My first GW2 dungeon / Halfway to 80 / Gear issues…?

A day ago, I was going to do a WoW VS Guild Wars 2 comparison, but either it would be too long, or too short. Either way, it didn’t work. I was also going to talk about how I needed better gear.

Anyway, going to the real point of this newest post. I did my first dungeon in Guild Wars 2. It’s called the Ascalonian Catacombs, and features a story about how the Humans and the Charr “met”.
The humans, I assume saw the Charr as a threat and attacked them. Then the Charr attacked back and took their lands back. But the king of this place didn’t want to admit defeat, and caused all the remaining humans to become Ghosts of their former selves. The way I see it, the king did a FUS RO DAH (oh wait, wrong game. Sorry).

So, setting up for a run was quite easy. It’s similar to the way the new content finder added in WoD, works (possibly another copy from Blizzard). You go to your Hero page, and select the LFG option. There you have a list of World PvP, dungeons, asking help with leveling, and asking help with doing your own Story quests.
There you say “Looking for group” and just wait ’till its filled up. Then you must go to the Charr starting area. You’re greeted by a screen that asks you if you need more people for the dungeon, or just go in.

Things I’ve noticed that are completely different from dungeons in WoW;
-No Tank/Healer/DPS class restrictions. Which means no “let me come back as my Mage”.
-Anyone can tank.
-Being able to heal yourself, you’re your own Healer. Though there is options to heal allies.
-Since there’s no true healers, if you see a downed player, it’s common courtesy to help the player up by filling up a bar to get them back on their feet. Warning, though, as this bar can take a bit. It’s not a good idea to resurrect during a large fight, as you too have a risk to be downed.
-Dungeons have waypoints. But so do some of the dungeons in WoW.

And that’s all that I’ve seen. The second thing, I’ve hit the halfway point. That’s pretty impressive for someone that’s only been playing for 5 days. Already of some zones, I’m noticing how they’re getting a bit more… how you say.. not n00b-friendly? Maybe that’s not what I’m going for. Oh yes! Intimidating! That’s the word!
For example, I go through one of those portals into a Level 40-50 area. I’m noticing on the World Map, I’m getting farther and farther South to where the Level 80 content is, and probably where the Elder Dragons are. I can barely see with so much snow in the air.
It’s like in Borderlands 2, of the area before dealing with Jack. The map is lava-filled, the sky is messed up, and the music is all weird-sounding. It’s very intimidating. It feels hostile, and unfriendly. Like looking at the gaping jaws of a massive beast. Makes me question if it’s… worth getting to 80. But, that’s why I’m doing this. To get to 80 without a Guild, and soloing all the way. And, as knowledge of what to do when I get there.

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And now I get to my random discussion thing.
-Swords are hilariously fun to use, especially hearing a satisfying *CLAAAANG* sound of having a killing blow. The whacking animation when doing it, makes it even more hilarious. So is the screaming of the mob when it happens. Talk about “getting medieval on your asses”.
-I’ve made it my sworn duty to brutally slaughter any and all Raccoons in the game, all because they remind me of Cortesi on the MRT Server. I literally catch myself yelling “DIE CORTESI!!”, followed by a nice *CLAAAANG* with my Greatsword. 😛
-Icebrood Wolves are really sad to kill. Their whines when you whack them, coupled with their sad whine on death, just brings me to tears when it plays. It makes me think, they’re forced to try to kill me, even though they don’t want to. God damn my emotions. :/
-It seems I’m not fucking up with my stats afterall. I asked what stats are needed for survival, and was told Power, then Precision and/or Ferocity. I got a few that have Condition Damage, which extend the duration of debuffs to my target(and how damaging they are). But most have Power.

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