WoW: MoP on the Horde side

Two hours of unexplained downtime. Finally the servers went back up and General chat was filled with various “I GOT IN YES!!!” responses.
I spent a bit of time in Org to get the same glyphs as Benie has, and trying to have the same button position. Getting the glyphs was painful to say the least, but I knew I would get more money in MoP.

I also Auctioneer scanned the AH, and was shocked I still had ore from when I was trying to get Netherwing rep on the Horde side. Didn’t get much from it, but the vendor trash I had, took care of that.
I then spent 10 minutes flying around, trying to find where the training dummies were. Finally found them, yet was still thinking of Skyrim-type targets(Archery targets)… lol. Anyway, I got to work relearning my old rotation to be ready for MoP questing. I also forgot the correct button to get Hunter tracking to work(forgot to middle click on the map). And as I was doing that, a small group of Alliance decided to invade Org. Thankfully for me(in more ways than one), I didn’t see the carnage and got the quest to get to MoP.

So, on the zeppelin(outside of Org). I’m shocked there wasn’t no speech like on the Alliance side about the ship. They say it’s brand new and we’re on its maiden voyage. When on the Alliance side, they say “This is the ship that took down Deathwing!!”. Did it actually detect if I took down Deathwing or not as my Horde char?

Finally, in MoP. It’s different, but also quite the same. Basically, you do pretty much the same thing on the Alliance side, but also in a different area. My meaning, you’re entering a temple where you would be outside on the Alliance side, and it got somewhat difficult navigating around the Sha.

Another noticable difference, after the zeppelin is blown up and the guy you’re working for goes Sha, there is no cutscene here(unlike the Alliance side), yet Taren Zul does the same animation and saves him. Also, you’re able to see Sha in the temple, before he becomes infected. So, that’s two things different, yet also the same.

There is a major difference later on, where you’re tasked with getting a base of operations(not a Garrison). Don’t think you had to do that on the Alliance side. I think the only thing that may come close, is befriending the Jinu. And this can be somewhat challenging, yet still doable.
Also, there is another major change. The Hozen at the start are also enemies of the Horde. Eventually you whip their tails so hard by killing one of their top dookers, that they fear you..literally. And the name of that hozen, is hilariously named “Dook Ookem”.. oh god, the reference kills me!
And this is when Loremaster Cho pops up to help you out and not have anymore “MUST KILL ALLIANCE!!! FOR THE HORDE!!!!” quests for awhile. Though still, it’s a nice change from Cata, where the Horde cared more about saving their own lives instead of the Alliance.
With this, you’re finally doing your own thing, and showing that not all of the Horde are bloodthirsty monsters who only crave war and power. Thrall didn’t. I don’t.

The Loremaster helps you show the Hozen that you don’t wish to kill them and maybe even join The Horde. And that’s pretty much where I currently am in the questline. Do I like it? Yes. As I said, it’s a nice change compared to Cata. Looking forward to more.
Currently 73% into Level 85(27% from Level 86).
Questing feels balanced, and feels I got a ton of content until the Valley of the Four Winds. Like that. Better than WoTLK on the Horde side.

This entry was posted in Uncategorized. Bookmark the permalink.