{"id":9892,"date":"2018-12-22T20:35:04","date_gmt":"2018-12-23T01:35:04","guid":{"rendered":"http:\/\/benies-blogs.com\/games\/?p=9892"},"modified":"2019-01-23T20:52:24","modified_gmt":"2019-01-24T01:52:24","slug":"three-new-vr-games-bought-my-opinions","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/games\/2018\/12\/22\/three-new-vr-games-bought-my-opinions\/","title":{"rendered":"Three new VR games bought, my opinions"},"content":{"rendered":"<p>Just happened to have some extra money (even though I&#8217;m still saving up for PC parts next year), and bought three games via the Steam Winter Sale..<br \/>\nRolling Line<br \/>\nAccounting+<br \/>\nTO THE TOP<\/p>\n<p>So, what did I think of them (while also using Playspace Mover when needed)?<br \/>\n<strong>Rolling Line<\/strong><br \/>\n<em><span style=\"text-decoration: underline;\">Good..<\/span><br \/>\n<\/em>-I feel like a kid again. \ud83d\ude00<br \/>\n-How you can ride in engines (inside and outside). Using Playspace Mover made it even cooler (how I was simulating climbing on the side of a locomotive).<br \/>\n-Steam Workshop support. Download new sets and cars\/engines.<br \/>\n-Once you get the hang of it, it\u2019s easy to build a train.<br \/>\n-Customizable weather\/sun position and time, and the ability to freeze time and weather.<br \/>\n-Apart from when loading a new layout, the game runs <span style=\"text-decoration: underline;\">beautifully<\/span> on my hardware.<br \/>\n-Long trains use realistic physics (takes time for the train to get up to speed).<br \/>\n<em><span style=\"text-decoration: underline;\">Bad\u2026<\/span><\/em><br \/>\n-No way to fully automate trains (aka, respond to signals and stop to allow other trains to pass safely, or automatically switch tracks at junctions to avoid incoming trains). Plus no one seems to care for it (find that quite odd).<br \/>\n-I don\u2019t know how to go back to the main menu, to select another layout. I\u2019m sure there\u2019s a way, but I haven\u2019t found it yet.<br \/>\n-The game\u2019s physics engine starts to freak out overtime, and it happens when the player doesn\u2019t constantly babysit them (trains forget junction settings and cross into incoming tracks of other trains (or hit a one-way track and crash), and cars glitch through eachother).<br \/>\nFive negative comments about the tutorial;<br \/>\n1. The window that pops up takes nearly 1\/4 of my vision, forcing me to turn my head in order to see if this or that is what I\u2019m supposed to be clicking on.<br \/>\n2. It took a half an hour to find this \u2018car in a station\u2019. A simple arrow pointing down at a certain point of the layout, would had been a lot more helpful of where to go.<br \/>\n3. Controls taught to me assume the user has a Vive (when the game fully supports WMR), which made things quite confusing for me.<br \/>\n4. I was never told to look down and see I had two remote controllers attached to the player character\u2019s waist, or even how to get more (as there\u2019s four slots that I could see).<br \/>\n5. I was never told how to delete unwanted cars\/engines. In WMR, you pick it up with the secondary trigger and then drop it, then you can destroy it. Feels a bit clunky though.<br \/>\n<em><span style=\"text-decoration: underline;\">Overall\u2026<\/span><br \/>\n<\/em>As cool and fun as this game is (almost like a VR version of <em>Microsoft Train Simulator<\/em>), the physics bugs were killing the mood, and it was making me regret my purchase.<br \/>\nHowever, these issues were (unsurprisingly) not happening as frequently when running the game through the standard Desktop mode (which had a similar feature that Playspace Mover has).<br \/>\n&#8212;<br \/>\nAlso, the game is being developed by one guy who sadly can&#8217;t devote all of his time to working on it (has a job). But, he promises new updates, official layouts, and changes next year.<br \/>\nSo if you love trains as much as I do, get this thing. Because, where else are you going to get this level of immersion, without spending a fuckton of money on a model train set (and having to renovate half of your house for it)?<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013<br \/>\n<strong>Accounting+<\/strong> (the \u2018sequel\u2019 to the original I played, that I found out I could play Vive games in WMR)<br \/>\n<em><span style=\"text-decoration: underline;\">Good\u2026<\/span><\/em><br \/>\n-It&#8217;s <em>Accounting<\/em>, but with new segments.<br \/>\n-Sitting\/Standing Play options at the start (with teleport points for Sitting play).<br \/>\n-Classic <em>Rick and Morty<\/em> memes (that even give people that never watched the show, a brief history of them (such as &#8216;Pickle Rick!&#8217;)).<br \/>\n-Multiple endings (and secret areas), find them all&#8230; including this secret Zoo level.<br \/>\n-Subtitles! I can finally see what the tree guy and the guys on the phone are saying at the same time! Fuck YOU, tree guy!<br \/>\n<span style=\"text-decoration: underline;\"><em>Bad&#8230;<\/em><\/span><br \/>\n-In the &#8216;boning&#8217; room, the sound was strangely getting quiet and going back to normal, at a constant pace.<br \/>\n<span style=\"text-decoration: underline;\"><em>Overall\u2026<\/em><\/span><br \/>\nThink of <em>Accounting<\/em> with a paid DLC, because this is that game. There&#8217;s not much to say about it. It&#8217;s still as hilarious as the last, but with new hilarity.<br \/>\nBut (IMHO), the original <em>Accounting<\/em> felt more immersive. Might try this game again in Standing Play, and see if I feel that same immersion.<\/p>\n<p>Now, fuck you. Don&#8217;t buy this game! Just don&#8217;t! For this game requires you to have an IQ of 300+! And you clearly don&#8217;t have that! So, don&#8217;t bother buying this game! Just fuck you! Don&#8217;t even look at the game! Fuck you! Go awa&#8211; NO! Put down the game! I said DON&#8217;T buy the game! Put DOWN the game and walk away! Just get out of here! You don&#8217;t belong here! Fuck you!<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013<br \/>\n<strong>TO THE TOP<\/strong><br \/>\n<span style=\"text-decoration: underline;\"><em>Good\u2026<\/em><\/span><br \/>\n<em>-Mirror&#8217;s Edge<\/em> if it was done in VR, except you jump on blue things instead of red.<br \/>\n-Movement is taught as you play (best kind of hand-holding), and it doesn&#8217;t show up in your face.<br \/>\n-Core gameplay is simple to understand (get to the finish as quick as you can). But you also don&#8217;t <em>have<\/em> to be quick if you don&#8217;t want to. The game allows exploration to get used to the level.<br \/>\n-Getting through a level is insanely fun and immersive (even when sitting down, it forces me to turn my head to make sure I&#8217;m always going in the right direction). This is the kind of forcefulness I actually <em>love<\/em>.<br \/>\n<span style=\"text-decoration: underline;\"><em>Bad&#8230;<\/em><\/span><br \/>\n-Why is Sitting Mode (enables being able to play the game while sitting down) spinning the camera around for no reason? And it seems to enjoy spinning to the right.<br \/>\n-Load a level, black screen (yet I hear sound in the background)&#8230; why? Is this a &#8216;feature&#8217;, or a bug? I have to take off my headset just to get the game to render.<br \/>\n<span style=\"text-decoration: underline;\"><em>Overall\u2026<\/em><\/span><br \/>\nWhen I&#8217;m actually able to play (without a unnecessary black screen filling the headset), being able to take a leap based on the position of my head is freakin&#8217; awesome! Absolutely love this feeling of movement freedom.<br \/>\nBut&#8230; if the devs fix the black screens, I would enjoy this game even more. Not to mention I&#8217;m also have to fight the controls when the camera starts snapping to the right for no reason.<\/p>\n<p>.<br \/>\nAnd so, there you go. My thoughts of these three VR games. One of them, I wish I could get my money back (but hope the issues will be fixed).<br \/>\nWould had liked to buy <em>GORN<\/em> and <em>Job Simulator<\/em>, but I think both of these are room scale (and GORN is going to be hard even with Playspace Mover).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just happened to have some extra money (even though I&#8217;m still saving up for PC parts next year), and bought three games via the Steam Winter Sale.. Rolling Line Accounting+ TO THE TOP So, what did I think of them &hellip; <a href=\"http:\/\/benies-blogs.com\/games\/2018\/12\/22\/three-new-vr-games-bought-my-opinions\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[61],"tags":[],"class_list":["post-9892","post","type-post","status-publish","format-standard","hentry","category-vr"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9892","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/comments?post=9892"}],"version-history":[{"count":10,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9892\/revisions"}],"predecessor-version":[{"id":9968,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9892\/revisions\/9968"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/media?parent=9892"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/categories?post=9892"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/tags?post=9892"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}