Category Archives: Uncategorized

Volcano Forest, over a year later.

Shortly after the good Railcraft update, I told angry in hopes he would be interested in Minecraft again. He explained that he wouldn’t due to really getting back into Wurm after extending his premium status, and suggested I come on … Continue reading

Posted in Uncategorized | Comments Off on Volcano Forest, over a year later.

Happy 3rd Birthday, Minecraft!

On this day, it turns 3 years old. In human years it’s still a baby. But in dragon years, it’s an Elder. And this one has alot to teach the young games, on why it was such a wildly successful … Continue reading

Posted in Uncategorized | Comments Off on Happy 3rd Birthday, Minecraft!

Tropicraft FAQ / Portal 2 Test Chamber creator

Since the devs are busy with their lives and no one else wanted to take the time, I did by writing the FAQ for Tropicraft. It started off as a Titanpad. Due to its size, I thought it needed to … Continue reading

Posted in Uncategorized | Comments Off on Tropicraft FAQ / Portal 2 Test Chamber creator

MC: Tropicraft 3.0 released / MultiMC is fucking awesome!

It’s been 24 hours since the release. Happened early yesterday morning around 12:17am. Cojo and the team released Tropicraft. I didn’t grab it that second due to one reason; SPC. It’s been reported and proven to me, that SPC doesn’t … Continue reading

Posted in Uncategorized | Comments Off on MC: Tropicraft 3.0 released / MultiMC is fucking awesome!

MC: Mojang fixing delayed login issues, makes passwords more secure to boot / 12w17a ready for testing

I, like alot of people, have been getting long login times, yet minecraft.net works fine so it doesn’t make sense. But behind the scenes, Mojang already knows of the issue and have been doing steps to correct the problem without … Continue reading

Posted in Uncategorized | Comments Off on MC: Mojang fixing delayed login issues, makes passwords more secure to boot / 12w17a ready for testing

MC: Some misunderstanding about the Mod API / Railcraft station tutorial coming soon / fumple1’s still alive

First off, it seems I was wrong thinking Patch 1.2.5 would have the Mod API. The way they were talking made me assume (including alot of others) the Mod API would be released when 1.2.5 is. But anyway, today they … Continue reading

Posted in Uncategorized | Comments Off on MC: Some misunderstanding about the Mod API / Railcraft station tutorial coming soon / fumple1’s still alive

MC: A new Main Hub, and other ideas for W2TS / What’s fixed/added in 1.2.5

While we wait for the Mod API to be released this coming Wednesday, I’ve been doing some updating of my own. I got rid of the old, ugly Main Hub, and replaced it with something far cooler and more inviting. … Continue reading

Posted in Uncategorized | Comments Off on MC: A new Main Hub, and other ideas for W2TS / What’s fixed/added in 1.2.5

MC: 1.2.5 promises the end of accessing minecraft.jar

Modders and Players, prepare. 1.2.5 is coming (the FUCK, we’re still waiting for 1.2.4 mods!!). And so is the long-awaited Modder’s API. Jeb was actually thinking of releasing 1.2.5 today…, but thankfully (seriously, he would be a total dick on … Continue reading

Posted in Uncategorized | Comments Off on MC: 1.2.5 promises the end of accessing minecraft.jar

MC: Starting to dread 1.2.3…

This thing seems buggy as hell for me. From the new Jungle biomes causing studdering, to running out of memory alot in The Twilight Forest. And if that’s not bad enough, after converting my map to the new 1.2.0 “Anvil” … Continue reading

Posted in Uncategorized | Comments Off on MC: Starting to dread 1.2.3…

MC: 1.2.4, an unfortunate reality. But it did fix alot of shit.

Just updated to 1.2.3 yesterday, and here’s 1.2.4 hot on its heels to make modders work even harder. It’s obvious they didn’t give a shit about the modding community, only people who play on servers. This update, however, fixes alot … Continue reading

Posted in Uncategorized | Comments Off on MC: 1.2.4, an unfortunate reality. But it did fix alot of shit.