So I’ve been playing Cube World for awhile. My Lizardman Rogue/Ninja spec, is Level 20. At times it gets boring killing things just to level up. Other times, I feel it’s a challenge of survival of how fast I can use my hands to control my guy.
So I’ve compiled a list of what I feel is Good and Bad about Cube World. I’m sure in the future, a lot of this stuff I can take advantage of will go away to be more realistic.
Note some dislikes on my list, are actually things the game should improve to make it more realistic… ok. Most of the things I have to say are Dislikes.
Do note that none of these are feature requests, as it’s kind of pointless to do so, with the game being so… stagnant on updates.
Likes:
-Not having to pay to have cooking/armor/potion-making skills.
-Its combat system (as a Rogue) is simple for simple minded people (me).
-I feel like Samurai Jack when I’m welding my sword. 😀
-It’s like a Single Player version of WoW. No one to annoy me of how sucky my gear is or the fact I’m a fail Rogue.
-You can endlessly travel.
-Your pet can become a mount (if it’s ridable)
Dislikes (complaints/what should be fixed):
-The game’s GUI doesn’t scale correctly for low resolution monitors. I have to run it in 1124×768 fullscreen just to see the scrollbar at shops. And the “you acquired item” messages cover the recipe info of crafting.
-If a dungeon goes from Blue to White colored after dinging, then why are there Blue colored difficulty enemies inside?
-Don’t like the thirst meter of pet mounts. Their thirst meter decreases even when you’re not moving (when riding) and/or decreases after you start moving again. And, I can’t seem to get their meter to 5. There’s no way to tell if it will stay at 5 for awhile. It will drop to 4 quickly if you don’t spend some time in water.
-Wish pets were controllable (as in like WoW). Send them after the mob (you can use one to pull the mob away from others for a clean kill).. but I think that only works if you’re a Ranged class.
-Speaking of pets, when you move really far away and your pet is lagging behind, it won’t despawn like it would in WoW. You got to remove the pet in the Pet area of the Pet tab (clarified enough for you?) and add the pet back. The pet will then pop up behind you.
-Pets that aren’t ridable have a thirst bar as if they were.
-Pet thirst bars are global, not per pet.
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Dislikes (what should be improved to make the game better):
-Daytime is too long. And what’s with the sun rising at 4-5am? So unrealistic.
-World Bosses (aka “Outdoor Bosses” as the wiki shows them being) should be more rarer. I shouldn’t be allowed to farm the same boss every day. That is a potential XP exploit.
-Having money is rather pointless after you get the boat and hand glider. They should make it cost to get a faster boat or better hand glider.
-They claim World Bosses are harder than Dungeon bosses… hardly. Only a few I’ve seen are pretty hard. The rest, with a ton of potions and waiting for cooldowns, can be taken down with time.
-I was able to recreate my mid-leveled once Rogue now Ranger in a new world.
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Dislikes (stuff that makes NO sense):
– … Why in the hell are you giving animals, junk food to tame them?! Bubblegum for a dog.. Candy for a cat? Really? None of that makes sense! Cats can’t even eat candy!
-What’s with the Temp and Humidity readouts? Are they for a future feature that will make it harder for you to survive in harsh climates?
-Why is Agility called “Tempo”?
-Why is the Turtle the only Tank class pet you can get, and all but the Spitter as Melee (Spitter being a Healer and Ranged attack)?
So there you have it.