This is a highly-popular Minecraft mod, capable of testing the limits of your video card. And my Geforce GTS 250 seems to handle them with some studdering. I’m getting like 15-30 FPS at times. Still, it works quite well. Here’s a few pictures of the shaders in action of random maps that I took, using the “Ultra No Motion Blur no DOF” shaders.
How I got them… well… it wasn’t easy. It didn’t start easy, then I realized how I can install it. It’s a thing with MultiMC being great and all, but it has hidden bugs that no one but me (it seems) that sees and bitches about them. Namely, its little thing of “MINECRAFT.JAR VERSION NOT MATCHING CURRENT MINECRAFT VERSION, WIPING EVERYTHING WITHOUT WARNING USER!!!”, and this is how I lost my Aether install. 😛
As for this mod, well, it now is obvious why the author has an installer in the .zip. It puts in and changes alot more than the folders that are in said .zip. Someone said that one could put the shaders folder in via MultiMC, so I tried. Yet every attempt, I couldn’t get the shaders to work for the life of me. Yet using that installer always does it, every time. And it was pissing me off I couldn’t reproduce the working shaders without using the damn thing.
At first I thought it was because of the fact I didn’t have Forge updated. I was still using 102 for some strange reason. I had never updated. So I reinstalled everything and that still didn’t work. So then I tried something and just used the installer, and managed to get them “working” through MultiMC. What baffled me is it wasn’t using the version of the shaders I put in it. So I removed the folder through MultiMC which caused the .jar to get overwritten, which wiped out the installer.
Tried it again, put the newer shaders into the jar as it says to (not through MultiMC), and that got it working. So then it finally hit me; wait ’till I get everything else installed, THEN patch. As long as I don’t touch MultiMC’s minecraft.jar section, the .jar won’t get touched which will keep the shader installed.
And indeed, it worked. So now I have everything I had before, plus the shaders. I’m very, very thankful it allowed me to pull this off with no problems. But seeing the beautiful shaders, I can’t help but think “this is wrong”. Wrong as in Minecraft isn’t supposed to look so… nice. It’s supposed to look blocky as shit.
Another thing I don’t like, too much damn bloom. It’s too bright to be realistic, IMO. Also, it applies this grainy effect. I don’t really like that.
Unfortunately, with the reinstall, all RP2-related blocks have been changed to other blocks once again (you can see this in the pictures). I have posted this issue on the thread, but I have a gut feeling they’ll probably tell me something I already know — how there’s nothing I can do, that it isn’t Elorram’s fault, and I fucked up. If it’s that, then I really have no choice but to redo it all over again. I was hoping I would never have to do this again.
It’s starting to make me think to maybe ditch this thing all together and use frumple’s stations and tracks for the next W2TS. Because I can’t keep doing this. And there’s nothing wrong with using frumple’s schematics. Infact, he actually encourages it.
The reason I don’t want to, because it isn’t my work. The W2TS since v1 has been MY work. MY designs. MY stations. It…, would be hard to break from that. But I got to face facts here. No one’s going to want to download a bunch of mods that are specific for that map. They would want what frumple has; a system that uses no mods.
In ways I like mine over his, because I don’t need or want a humongous station for just two ways in and out.