Haven’t had time to complete the game yet, been busy with RL stuff. But I made this as a review.
From what I’ve seen so far, and playing without a trainer (not by choice, but by accident. Yet I thought “might as well complete the rest legit”), I actually like it. I can’t say I love it, though. To say I “love” a game makes you feel you should marry it(and in GLADoS’ term from Portal; “Rub your face all over it!”.
As most people know, this is the “prequel” to the entire Tomb Raider series, of what Lara Croft was like before she became a seasoned explorer/ass kicker. She feels its her fault all of this is happening, but must rely on her newly spawned instincts to survive.
As you progress in the game, you can acquire upgrades to your weapons by salvaging parts. Saving is done in two ways. By campfires, and checkpoints. You also get a tool called a Pry Bar which later can be used as a melee weapon(even though you have to hit a certain key combo to activate it in a split second).
The graphics are amazing, the player meshes are amazing and realistic, combat.. basing this from other 3PS games I’ve played, is pretty good. But there was this one part of my gameplay that what I felt I cleared out all the enemies and look for supplies, more show up.
More on the combat, the game seems to be using a similar “MASH ‘key here’ BEFORE YOU DIE GRUESOMELY” scripted system that I’ve seen from other games(Dead Space 2 mainly) but its crown “slow the game down and have a heartbeat like sound so the player can shoot at the thing infront of them before they die” system is here in this game.
The game has a stealth system, but can only really be used in certain areas of the game (namely when a guy has his back turned towards you). Most of the time it’s general combat with you taking cover and trying to kill them before they kill you.
And I like its verity of weapons (Bow, Machine Gun, Pistol, Shotgun). It’s not OP and feels balanced.
Lastly, the camera, you actually feel like you’re in a movie, and you’re both the cameraman and the actor. Especially in this scene where Lara is exploring this sacred tomb, and you feel like you’re holding the camera on her. It doesn’t feel cartoonish. It feels realistic. I really love that feeling; really adds to the immersion.