{"id":9220,"date":"2018-06-18T23:36:11","date_gmt":"2018-06-19T03:36:11","guid":{"rendered":"http:\/\/benies-blogs.com\/games\/?p=9220"},"modified":"2018-06-24T15:49:20","modified_gmt":"2018-06-24T19:49:20","slug":"guess-whos-back-doing-vrc-models-again-this-guy","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/games\/2018\/06\/18\/guess-whos-back-doing-vrc-models-again-this-guy\/","title":{"rendered":"Guess who&#8217;s back doing VRC models again? ..This guy"},"content":{"rendered":"<p>There is a far worse thing than feeling like not using one&#8217;s common sense (that commissioned avatars would be allowed in the catwalk event), and that&#8217;s boredom. Boredom enough to rewrite parts of old (but recent) blog posts.<br \/>\nHow did said boredom happen (that eventually encouraged me to get back into Unity)? Literally what I said last week &#8212; there&#8217;s nothing I can do (in Wurm) until Spring 1076. Luckily I won&#8217;t have to wait long (approximately a week and a half).<br \/>\nAlso, I&#8217;ve been going over that whole mess last week (it&#8217;s literally been a week since the person that was doing the commission, decided to crush my hopes and dreams). But someone I spoke to, attempted to help me get over this crap. And in a way, he actually helped. I don&#8217;t know how, but he did.<br \/>\nAnd a lot of shit has happened since then. Sadly, none of it has given me a reason to rejoin VRChat (as none of it has given me a working avatar that I want, and feel proud to use as my main avatar).<br \/>\n&#8212;<br \/>\nStarted out as trying to do what I nearly paid $20 for, just to see if I could do it myself (even with the fluff, maybe I could get it to look right). After getting help with making the triangle prop to rotate 45* in Blender (where I can resize it better in Unity), I had pretty much what I wanted. The only thing I needed to do was retexture the model.<br \/>\nSadly, it seems adding the triangles to the tail (and having them follow the tail wag animation), seems <a href=\"https:\/\/i.imgur.com\/M7A79Px.png\" target=\"_blank\" rel=\"noopener\">quite impossible<\/a> to fix (with my current knowledge level of 3D modeling).<br \/>\nI&#8217;ve spoken to Foxes, and several other people (that he recommended). One of them gave a suggestion that I actually wish it worked (but didn&#8217;t), and one actually tried to charge me to fix the problem. And at this time.. I think I just might be desperate enough to go this route.<br \/>\nThe VRChat Discord server believes it could be an issue with &#8216;<a href=\"https:\/\/docs.blender.org\/manual\/en\/dev\/sculpt_paint\/painting\/weight_paint\/introduction.html\" target=\"_blank\" rel=\"noopener\">weight painting<\/a>&#8216; (an alien phrase), and how I would need to &#8216;paint the bones&#8217; to get the triangles to fit. After learning just what it is, the (bare basics) of what the colors represent, and how to paint the mesh, I discovered the only red of the Best Boi model was on the tip of the tail. I also brought in the triangle, which had the same blue paint.<br \/>\nSo now I&#8217;m officially CLUELESS. I would assume, that if it&#8217;s the same color, it wouldn&#8217;t be doing what it&#8217;s doing! But then I&#8217;m told I would have to add a bone to the triangle, and then paint the mesh. Yet what they don&#8217;t know, is the model completely fucking BRICKS itself after exporting it from Blender!! None of the animations work, even after I copied the settings over!<br \/>\nAt this point, my only option is to pay that guy to do this for me. Because I doubt adding a bone to the bottom of the triangle -only- (without weight painting it to the Best Boi model), won&#8217;t help me. I&#8217;ll still try it, though.<br \/>\nI kind of want to blame Kibble for not doing the Best Boi model through Blender, but he probably had his reasons for not doing so (probably felt he had more freedom through Maya and 3Ds Max).<br \/>\n&#8212;<br \/>\nI tried other alternatives (to move away from the Best Boi model, and go with something that would possibly work better (an actual dragon model). Found the &#8216;<a href=\"https:\/\/vrcmods.com\/item\/1427-Draling-base\" target=\"_blank\" rel=\"noopener\">Draling<\/a>&#8216; model (made by someone on the Best Boi Discord server). But this thing would prove to be next to impossible to work with.<br \/>\nFirst off, the model is made out of segmented meshes (the legs, arms, chest, all its own mesh). Even the tail is its own mesh. This really opened the door for just how customizable this is (even in Unity).<br \/>\nBut it came with a &#8216;pretty steep cost&#8217;, in the form of a whopping 87k polys! I managed to decimate it in Blender, and got it down to 17k. But this bricked the model even more than the Best Boi model. Even when I set it as a Humanoid rig, it was stuck in a T-Pose. And the only thing that was the actual avatar, was the eyes.<br \/>\nSpoke to the creator, who believed the decimation fucked up the weight painting. Back then, I didn&#8217;t know how to access the feature. And honestly, I lost my taste for the model (as the person was talking about how she made the rear &#8220;so thicc&#8221; (and laughing about it)).<br \/>\nThis is <em>supposed<\/em> to be a male dragon, not some sex symbol. \ud83d\ude1b<br \/>\n&#8212;<br \/>\nFinally, I tried the <a href=\"https:\/\/vrcmods.com\/item\/1484-Kobold-Kobold-Garden\" target=\"_blank\" rel=\"noopener\">Kobold model<\/a> from VRCMods.com. Seeing how it already has a ribbed chest pattern (similar to a reptile), that it shouldn&#8217;t be that hard to &#8216;dragonfy&#8217; it to my needs. However, something looked.. off.<br \/>\nWhen asking if anyone&#8217;s figured out where all the parts are of the texture sheet (and giving the link to someone), that same someone said &#8220;it looks like a girl&#8221;. I&#8217;m thinking &#8220;uhhh, well it doesn&#8217;t have boobs, so it can&#8217;t be&#8221;. But the more I looked at it (especially the eyes)&#8230; they were right.<br \/>\nIn addition, the &#8216;process of elimination&#8217; (coloring different parts to figure out what they are), this was more troublesome than it&#8217;s worth. There are a lot of black (the eyelid), and dark green (the eyebrows).<br \/>\n&#8212;<br \/>\nGoing back to the Best Boi model, Erodac came through for me! He pretty much gave me a &#8216;<a href=\"https:\/\/i.imgur.com\/4cUj0E2.png\" target=\"_blank\" rel=\"noopener\">second tail<\/a>&#8216; to serve as what the tail scales are &#8216;glued&#8217; to (and weight painted the 4th scale to be around the paint of the tip of the tail). All I needed to do was set up another Dynamic Bone and copy the settings over of the tail wag animation.<br \/>\nWith this, I got rid of the bricked BB model from Blender. Really wish I could had gotten the animations fixed, because that would had been a major step in learning more about Blender.<br \/>\nAll there was left to do, is the final touches, and the retexturing (had FlowBurn doing this for me, in an exchange for getting the last plushie). The final touches were using the claw model from the Draling model (that I decimated), as tiny claws for the arms and wings (to closer represent the 2D pic). The wing claws (as I call them) would prove to be my second hurdle of the model, acting as the parent for most of the wing bones, making it impossible to do a simple wing flap animation.<br \/>\nErodac came through for me again, with that regard. Unfortunately, it&#8217;s still not possible to animate properly with the claws (as they refuse to move with the wings). Instead, I settled with setting up four dynamic bones (one for each wing bone hub). He also showed me that copying the settings over from CATRigTail2, the wings would be blocked from going through the body by the left and right hand colliders.<br \/>\nOne last thing I wanted to do (add two teeth sticking out of the lower jaw). This would prove to be more trouble than its worth (as I couldn&#8217;t get the angle right). Decided to scrap the idea.<br \/>\n&#8211;<br \/>\nThe next day, retexturing was completed, and it looks great! BenieTheDragon Boi is nearly ready! \ud83d\ude00 As a bonus, he figured out how to hide the fluff from the arms, legs, the tail, and the ears! WOO! No more &#8216;furry&#8217; look for me! The only thing he couldn&#8217;t remove is the fluff of the neck (which he simply rextextured it to look like scales).<br \/>\nI love it, I absolutely love the texturing work. All I need to do now, is tone down the colors (because people will likely complain about how bright the red is), set up an eye emission, and upload it! This was actually one of the easiest parts of the entire process. All I had to do was copy the brightness value from Red Boi. Doing the emission took a bit longer, as I had to exclude certain things from being black.<br \/>\nSoon, BenieTheDragon Boi was uploaded, and I got to show it off to the world.. while they showed me just how low they went, getting the smug bastard&#8217;s avatar.<br \/>\nEhh, whatever. Now I have my OWN dragon boi, that <strong><em>I<\/em> made<\/strong>! \ud83d\ude00 Of course, this thing would not had been possible without a few mentions;<br \/>\n-Blaze, for somehow encouraging me to get back to work.<br \/>\n-Foxes, for the horns and the scale models.<br \/>\n-Zecon, for the Draling model (which included the claw model).<br \/>\n-Erodac, for fixing the tail and the wing claws.<br \/>\n-FlowBurn, for the awesome retexture (and being able to hide the fluff).<br \/>\nHuge.. HUGE thank you to these five for the help and advice. I love you all (no homo). \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is a far worse thing than feeling like not using one&#8217;s common sense (that commissioned avatars would be allowed in the catwalk event), and that&#8217;s boredom. Boredom enough to rewrite parts of old (but recent) blog posts. How did &hellip; <a href=\"http:\/\/benies-blogs.com\/games\/2018\/06\/18\/guess-whos-back-doing-vrc-models-again-this-guy\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[60,58],"tags":[],"class_list":["post-9220","post","type-post","status-publish","format-standard","hentry","category-other","category-pc"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/comments?post=9220"}],"version-history":[{"count":9,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9220\/revisions"}],"predecessor-version":[{"id":9229,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/9220\/revisions\/9229"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/media?parent=9220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/categories?post=9220"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/tags?post=9220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}