Elite Dangerous, the unwelcomed ‘reality check’

Wishing I never bought it. Ehh. The money’s been spent. At least Frontier can use it to make future commanders happy. I unfortunately won’t be a part of it.
I played the game for two weeks and a half. And for those two weeks and a half, the game never WOW’d me. Not once. And now it’s uninstalled and in my “Games I Don’t Play” section. The section I put games I question why I spent the money.
But before I wrap up talking about this game for the rest of my pathetic..sad escuse for a life, there’s just something about the game that kept me playing. Was it the determination to force myself to have fun with it? Or was it something else?
Actually, it’s because it’s unlike any other game I’ve played. It’s genre was, unknown to me. Is it an RPG? Is it a simulator? Techinically it’s both, but with other genres mixed in. A great big bag of misery.
In a way, I could call it a ‘Space Exploration Online RPG’.

It’s not like a typical MMORPG, where there are dungeons and bosses. No levels. No class(well, space-faring ships do have class names).
Though you can solo pretty much anything you wanted…if you’re up to the challenge. Though sometimes that challenge throws unseen curveballs that catch you off guard. Kind of like real life in a sense. And you got to know how to deal with them and persevere against all odds. Fuck me, it IS real life. 😮
Me? I could state my opinion about this, but I’ve beaten it way too many times to say it again. Aka, it’s completely against the core game mechanics. Even ones that manage to scare me shitless that make horror games like Five Nights at Freddys and Amnesia, look like childrens games. And this fear..this is not a good fear. No one should ever..EVER be scared to death of a mechanic. Yet the fucking thing traumatized me..I’m not shitting you.

And then there’s the currency system, and all the really awesome ways of acquiring it! You’d think with such an awesome system where it’s fair for players of ANY skill, I definitely would not had uninstalled the game, right?!…RIGHT?! It’s totally not rigged for the pros (and people that are normal and are “eh, whatever” about dying in a video game)!
As much as I wish for a system that would be fair for all players, I doubt the game would had lasted this long with it. Most feel the game “isn’t going anywhere anytime soon”. Of course, I think that’s a response to the people who are fanboys of EVE Online (that hasn’t been fully released yet).

And, that’s really all I can say. Sure, I’m going to miss never being able to explore the California Nebula. But really..the risk is just too fucking high for something to go wrong (no matter who tells me “you’ll be fine”). Too many “what if”s to even try. I just don’t have that courage as I did before. Not after nearly being one-hit rekt by a pirate. It was almost a glimpse of my death IRL..except I doubt I would ever be flying a spaceship that is jump ready.
I just don’t know what was different from other times I died in a video game. Dying in a game is such a common thing, it should not ever be unexpected. But I think it was caused by my determination having a sudden panic attack.
Typically, the pirates use lasers or small weapons…never a fucking railgun!! Of course, when I look back at it, maybe I kind of over-reacted. You don’t fail Robigo missions by dying. You fail them if you get scanned. ..Which scares me even more, as that means it’s no different from pirates that will randomly interdict me because they hate my guts (and I have no cargo).

Whatever. I’ll never have to deal with that ever again. Games are supposed to be relaxing, not having risks that are too fucking true to real life that it’s scary!!

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