When Keen makes you facepalm of its “updates”

When Space Engineers (SE for short) first launched, seeing weekly updates was freakin’ awesome. But now…. now, they’re becoming nothing but “UGH REALLY?! Now THIS is broken?!?!”
Keen’s latest update, was mainly focused on people that run servers. Yet it had *some* fixes for Single Player. However, it introduced brand new bugs that have never been seen in my life.

-Lights no longer work, making the lighting I have in my underground base… obsolete.
-Rover wheels have been nerfed for reasons unknown. They seem to no longer use player-set controls (and behave really badly). All of my rovers are pretty much shit now.
-The helpful block status info “Opened”, “Closed”, “Off”/”On”, when the blocks are added to the bars for easy access, no longer show up.

All three of these game-breaking bugs, have crippled me. And we are.. what? HOW long has it been since the release? 2-3 YEARS, now? And we have bugs like these, this late in the cycle?
This game’s NEVER going to be leaving Early Access at this rate…

Most people (including myself), wish Keen would go with a system that the Subnautica devs are using. Aka, having a Stable and a Dev build. Not to mention, slowing down the weekly updates to one every month. Because now, the updates are feeling like they’re being rushed out the door without extensive testing.
It was awesome before, because we could typically forgive them (as each update was feature-packed). Now… it’s bug-packed with very little features. Yet Keen doesn’t feel like they should slow down with the number of updates. If they did, they would have more time for testing (and we would be able to play a more stable game).

And also, this would cause the need for a lot less hotfixes. Speaking of which, I hope we get one to fix the issues I’m having in this post.

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