Four DLCs, each with its own ending about how the Courier did something, be it good or bad, and what he helped, or destroyed.
I’ve completed all of them. So each one gets thoughts. Spoilers again.
Dead Money
I was happy to be done with this DLC. It’s probably one of the most difficult DLCs I’ve played. A creepy place, the sun blocked out by the aftermath of the Nuclear Apocalypse. Humanoid-like zombies called ‘Ghost People’ that are attracted to sound and come back to life if you don’t sever their limbs.
And having an explosive collar around my neck wasn’t fun, especially when I tend to panic when I don’t have control over something.. such as having a radio causing the collar to start beeping until it goes BOOM, and off goes your head.
For most of the time in the DLC, all I wanted to do was fucking go home and pretend I never came here.
The ending… that was tense. You had to run, while your collar is beeping, and everything’s exploding around you, and you have less than a minute to get the fuck out of there. It took me about 6 times to do it. And when I finally got out, I was able to rip off my collar and get out of there! This is a DLC I’m not doing again, anytime soon.
It was, different than what I thought it would be. I had thought you would be inside of a casino or something, and then bad guys come and capture you and three other people, and all three of you need to work together and get out of the casino.
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Honest Hearts
Reminded me of Zeno Clash, due to the crazy hairstyles of some people there. The DLC alone is beautiful, but also short. The story is very short, for a DLC. It was more eye-candy than anything.
Though I was hoping to see Salt Lake City, and travel on “the old I-80”. Instead, it’s based around Zion National Park in southwestern Utah.
Three things I didn’t like about it. 1, I’ve already mentioned it (story is short). 2, when the start ambush scene happens, some enemies seem scripted not to die by the player.. I plugged several Gauss Rifle rounds into one guy, and didn’t lose even one bar of health). And 3, companions talk too fucking much! Yes, this makes you feel they aren’t just your personal bodyguard, but hearing the same thing every freakin’ time…
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Old World Blues
I absolutely loved this DLC! It has so much funny, some of it having adult content (like hearing the Think Tank talk about my toes and fingers as ‘penises’), talking appliances, a talking Stealth Suit, and even talking scorpions. It was like an adult episode of Annoying Orange. Whoever wrote the script and the ones that did the voice acting (I’m sure there was a lot of laughter) for this DLC.. give them all medals. Well done.
So at the start, you notice that… you’re not really yourself. You’re a “Lobotomite”. You had your brain, heart, and spine removed, and in its place, implants that make you more resistant to damage. And you’re still able to walk, talk, think, and shoot. But there’s a catch.. you’re trapped at Big Mountain (aka the Big Empty), this is due to not having an actual brain to get past the force field surrounding the cavity the mountain was in.
So these brains called the Think Tank, need your help to defeat Dr. Mobius, a once collage now bad guy and his army of Robo-Scorpions (that have stingers that can drain the smarts out of things).. or so they think. Actually, the doctor isn’t evil. He’s trying to keep them in the Dome. Your brain explains (yes, your brain actually talks) that the Think Tank, if they were to escape, would do their experiments on the Mojave Wasteland, and I so don’t want that.
Overall, this seems to be the better of all four DLCs (due to the Rated-R..sometimes insane humor, and the talking scorpions). And these three previous ones seem to all be pointing to the forth and final.
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The Lonesome Road
The final showdown – Courier 5 VS Courier 6. There’s little to no humor compared to the last DLC. It’s a pretty dark story, and an even darker atmosphere (not as bad as Blood Money, though). The story, I still don’t follow even though I completed it. Had to do with flags, The Divide, him walking the East while you walked the West, him getting ‘taught’ by you, you having a package that blew up a place even though you don’t even remember doing so, and warheads.. lots of warheads. Oh, and a special gun that can set them off.
The atmosphere is a post-apocalyptic desolate wasteland, called The Divide.
Ulysses believes the Mojave Wasteland should be blown up; said it got spared, especially New Vegas, due to “old ghosts” and how it can’t just let reality do its thing. Though the conversations about Mr. House, don’t seem like they follow at all of what the the player’s current arc and path of the Main Quest is (currently I’m fighting for an independent New Vegas.. yet Ulysses assumes the Courier is working for Mr. House).
You’re given one companion, which is a modified, more talkative copy of ED-E who unlocks more on ED-E’s past and how his copy showed up in Primm.
At the end, you have a choice to change history, by sending nukes at the NCR, the Legion, both, or not at all. I chose not to launch them and have ED-E try to disable them, which blew him up and caused the entire area to become unstable, forcing me to make a run for the exit.
You also have an option to kill or convince Ulysses what he wants to do is insane and wrong, and have a chance for new beginnings.
Though, I don’t see how this would be close to being linked to Blood Money, as I’ve read it apparently is.. or even serve as its own DLC for it (DLCception!!).
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Overall, the DLCs were good and well-made. I’m glad to do them. On top of it, it helped me to hit the level cap, it seems, which is Level 50. Got all skills maxed out. The only time I will ever fail a speech check now, is if it requires a S.P.E.C.I.A.L skill.