Tiny Tina’s Assault on Dragon Keep – Hilarious story, heartwarming ending

Completed probably the best DLC I’ve ever played in a video game of my lifetime. It starts off quite funny, and soon… freakin’ outrageously hilarious. The DLC is for Level 30 players, mainly aimed for people that have completed the main questline of Borderlands 2.

This DLC happens a day after you defeat Jack and The Warrior, and save Lilith. Tiny Tina arrives in Sanctuary and the Raider’s HQ, to brighten the original Vault Hunter’s days, and offers to play a game of “Bunkers and Badasses”, a Pandarian version of Dungeons and Dragons, and you’re inside Tiny Tina’s mind…god forbid.
This feels like Skyrim, WoW, and a lot of MMORPG’s altogether. I love it.

The plot goes of the queen has been captured by an evil sorcerer, and the land will remain in darkness until the queen is freed. It’s up to “you”, aka Lilith, Mordecai, and Brick to rescue her and make the land beautiful again. Tiny Tina is the Bunker Master, controlling your path and often changing some of the characters of the story, leading to some rather hilarious events. Characters like Mister Torque, Moxxi, and Ellie show up in it.

So, this is the spoiler area. Don’t read any further blah blah whatever, I’ve said this enough times.

Now for the funny parts. One is when you’re about to arrive at the first area, Flamerock Refuge, she causes a dragon to show up as the boss, which she makes immortal. Lilith is all “Tina, there’s no way the player can kill it!”, so Tina makes the dragon go away, replaced by a Level 30 skeleton boss named “Mister Boney Pants Guy”.
So while you’re laughing your head off, you also got to kill this thing to reach the refuge and advance the story.

But possibly the “I can’t breath! AHAHAHAHAHA!!!” part of the entire DLC, is a side quest in Flamerock Refuge, called “Roll Insight”. One of Tina Tina’s dolls that you helped to collect in the main questline of Borderlands 2, is alive and has its own body, and tries to give you a riddle.
As it walks away to repeat this brain-stumping puzzle, a giant dice squishes him and Lilith is yelling at Brick to not throw the dice so hard. Just the reaction, I laughed for a good three minutes.

Later, you’re reunited with the White Night, who happens to be Roland (as Tina wants to see him).
Soon you find out the bad guy is a version of Jack, and he’s still a douche (but at least he’s not trying to “save the planet”). You thought you would be done with him, not when Tina is doing the rules. Eventually you do kill him… and this is when the emotional part hits. All of these times where Tina keeps bringing Roland to assist you, is upsetting Lilith to the point everyone has to tell her to stop.
Tina does, then breaks down and cries, saying this is her story of how she wanted Roland. Mordecai pretty much says what I’ve been doing. That yes, he’s dead, but that doesn’t mean he can’t live in another world, forever. And this, is so true.

The story eventually continued, with the dying Handsome Sorcerer trying to finish off the White Knight by doing the same thing he did to Roland before; shooting him in the back like a coward, but then something magical happens which brings me to tears. Bloodwing shows up and saves the White Knight’s life by deflecting the spell back at Handsome Sorcerer, finishing him off.

Seeing Bloodwing alive and how she looked in the original Borderlands, I welled up in tears of joy. It reminds me in WoW, I have a bird named Bloodwing as my pet to carry her legacy.
Though Mordecai wasn’t really moved by it, it made me really, really happy to see her again.

The moral of the ending of the story, as it concluded with a heartwarming scene of bronze statues of the fallen, with a statue of Bloodwing and Roland, and Tina hugs Roland’s statue to say her goodbyes, that it’s always upsetting when someone or something you cared for a lot, dies and you couldn’t stop it, and all you wanted to do was swear vengeance on the one(s) that killed them. .. They’ll always be alive, if you want them to be, in another world. Best. Ending. Ever, for this dark game. I’ve never been emotionally moved by a game in my lifetime.
May they rest in peace, knowing their deaths weren’t in vain. …And then Claptrap said something really stupid to ruin the moment.

Lastly, there’s a hint of a future DLC when one of the new four Vault Hunters showed up and mentioned about blowing up the Moonbase (the giant H that kept sending down Loaders and Constructors). I’d love to be able to take that damn thing down. Not only will it cripple Hyperion’s grasp on Pandora, but remove that annoying thing.
Sadly, this will never happen. There won’t be another DLC for Borderlands 2.

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