as Modded Minecraft for one example(with mods such as Refined Storage). The Colossal Coffer works like the Ender Chest from Minecraft.
The thing is, you cannot have more than one Colossal Coffer (per chapter). If you make one, you cannot place it. So when it gets full (which it will before (or by) the time you manage to get your base to its max level), you have to go back to inventory management.
I had considered making a room either in or outside my base, specifically for storage. But since I cannot craft signs (and I don’t know if they can be wrote on), having organized storage doesn’t seem to be an option in this game. Plus there’s no way to combine chests.
One thing going for this game, is items stack at 99 (instead of 64).

And this is all I can think of, and wanted to get off my chest for some time. Last night I had to use my phone to record my voice (as my mind felt I was forced to remember what I wanted to say today).

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