Mass Effect 3, What I like/don’t so far

-WARNING, MORE SPOILERS-

I’ve decided to continue playing. Made a list of all the side quests I haven’t done and put them in sections. This helped me to know what ones I can do before I have to do the point of no return. So I managed to save the Quarians and got the Geth to join the war.
I just wanted to list the things I really like, and the things Bioware could of done better.

Things I liked;
– Boarding the Geth Dreadnaught. The 0g docking tube was one of the coolest things I’ve seen in the Mass Effect series. It reminded me of Dead Space.
– Visiting Rannoch. It is beautiful, and working my way to the AA guns was pretty awesome. Reminded me of Crysis in a way when it came to the Geth Patrol.
– Trying to assist Thessia as it’s under Reaper attack. It really makes you grasp the seriousness of this war.
– After three failures of not knowing what I’m supposed to do, killing the Reaper Destroyer on Rannoch. This fight strangely reminds me of the final boss battle of Yoshi’s Island (even though I never played the game. Saw a video).

What Bioware could of improved, besides the ending;
– When it comes to buying guns, it would of been nice if they showed a comparison of your current weapon + its mods.
– No option to view your squad’s loadout between missions?
– What happened to the weapon markers of when you buy weapons so you can tell them apart, from ME2?
– Mail should be allowed to be sorted.
– Normandy should of had a VI Shooting Range in the Shuttle Bay. Instead of having to go to the Citadel to test out weapons.
– The Citadel’s Shooting Range needs another dial to control difficulty of the targets. That way you’ll know what gun is best for what enemies, and the power needed.

Three other things to discuss. The first thing is the Reaper on Rannoch after killing it. How it said that they are there to kill, to keep organics from being doomed. This is the first “makes no sense” part, and even Shepard admits by saying “Organics and Synthetics don’t have to kill eachother!”. But still, it got me thinking. Maybe it’s just indoctrination trying to fuck it up.
The second, the Prothean VI. It mentions the weapon wasn’t originally designed by them, but several sapient species over the billions of years. They all added a few things to the device, but were terminated by the Reapers before they could complete.

Another thing about the VI that seems to, at least to me, say the “indoctrination theory” is false. The VI talks to Shepard, then senses an indoctrinated being approaching. If Shepard was indoctrinated since the ME2 DLC “Arrival”, wouldn’t the Prothean VI detect it? The video, however, says the theory is still possible @ 5:25.

And the third thing. I’ve decided to just hold off of doing Priority: Cerberus Headquarters ’till the DLC is released this Summer. I imagine this is the best thing to do seeing how they’ll add new things based on what the player has done. I feel Bioware would want players to do this if they want to see everything.
I currently have for the War Assets: 7011 Total Military Strength, 50% total Readiness (haven’t played Multiplayer), and 3505 Effective Military Strength. This is from doing all side quests, and all Search and Rescue things of scanning planets. I hope this is high enough for a “good ending”.

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