{"id":9520,"date":"2018-08-21T13:15:12","date_gmt":"2018-08-21T17:15:12","guid":{"rendered":"http:\/\/benies-blogs.com\/games\/?p=9520"},"modified":"2018-08-22T14:59:54","modified_gmt":"2018-08-22T18:59:54","slug":"the-baby-best-boi-isnt-as-adorable-in-unity","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/games\/2018\/08\/21\/the-baby-best-boi-isnt-as-adorable-in-unity\/","title":{"rendered":"The Baby Best Boi, isn&#8217;t as adorable in Unity"},"content":{"rendered":"<p>Now that my birthday is over, it&#8217;s time to sit down and play around with GearBell&#8217;s Baby Best Boi model in Unity. Though after I installed the package yesterday, I immediately noticed an issue with it.<br \/>\nAs in&#8230; where&#8217;s the &#8216;Baby Best Boi&#8217; folder in my Assets folder? Turns out, when it installed, the files went everywhere in my Assets folder. And with how big my project folder is, I couldn&#8217;t figure out what is what. And so I tried my best to organize the files, putting them in their correct folders.<br \/>\nThe texture\/shader files, sort of are there in a folder. But they&#8217;re also mixed up with my older attempts of texturing. They also don&#8217;t really seem to be connected to the model (aka listed as a shader anywhere in the Hierarchy).<br \/>\n&#8211;<br \/>\nMoving away from that, the armature is interesting. The eyes and mouth have no bones, which explains why the mouth doesn&#8217;t open. And as to why the eyes still move, the head is a blend shape (which is triggered by emotes).<br \/>\nWhat&#8217;s even more interesting, is the animations have their own model and armature. I&#8217;ve never seen a model like this, in my life. Then again, she <em>did<\/em> say that this model was originally supposed to be just for herself. And it was, until Kibble wondered if she would share it with the community as a secret avatar. She even admits it&#8217;s one big mess.<br \/>\n&#8212;<br \/>\nAnd that&#8217;s not the best part. Remember when I said that I was thinking of recreating Baby Red Boi with this model? Well, that is still doable. What <em>won&#8217;t<\/em> be (for now), is recreating the whelp version of BenieTheDragon Boi. This is due to the texture sheet not having a good UV map. In other words, I don&#8217;t know what is which (what&#8217;s the arm, what&#8217;s the leg, etc).<br \/>\nSo, basic recolor texturing is the only thing one can do at the moment (though one has figured out how to add pupils to the eyes).<br \/>\nA few are trying to get a proper UV map (Fluffy attempting to do it), but currently is having severe issues attempting to map the body, head and ears. Stating that &#8216;seaming isn&#8217;t a thing&#8217;, and it&#8217;s trying to &#8216;unrap the body as one piece&#8217;&#8230; it doesn&#8217;t sound good for custom retexturing.<br \/>\n&#8211;<br \/>\nSo, that&#8217;s about it. Oh, I almost forgot. You can remove <span style=\"text-decoration: underline;\">all<\/span> the fluff, in Unity (by simply disabling each and every one in the armature)! No Blender knowledge required.<\/p>\n<p>Also, GearBell has given us permission to reupload the model. So I&#8217;m going to try to fix this mess of files going everywhere. I believe I already have done it to the best of my abilities, to where all I need to do is create another Unity project, get the VRCSDK (and the cube shader thing) installed, then attempt to load the model into it.<br \/>\nIf there&#8217;s no errors, then I&#8217;ll repackage it (and add a .txt file on how to install and use it) and upload it to VRCMods (while also specifically saying &#8220;I did NOT make this model&#8221;.. etc, etc).<\/p>\n<p>..EDIT: As expected, I&#8217;m running into issues (mainly missing scripts). Such as requiring DynamicBones (which was never a requirement with the Best Boi model)). Highly confused about that. So until I get help from GearBell (or anyone that knows) about this, I&#8217;m not re-releasing it. I refuse to release this &#8216;pirated&#8217; version of the script (as I would be dealing with a crapton of legal issues).<br \/>\n&#8211;<br \/>\nI also ran into a rather serious looking issue (that had sickened me so much that I didn&#8217;t want to take a screenshot), with my Best Boi models. All of the attachments to the models, where.. let me explain it the best I can. It looked like the textures were &#8220;blown up&#8221; past their confined space. It looked like my work was corrupted (and it wasn&#8217;t something I could fix). So of course it made me panic, not knowing what the fuck I did wrong. It brought back those painful memories of losing my best world due to.. reasons still unknown to this day.<br \/>\nRed Boi was having the worst of the issues, with the cap&#8217;s texture 5x bigger than the actual model. The walking stick, looked like the texture was being &#8216;sucked out&#8217; of it.<br \/>\n&#8211;<br \/>\nThen I started wondering if there was an issue with the shader, and changed it from Flat Lit Toon to standard. This worked, which told me that there was a serious issue with Cubed&#8217;s Unity Shaders. Reinstalled the shaders.. problem FIXED!! \ud83d\ude00 Thank the maker it saved my hard work!<br \/>\nSeems the shaders that came with GearBell&#8217;s model, were fucking up the ones I had.<\/p>\n<p>&#8230;EDIT 2: Finally got Baby Red Boi recreated using GearBell&#8217;s model! It was a lot of work trying to figure out what textures were actually being used, and it felt satisfying when I finally figured it out. It was like defeating a very hard boss fight; using all of my past Unity knowledge to win the battle.<br \/>\nIt <em>really<\/em> <span style=\"text-decoration: underline;\">is<\/span> a big mess. Instead of the UV map wrapping the model (and changing the color of one texture), I have to individually select each and every patch of fur, the head.. etc and change the texture. I also learned something new, to disable shadowing (which makes the model look a lot better). With shadowing, it looks like one big shadow &#8216;light show&#8217; (especially with the eyes).<br \/>\nAnd speaking about the eyes, they have their own &#8216;texture&#8217; (more like a standard color material).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now that my birthday is over, it&#8217;s time to sit down and play around with GearBell&#8217;s Baby Best Boi model in Unity. Though after I installed the package yesterday, I immediately noticed an issue with it. As in&#8230; where&#8217;s the &hellip; <a href=\"http:\/\/benies-blogs.com\/games\/2018\/08\/21\/the-baby-best-boi-isnt-as-adorable-in-unity\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[60],"tags":[],"class_list":["post-9520","post","type-post","status-publish","format-standard","hentry","category-other"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9520","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/comments?post=9520"}],"version-history":[{"count":7,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9520\/revisions"}],"predecessor-version":[{"id":9527,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9520\/revisions\/9527"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/media?parent=9520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/categories?post=9520"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/tags?post=9520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}