DTH redesign #4 or, “one with Wurm nature”

So, I originally was going to use this idea that Retrograde semi-directly gave me (by throwing the deed in Pastebin and seeing what people could do with it), that was until thoughts started forming in my head, and I had to try them out before they left.
So yeah, another DTH redesign, and more likely being unsure. However, I’m slightly feeling that same feeling I did of the current design of the deed. Though, there are a lot of empty areas, this time I’m doing something different.
This time, I’m bringing back the highway that the original area had, and doing my best to resurrect it into what I can remember. And also no, I’m not bored with Subnautica. It actually helped me with this, after designing (IMHO) a pretty cool underwater base for my needs, just outside of the Mushroom Forest.

Enough filler, have some redesign concept pics;









So… what do you guys think about this one? Yes it doesn’t have a farm nor a spot for livestock, but I’ve realized that I don’t really have a need (at this time) for those two things.
The shot with the house, as you saw I lowered it down to the same level as the rest of the deed. I thought it was going to be a cool idea.. I was wrong.
I’m also keeping the highway there, because it would be dumb to tear down something that works.

There are three things to note that could kill off this idea;
1. The gate to the canal is again with slopes, that (depending on my Digging skill) may or may not work. I think I can pull it off, but I have to make sure before I commit to this redesign.
2. The unpredictable wind of Wurm, might make it hard for my Knarr to spin around in order to get out.
3. No clear idea what to do about Tulsi’s house. With this plan as it is now, it’s not connected to anything… and of course those old dead horse feelings come rushing back (AKA why do I care when he doesn’t play.. etc, etc). Bleh! 😛

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