Patch 3.3.3 PTR Patch Notes

Blizzard is still working on the Tier10 sets for all classes and races. But I’ve found the patch notes as of October 22nd for Patch 3.3.3, from Wowhead.

Let me just say, there’s a few perks, but mostly nerfs. 😛 Just click on the link below to learn more.

PTR Patch 3.3.3 Patch Notes

Several key things to point out. They’re doing a few things to the lowbies. When created, no longer will they have food and water, or have the Attack feature bound to their 1 key. They will also get a few more balanced weapons.

They’ve nerfed the Hunter’s Call Stabled Pet. Extended the cooldown to 5 minutes, from 30 minutes. This is something I don’t really care about because I only use one pet for everything.

For Druids, Cat Form’s Prowl will no longer have ranks, and the movement speed has been lowered to 30%. Nice nerf. 😛

A new Quest Tracking System is mentioned. Might rival QuestHelper. We’ll have to see..
And also a rumor of a new LFG system. Maybe it’ll be more friendly for old characters to LFG for any instance, instead of ones based by their level. But what I have seen, a person can say; “I wanna do a random Heroic instance” and be placed in a queue.

How much XP you get for completing a quest will be listed with the Quest Reward.
And reputation gain will be increased by 30% for Wyrmrest Temple, Argent Crusade, Alliance Vanguard, Horde Expedition, Kirin Tor, Knights of the Ebon Blade, and the Sons of Hodir. Should make it easier to get mounts, gear, titles, or whatever you wanted and needed. Unfortunately doesn’t cover The Oracles rep.

Last thing. The dreaded, dismounting debuff all mobs have, will be nerfed. Mostly for Level 1 to 5. For Levels 6 to 10, the dazed debuff will have a reduced chance to hit you, giving you a better chance to get away from mobs when low on health. This unfortunately will have no change beyond Level 10.

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So there you go. Be in mind that this is still in the PTR stage. New features and nerfs could be added before the time the patch goes Live.
One thing this patch has yet to fix, is the overhealing of a combat pet’s timed auto-heal that heals the master, even though they’re already at 100% health.

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