{"id":8920,"date":"2018-04-10T15:54:38","date_gmt":"2018-04-10T19:54:38","guid":{"rendered":"http:\/\/benies-blogs.com\/games\/?p=8920"},"modified":"2018-04-11T22:51:38","modified_gmt":"2018-04-12T02:51:38","slug":"builders-blues-getting-what-you-pay-for-in-the-asset-store","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/games\/2018\/04\/10\/builders-blues-getting-what-you-pay-for-in-the-asset-store\/","title":{"rendered":"Builder&#8217;s blues \/ Getting what you pay for in the Asset Store?"},"content":{"rendered":"<p>It&#8217;s been quite awhile since I&#8217;ve updated you folks of what I&#8217;ve been doing in my world, in VRChat.. which is the <u>only<\/u> reason why I&#8217;m still playing that game. Yet, I&#8217;d like to think of it as being &#8216;similar&#8217; to Wurm (with my deed).<br \/>\nWhen I last talked to you guys, I had two &#8220;decisions&#8221; to make (after learning Ferret Lake was mainly built using Blender, and not Unity. And I &#8216;chose&#8217; the first, which is to keep working on it. Yet what I did, I&#8217;m actually having my doubts if I should work on it anymore (which is causing me to get bored with working on it).<\/p>\n<p>To further explain what&#8217;s going on, I added a sizable river with a covered bridge. On one end, it has two prebuilt houses placed (from the Mega Fantasy Props Pack), and on the other, is a long winding path that connects back to the original area.<br \/>\nThe original shack has been propped up, and a custom built (by myself) porch that was made infront of it.<br \/>\nNow I&#8217;ve been thinking of making a fork in the road (from the bridge), which would go to a new public picnic site (that&#8217;ll be along the river). Yet one model eludes me (aka, I cannot find anything that resembles it, even of the paid assets); <a href=\"https:\/\/tinyurl.com\/y7r7eo3h\" target=\"_blank\" rel=\"noopener\">one of those<\/a> compact, open air outdoor burger\/hotdog grills that you typically see at public parks (that you put your own charcoal in).<br \/>\nYet something stopped me with just doing the campsite (with what free assets I had found from the store): &#8220;Why am I doing this, when it&#8217;s just going to be me here?&#8221;&#8230; and I don&#8217;t really have an answer to that question. Except, the whole reason I did the river, was because of the single covered bridge model (that I was able to stack horizontally to make the actual bridge). Then I just started fiddling with the world afterwards, adding mountains and trees (to hide the edges of the world, as most world builders do).<br \/>\nAnd after that, is when I started feeling &#8220;I&#8217;m putting in too much, who the hell is going to see it but myself?&#8221;<br \/>\n&#8212;<br \/>\nSo let&#8217;s talk about.. what the hell happened to my original plan. It&#8217;s still there, but I have yet to build the house. However, it not just how I feel it&#8217;s going to lag like a bitch (with every wall composed of a cube, just shaped to fit), it&#8217;s the interior of the house that&#8217;s the problem. For what I&#8217;m planning to do, I&#8217;ve built in <em>The Sims<\/em> (and in <em>Minecraft<\/em>) <strong>so<\/strong> many times. And those times, I wasn&#8217;t a fan of just how bare the bathroom was.<br \/>\nYet even when I made it smaller (and added a dining room on the back), that dining room felt way too big for my needs. I hate having empty areas in the house (just because I don&#8217;t know what to do with them).<br \/>\nAnd there&#8217;s more than just that, but the way Unity (poorly) handles scaling of textures (IE, my attempt of a river when my world was small), it won&#8217;t look right once it&#8217;s all said and done. Perhaps, <em><u>this<\/u><\/em> is the reason people build their world with Blender (or Maya) &#8212; to bypass these &#8216;basic&#8217; limits?<br \/>\nI dunno what to think of it. Perhaps I need to ask my friend, if there&#8217;s <u>any<\/u> slimmer of hope to circumvent these limits (and get my desired results).<\/p>\n<p>.<br \/>\nMoving on, it&#8217;s time (once again) to talk about that ole bucket of &#8216;surprises&#8217; (everytime it&#8217;s opened). Of course I&#8217;m talking about the Unity Asset Store. But this isn&#8217;t a rant about paying for assets, it&#8217;s more about getting more than you&#8217;re paying.<br \/>\nFor example, I wanted to find a picnic table and a lawn chair. And <a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/props\/exterior\/pbr-picnic-table-99130\" target=\"_blank\" rel=\"noopener\">the first one<\/a> alone, is &#8220;only $2&#8221;. Two bucks. Cheap? Yes. Reasonably priced (based on the quality of the model)? Hell yeah. Yet&#8230; I greatly debated on it. &#8220;Dude.. it&#8217;s $2! You can&#8217;t afford <strong><em>that<\/em><\/strong>?! Come ON!&#8221; went through my mind. I felt I was being a total cheapskate.<br \/>\nAsked some of my friends, and most of their responses were &#8220;no, don&#8217;t get it, even if it&#8217;s cheap&#8221;, explaining that these people love to take advantage of people like myself (with very little to no experience with Blender). Then one of them actually offered to do a version of it for me, for free! Of course I can never turn down that kind of offer.<br \/>\n&#8212;<br \/>\nAnd <a href=\"https:\/\/i.imgur.com\/dbJuCIR.png\" target=\"_blank\" rel=\"noopener\">here&#8217;s<\/a> the result. Compare it to the original, and it looks pretty good. Though if I could find a much lighter wood color (such as Pine), I&#8217;d go with it instead (as it&#8217;ll look more true to real life). And I can also add some detail (such as &#8216;nails&#8217; in the wood where the joints are connected). I could simply make a capsule mesh, shrink it down, slap on a stainless steel-like material (as it&#8217;s more common for nails), and use it. Or I could even go with an iron-like material (for a more rustic look).<\/p>\n<p>Next was the lounge chair. <a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/deck-chair-101713\" target=\"_blank\" rel=\"noopener\">This<\/a> $10 one is all I could find (at the time.. I am aware there are <a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/props\/furniture\/deck-chair-21044\" target=\"_blank\" rel=\"noopener\">cheaper<\/a> <a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/props\/furniture\/oriental-exterior-wood-deck-chair-66632\" target=\"_blank\" rel=\"noopener\">options<\/a> now). This one has two reclining settings (based on the notches on the back leg), and a choice of five different colors of the same material. Again, the quality looks superb! But I was told &#8220;$10, for one model?! What a ripoff!&#8221; by another friend of mine.<br \/>\nThe person that made the table, did their best to make the chair (like the paid version). But he told me when he finished, that he &#8220;couldn&#8217;t figure out the cloth part&#8221;. I got <a href=\"https:\/\/i.imgur.com\/jH5uoAq.png\" target=\"_blank\" rel=\"noopener\">the highly-untextured<\/a> .fbx (with all of its parts). It looks literally like a mirrored image of the $10 one (even has the notches), but I have to texture it (like the picnic table, by simply dragging and dropping textures onto the model), and then turning it into a prefab.<br \/>\nThough as he was working on that model, I downloaded <a href=\"https:\/\/www.models-resource.com\/gamecube\/spongebobsquarepantsrevengeoftheflyingdutchman\/model\/17727\/\" target=\"_blank\" rel=\"noopener\">that crappy one<\/a> from models-resource, and &#8216;taught&#8217; myself how to retexture it (aka, I asked Oliver how to do it (as he used this model for his world) and he couldn&#8217;t show me as he was busy). And it&#8217;s as simple as looking for what you want to replace it with, throw it in GIMP, resize it to 32&#215;64 (to make it fit), then paste it over what you find ugly.<br \/>\n<a href=\"https:\/\/i.imgur.com\/n75TDBv.png\" target=\"_blank\" rel=\"noopener\">This<\/a> is the result. It looks so much better than the original. I also retextured the trim with white plastic (ripped from a chair model(also from models-resource)), which was done after I took that pic. So now I have two lawn chairs. \ud83d\ude42<\/p>\n<p>So that&#8217;s about it (for now). Oh wait.. before I wrap this up, I now know how to make a teleport door! Kattejuice showed me how he did it for his log cabin door. It takes a bit of effort, but I&#8217;ve made a prefab of it. Now all I have to do is simply fit it in the doorway.<br \/>\nI&#8217;m also kind of debating about adding a teleport to bypass the long walk to and from the covered bridge, which was a suggestion from Creepery (after showing him the expanded world). I personally enjoy the scenic walk (though I still need to smooth out the path in places).<br \/>\nI could just add some more detail, such as a small creek (coming off of the river), with a small picnic area on the side. But there I go again.. thinking I&#8217;m going to build this for other people. I NEED to focus on the house first!<\/p>\n<p>Who knows.. I <em>might<\/em> make this thing public (but <strong><em>after<\/em><\/strong> I do my house idea). I don&#8217;t have an idea for a name of the world, but I&#8217;m sure my friends could help me with that (when the time comes).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been quite awhile since I&#8217;ve updated you folks of what I&#8217;ve been doing in my world, in VRChat.. which is the only reason why I&#8217;m still playing that game. Yet, I&#8217;d like to think of it as being &#8216;similar&#8217; &hellip; <a href=\"http:\/\/benies-blogs.com\/games\/2018\/04\/10\/builders-blues-getting-what-you-pay-for-in-the-asset-store\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[60,58],"tags":[],"class_list":["post-8920","post","type-post","status-publish","format-standard","hentry","category-other","category-pc"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/8920","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/comments?post=8920"}],"version-history":[{"count":19,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/8920\/revisions"}],"predecessor-version":[{"id":8942,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/8920\/revisions\/8942"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/media?parent=8920"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/categories?post=8920"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/tags?post=8920"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}