{"id":8924,"date":"2022-05-19T05:25:47","date_gmt":"2022-05-19T09:25:47","guid":{"rendered":"http:\/\/benies-blogs.com\/general\/?p=8924"},"modified":"2022-05-20T05:19:58","modified_gmt":"2022-05-20T09:19:58","slug":"jeroworks-3-0-day-11-the-true-finishing-touches","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/general\/2022\/05\/19\/jeroworks-3-0-day-11-the-true-finishing-touches\/","title":{"rendered":"JeroWorks 3.0 day 11: The true finishing touches"},"content":{"rendered":"<p>Framework: COMPLETED!<br \/>\nPoses: SET!<br \/>\nObjects Grabbable: YES!<br \/>\nUnity: CAN GO TO HELL! \ud83d\udd95<br \/>\nProject Status: BUG FREE (right now&#8230;)<br \/>\nBenie&#8217;s happiness: VERY!<br \/>\nProject: COMPLE&#8230; not yet<br \/>\nRedoing Submenus: THEY&#8217;RE CONFUSING!<br \/>\nAdding icons: BECAUSE SDK 3.0 ALLOWS IT!<br \/>\nMother Nature wanting to ruin my day today with a damaging\/destructive wind<br \/>\nthreat: <a href=\"https:\/\/twitter.com\/NWSLouisville\/status\/1527353970481516566\" target=\"_blank\" rel=\"noopener\">FUCK<\/a>!! \ud83d\ude13<\/p>\n<p>So yeah&#8230; today&#8217;s not the best day to do work on the project as I have to be very focused on the radar. I was ready to do a few things to fully finalize the project: give it that &#8216;cute little bow&#8217; (sort of speak) to tie it all up with.<br \/>\nAnd it would be mainly for &#8216;the sake of visual clarity&#8217;.<br \/>\nHmmm&#8230; maybe not the best way to phrase this. But hopefully you get the idea. Since catboy said I can organize the objects by certain categories, I thought &#8220;why not do the same thing for Submenus? To better organize to myself which pose does what.&#8221;<br \/>\nIt&#8217;s the way the VRChat Team did the radial menu system for 3.0. I&#8217;m not a fan of the whole &#8216;pie chart&#8217; style when it comes to this project.<br \/>\nBut I guess I&#8217;m just not really used to the fact I don&#8217;t have to have a main avatar per each pose category like I did with 2.0. I do like it, don&#8217;t get me wrong. It&#8217;s just.. look. Look at this mess!<br \/>\nBy the way, credit goes to Av3 Emulator for showing the Radial Menu as it looks like ingame.<br \/>\n<img decoding=\"async\" src=\"http:\/\/benies-blogs.com\/images\/Unity_2022-05-19_12-58-13.png\" \/><br \/>\n<img decoding=\"async\" src=\"http:\/\/benies-blogs.com\/images\/Unity_2022-05-19_12-58-29.png\" \/><br \/>\nLook at how disorganized this looks!! I really wish I had better control over what goes where, when it comes to these clunky radial menus. Plus you can end up misclicking if your thumb isn&#8217;t where it&#8217;s supposed to be and you&#8217;re in a hurry to conduct your<br \/>\ntests.<br \/>\nSo this got me thinking&#8230; &#8220;how do I better organize this to make more sense for myself?&#8221; And I came up with an idea. Check out this diagram;<br \/>\n<img decoding=\"async\" class=\"\" src=\"http:\/\/benies-blogs.com\/images\/ApplicationFrameHost_2022-05-19_13-09-06.png\" \/><br \/>\nWhat do you think? I feel this is better organization, better filtering for me to pick the right pose for my needs and wants. Though I might just take the main JeroWorks 3.0 submenu out of BTDrexouium (since it has nothing to do with the avatar itself).<br \/>\nAnd this will even be better, once I (eventually) upload an actual avatar version of the object, go into full body and get to a &#8216;green screen&#8217; world, and take some pictures of myself posing (as if Jero was actually doing it for me). With these more visual indications, my mind won&#8217;t be so confused which pose is what.<br \/>\nThe only reason that&#8217;s stopping me, is how.. how I can&#8217;t seem to do transparency the<br \/>\nway VRChat likes it for its icons. I was told how to set up a base, but they&#8217;re under the assumption I&#8217;m not actually using ingame pictures (that are cropped out via the green screen world). I just dunno if it&#8217;ll work in my favor, or if there is a green screen world that I can hide my avatar&#8217;s shadow.<br \/>\nI just need a color I can easily crop out with Gimp, instead of a typical background.<\/p>\n<p>But like I said, severe weather comes first for me. But thankfully, I dodged a lot of bullets and the MCV is finally out of our area. ..Whew. No severe weather or storms for awhile.<br \/>\nUnfortunately it took until almost bedtime until the all clear was given. So a day wasted due to bad weather (and my fear of &#8220;doing something else what if a storm sneaks up on me?!&#8221;)<\/p>\n<p>But I did manage to get Jero&#8217;s VictonRoy model ingame as an actual avatar for my needs. It doesn&#8217;t have any gestures or anything a typical 3.0 model would, but seeing how the model is 2.0 (and I&#8217;m only going to use it for mainly one purpose (all because Jero&#8217;s no longer my friend)), it&#8217;s not a problem.<br \/>\nThough I did have a LOT of trouble trying to get it uploaded. The SDK was bugging out. But it was the old Poiyomi shader version (I ended up removing it and<br \/>\ngetting XSToon3 (what my Drex uses) just for the model to have something it can use). As said, the upload is only temporary for pose\/icon making to give the<br \/>\nmain JeroWorks 3.0 submenu a custom icon of &#8216;Jero&#8217; waving at the camera. I&#8217;ve had this idea for some time while the project was half completed.<br \/>\nThen after that, I can use the object poses (and me in full body) to get the rest of the icons I want. That is the plan for the custom icons.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Framework: COMPLETED! Poses: SET! Objects Grabbable: YES! Unity: CAN GO TO HELL! \ud83d\udd95 Project Status: BUG FREE (right now&#8230;) Benie&#8217;s happiness: VERY! Project: COMPLE&#8230; not yet Redoing Submenus: THEY&#8217;RE CONFUSING! Adding icons: BECAUSE SDK 3.0 ALLOWS IT! Mother Nature wanting &hellip; <a href=\"http:\/\/benies-blogs.com\/general\/2022\/05\/19\/jeroworks-3-0-day-11-the-true-finishing-touches\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22,25,2],"tags":[],"class_list":["post-8924","post","type-post","status-publish","format-standard","hentry","category-computing","category-drama","category-personal"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/posts\/8924","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/comments?post=8924"}],"version-history":[{"count":5,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/posts\/8924\/revisions"}],"predecessor-version":[{"id":8929,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/posts\/8924\/revisions\/8929"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/media?parent=8924"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/categories?post=8924"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/tags?post=8924"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}