Rec Room, my thoughts

So I played Rec Room (it’s free), and it’s actually cooler than I thought.
You start off in a tiny world (or ‘Room’ as they call them) called your Dorm. Here you will be taught the basics of how to move. And when I originally played in VR, there are additional basics. So basically, I had to use the sticks (instead of the touchpads). Very awkward movement design than I’m used to, but I managed.
What sucked me into the game, is the realistic animated buttons. It isn’t just a touch, but the button will actually go in and you’ll hear a satisfying *click* sound… why doesn’t VRChat have similar buttons to this?!

Now playing it in Desktop (or ‘Screen Mode’ as they call it), it’s interesting how you don’t really feel ‘crippled’ when you don’t have VR (unlike VRChat)– your avatar actually moves around as if you were in VR. An example is with interacting with buttons, your avatar’s hand will shoot up to the button for you to click on it (instead of using a beam of light of where your mouse is pointing at).
Exploring other ‘rooms’, you use a door system (instead of portals). Also, there are only two types of instances; private (your dorm), and public (everywhere else). And going to this one public place.. wow the level of graphic worlds I was hearing from kids; even one trying to get my attention (using fowl language).
There is also some sort of level-based system, which I assume you gain levels from participating in events and stuff. And from I hear, Level 30 is the maximum (which is where the more mature players are).

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