{"id":5047,"date":"2010-11-18T04:26:41","date_gmt":"2010-11-18T09:26:41","guid":{"rendered":"http:\/\/benie.beniesbuilds.com\/personal\/?p=1240"},"modified":"2010-11-18T04:26:41","modified_gmt":"2010-11-18T09:26:41","slug":"gtaiv-meets-minecraft-not-the-way-you-think","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/general\/2010\/11\/18\/gtaiv-meets-minecraft-not-the-way-you-think\/","title":{"rendered":"GTAIV meets Minecraft (not the way you think)"},"content":{"rendered":"<p>Since removing that Minimap, I haven&#8217;t had a crash or a freeze. Can&#8217;t believe it was just that one mod causing mass chaos in my map.<br \/>\nI think I owe Notch a big apology for blaming him due to this. But the best way to &#8220;apologize&#8221; is to just play his game and pretend nothing happened (until this Friday&#8217;s update).<\/p>\n<p>Because of this, my confidence with the game&#8217;s stability has grown enough that I&#8217;m focused on my transit system again. I&#8217;m dubbing it the W2MTS (World2 Mass-Transit System). Lame name, I know. I can&#8217;t even think of a name for this map.<br \/>\nI&#8217;m been trying to work with the Minecart Mania! mod. Has been nothing that has to do with &#8220;easy&#8221;. Making the cart move <em>is<\/em> piss easy, but getting it where it glides into a station.. that&#8217;s a different story. The braking system of Slow Sand and Gravel is <strong>not<\/strong> as reliable as I want it to.<br \/>\nA full speed cart on steroids (several gold blocks), blows through a Slow Sand block. Yet if you place about five, it will bring that cart to a screeching halt.<br \/>\nIf you take away one, it&#8217;ll ignore it and keep going like they don&#8217;t exist.<br \/>\nThese brakes aren&#8217;t <strong>acting<\/strong> like brakes! They need to apply friction which increases drag, which SAFELY slows a minecart down.<br \/>\nI could just be overdoing it on the gold block boosters. If that&#8217;s true, more tedious trial and error is needed. Meh..<br \/>\nI liked it better when I just had AUTOCART.<\/p>\n<p>Having an automated transit system is out of the question (if this was Gmod however, that might change). I would have to tear up the whole thing (or start another map) and redesign it with redstone wires, and I have no idea where to start.<br \/>\nFriend of mine tried to help me but saw the design flaw I had with the stations.<\/p>\n<p>Speaking of station design, is the reason for the entry title. I have been trying to find pictures of every Metro Station in the world, namely in Washington D.C. Thought of using Fallout 3 to get me the pictures, but I don&#8217;t have it setup. And the way that game has the Metro, it looks like it was made back in the 1960&#8217;s. Nothing like what the Washington Metro looks like to this very day.<br \/>\nI then got GTAIV installed. Found out I could use my latest save game to unlock all the islands to fully take the LCM (Liberty City Metro).<br \/>\nAfter installing the needed addons (the InGame Trainer and shit) to make it day, I went on the system and did my best to get pictures.<\/p>\n<p>Using what I got, I tried to implement them into my map, and made something that nearly looks like one of them, with Minecraft&#8217;s &#8230; &#8220;blocky&#8221; size restrictions. It&#8217;s not too bad, and it actually looks like a station.<\/p>\n<p>Yet I&#8217;m feeling these stations are kinda.. pointless. I mean, I get all of this setup, and for what? You can&#8217;t really DO anything at most of these stations.<br \/>\nTake Cactus Park Station. It has a bunch of cacti that don&#8217;t do anything except kill idiot farm animals that walk into them and get stuck.<\/p>\n<p>There&#8217;s other failed ideas for stations. Reason of having them in the first place is to connect my House to them, using this thing.<br \/>\nBig Mine for example; there isn&#8217;t anything &#8220;big&#8221; about it. It&#8217;s just the first mine I encountered when I spawned in World2 for the first time. And Canal Station. It goes to a canal I made based from Wurm. Woop-tee-fucking-doo.<br \/>\nI am planning to redo the canal to be more like one seen in Wurm, though.<\/p>\n<p>The only station with stuff you can do is Mountain Lake.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since removing that Minimap, I haven&#8217;t had a crash or a freeze. Can&#8217;t believe it was just that one mod causing mass chaos in my map. I think I owe Notch a big apology for blaming him due to this. &hellip; <a href=\"http:\/\/benies-blogs.com\/general\/2010\/11\/18\/gtaiv-meets-minecraft-not-the-way-you-think\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-5047","post","type-post","status-publish","format-standard","hentry","category-personal"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/posts\/5047","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/comments?post=5047"}],"version-history":[{"count":0,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/posts\/5047\/revisions"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/media?parent=5047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/categories?post=5047"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/general\/wp-json\/wp\/v2\/tags?post=5047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}