Making that avatar dance thing, better and better

Well, not “better” as in improving it (as I don’t think it can be), but being able to do…

THIS!! 😆
Yeah, I finally made it where the entire group can dance now! And it was easy to pull off! Damn surprised Unity allowed it!
So basically what I did is to take a GameObject, and then nest it with four
GameObjects (put them inside this one). The reason is you can only have one Animator per GameObject. I also made an invisible cube (that sits between the dancers), to act as the source of the music. And this worked just as planned (if not better, for Unity allowing it).
Still considering on making a stage for the dancers. As for a raised dance stage (where they’ll spawn ontop of it), I think it’s possible. Not sure if you absolutely have to have the dancers

And as special treat (for myself), I did this.

😊 So Cola was the hardest to pose. Well, not hard as in difficulty, but trying to find the ears (the 3.5 Best Boi ears that he added, instead of the default Best Boi 2.0 ears).
Now what *was* slightly difficult, was the tongue. See, I managed to grab the settings from his ear droop animation (to set the ears and the eyes). But the tongue, I couldn’t find the root of the animation (and had to manually set it).
And my goodness, his ‘extendotongue’ (a tongue that that can extend 4x its length) is quite interesting. Who knew furries had tongues longer than a giraffe’s. lol
Wanted to do something with the tail, but I couldn’t find its bones. Did find them later though, but I feel the tail is fine.

Right now (by request of a few people), I’m doing a clean rebuild of the system by putting BTD 4.0 in place of my previous model. But that’s not the only reason, as there’s a few of them whose songs I want to change.
Since I know no way to modify an existing VRC Inventory system, rebuilding it is the only option.

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