MC: A new Main Hub, and other ideas for W2TS / What’s fixed/added in 1.2.5

While we wait for the Mod API to be released this coming Wednesday, I’ve been doing some updating of my own.

I got rid of the old, ugly Main Hub, and replaced it with something far cooler and more inviting. You swear I didn’t build it (hell, sometimes I think I didn’t). Here’s some pictures of the Old, and the friendlier New.
It started as an idea. Just popped up in my head and I had to do it. At first I didn’t know if I wanted the whole “warehouse” ceiling like the old Main Hub is, but I think it actually looks good.
The BLUE LINE is finally the “center stage” of the station, but I gave the RED LINE some love too with the flower pots.

Overall, this idea actually turned out nearly as I pictured it. I just love the way how everything came together. I got other ideas too. Two of them.
–Idea 1: Turn all Desert biomes into either Forest or Plains. No offense but Desert biomes to me are boring.
I mainly want to do this for the Main Hub. I want more trees to make the station even cooler. Yet, I don’t now if I really want to do that. As this could screw up Sundune Village’s theme. Unless I rename it to “Lakeside Village”
–Idea 2: Extend the roads I got in my Residential area to connect to all stations in the map. Have parking lots for them. Make it look like people actually use the W2TS to get from place to place.
–Idea 3: Start putting the lines onto the ground, eversince I saw this picture of a standard double rail with a gravel bed. I want to be able to do this in Minecraft. Yet, I know the following is in play compared to Real Life;
-Minecarts don’t have train horns to scare off animals/people near the track. Even if they did, they’ll ignore it.
-You can’t run over animals in Minecraft. They’re like hitting a ball of rubber against a minecart. 😛
-Smooth inclines/declines are prohibited in Minecraft.
-Circular curves are prohibited in Minecraft. 😛

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Moving on, there’s a video showing Minecraft hitting 25,000 users, Notch’s new game, and 1.2.5 actually being a worthy update (besides the Mod API).

I found a list of all the fixes and additions, but there’s only two I find that pertain to me. The rest are server fixes, and fixes I don’t care about.

First one, is this new feature for middle clicking with your mouse. A “block picker” for Creative mode.
Currently, you can middle click on a block, and if that block is in your inventory, it’ll go to it. In 1.2.5, when you do this, you get that block in your inventory! That will be very useful. And it might get me to stop wanting the inventory in Creative.
However, I don’t think it works for items like wires from RedPower 2, or even signs. Blocks only?

The second one, is middle clicking placed TNT with a Flint and Steel will cause it to be picked up. But if you mis-click, you can still set it off. TNT doesn’t work in Creative unless you put fire near it (or powered by Redstone), so it’s best for Survival (better for server use. Can be used as an anti-grief thing).

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