Starbound ‘completed’, thoughts

I’ve completed Starbound’s main questline. Found the ending so cheesy. And the best way to explain it without spoiling — kill the final boss, get caught in the blast, your friends are devastated, unknown being tells you that you did well, you come back, credits roll. Just wow. That’s it. Maybe it couldn’t had been made better, but it just felt real cheesy to the point I feel it was recycled from games with similar endings, of the player ‘giving their life’ to stop the final boss and then coming back.
And now I’m faced with a new dilemma. A dilemma that I create from playing these kind of games. The dreaded “what now?” feeling.

However, there is still lots to do in this game. But the main thing to do it’s nearly impossible for me, for I’ve lost my creative side many years ago. I’ve barely decorated my ship. I kind of know what rooms are to be what, but I have no idea on how to decorate them; it’s very frustrating. It isn’t as simple as placing furniture down — it’s knowing, what things to put in which rooms, and how to place them.
And that’s just the ship. There are also colonies that I have yet to mess with. But from me playing co-op with a friend, they seem to only be good for collecting rent. However others see them being more then that, by creating small towns. It’s an idea I had back in Terraria, but I never did it as the execution was just..non-existent.

Moving on from that, there’s Archeology to mess with. But the minigame is hard as hell. A few days after initially writing this post to say I was done with the main questline, I tried my hand at doing this. You got to first craft the table, then buy some brushes(since even the Master brush goes *poof* after the first try) and then find a fossil deep underground.
The minigame compromises of chiseling away at stone and dirt until you reveal all of the bony heads. What makes it hard is these tools you have, have a limited use. And if you’re not careful, you’ll end up incompleting or screwing up the fossil(either way the fossil becomes useless).
I’ve watched videos in hopes of learning how to do it, but the fact it’s randomized per every fossil, there’s no clear way of doing it. Maybe it’s based on pure luck.

And lastly, there’s my crewmates. I had 6, now I have 3. What happened? I fired them for being red shirts. 😛
Seriously, they are red shirts(and yes, the old Star Trek reference is fair); constantly getting themselves killed. I expected my crew to protect my ass like the Secret Service with the President, instead they shoot at the sky for no reason and say idiotic things like “That’s a lamp!” or “That thing looks pointy!”… FFS! Why is the crewmate system so.. lifeless?! It’s nothing like games such as the Mass Effect series. These guys feel nothing but robots, with barely any interaction with the player. There’s no reason to grow a relationship with them. It’s pretty disturbing.
Not to mention, they can’t keep up with you. And then there’s the hilariously bad times where they say “I can’t reach you!”…yet you’re right next to them.
Yet without them, the game feels lifeless. Which is why I haven’t decided yet on just making a base on a planet, and use the ship to just get me to where I need to go. It would get boring fast without watching the NPCs walking around and stuff.

That’s really all there is. And this is the same game I had in my Steam Wishlist for 3+ years, debating if the $15 pricetag was worth it. I still remember reading about how the main writer left the team (or something like that). The only thing that sold me, was the story.
Yet, I still read how “the game is dead, not enough updates”..yet we just got a hotfix yesterday. However, a handful of people have been reporting (mods or not) that they can’t beam down to planets, their colonies, or the Outpost anymore. Thankfully I wasn’t affected, but it’s understandably pissed off a lot of people.

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