{"id":8503,"date":"2018-01-24T15:23:55","date_gmt":"2018-01-24T20:23:55","guid":{"rendered":"http:\/\/benies-blogs.com\/games\/?p=8503"},"modified":"2018-01-25T14:14:58","modified_gmt":"2018-01-25T19:14:58","slug":"freedom-isle-server-mega-exploration-trip-releasefinal-day-4","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/games\/2018\/01\/24\/freedom-isle-server-mega-exploration-trip-releasefinal-day-4\/","title":{"rendered":"Freedom Isle server mega-exploration trip \u2013 Release(FINAL) (Day 4)"},"content":{"rendered":"<p>This is probably the final day I&#8217;ll be exploring this server. I&#8217;m getting a theme of &#8220;Release has something for everyone&#8221;. But it&#8217;s quite impossible to explore the coast on horseback (due to cliffs). This is probably the actual theme, that is slightly unfriendly to explorers (not as unfriendly as Exo though). Still, it&#8217;s fantastic to finally explore it, after months of having the roads masked to explorers, and no good map dumps of the roads.<br \/>\nI just got finished with the last post. Wasted two hours that I could had been exploring due to not knowing what to write and how to do it, but it&#8217;s done.<br \/>\nWith a week and two days &#8217;till Wurm Fall, I&#8217;ll likely be heading to Pristine next and hope <em>this<\/em> time I find a wild horse. Would love to check all of these dragon-named deeds I&#8217;m seeing on the map.<\/p>\n<p>Waited for nearly an hour, watching as the needle in WurmClock hit 0400. Logged in, no fog to worry about (though it&#8217;s raining a bit). Pulled up my saved map dump and got back on the road, heading South to check out the secondary &#8216;land of the lakes&#8217; area. This really paid off. Lots of scenic views from all directions, and not that many trees. Explored the dead deeds on this island here. The mobs also wanted to explore how far their teeth can go into my skin. But even despite the mobs existence, I got some really good views.<br \/>\nI then went down to that old landbridge I remembered caught me off-guard while exploring from my boat. There&#8217;s no actual road, as the ramp has been completely taken over by grass. The road was still in a sense there (the slope for it was anyway). Got to a point where I had to briefly swim over the gap. A bridge would had been nice here. Got to the other side, more mobs awaited me. Gave them a taste of cold iron.<br \/>\nStarted to go up a hill, which took me to this hidden pond behind the actual lakes. There&#8217;s piles of dirt leading up to a deed on a hill, with a single person in local happily imping their life away. In the middle of this small pond is a bit of landmass. No mobs anywhere around, shockingly.<br \/>\nDirectly ahead of me is a marble bridge going up. Took it in curiosity, and noticed it hooks up to a road on top of this mountain. The road ended up in a big loop from the road I took to get here, with another road heading into the forest. With how quiet it is (minus the sounds of someone constantly imping in a forge), I took this time to slap my tent down and log off to do a much-needed bio break.<br \/>\nWith that crap gone, I continued going back on myself to the bottom of that bridge, and to the landbridge. There are two stalls here, with one having a merchant. This one merchant has a 4.93QL pick(with 86 CoC) for 1.2s. Clearly this was a skiller pick, and I knew I needed it. But with no deeds around, there&#8217;s really no way I can pull a silver out of my bank (and use the 20c I got from killing a random wolf).<br \/>\nWas forced to abandon this and head back on the landbridge. I really want that pick. I could imp it up and actually.. grind for once. Again, more on this in a separate blog post (it&#8217;ll be coming as soon as I&#8217;m done with exploring Release).<br \/>\nCross over the bridge I keep going under in my boat, and now on the NE side of the server, I head North to check out things. Passing by a catseye road called &#8216;Slippery Slopes Ski Resort&#8217; (more on this later on) and leading a troll to a guard tower ahead of me, I make it to the bridge I remember as B2 saw when he was trying to pick me up after Saint had left me. Now I&#8217;m crossing this very long bridge that spans two grids.<br \/>\nOn the other end is the NE Island (again), and a deed named &#8216;Wild Coast&#8217;.. and boy did it show how wild it was, with multiple mobs attempting to ambush me. If it wasn&#8217;t for the guard tower here, I would had gone back on the bridge.<br \/>\nSol&#8217;s starting to go down as dinnertime looms, and I&#8217;m still luring mobs to the tower. I lost count of how many mob corpses are lining the road. And when I thought it was finally over, a troll shows up. With a few minutes past dinnertime, it&#8217;s now dead and I was able to secure this part of the island. Slapped my tent down and logged off.<\/p>\n<p>It was about 7:15pm when the needle in WurmClock hit 0400 again. Popped Refresh (as I always do at this time). Crickets are still chirping as I clean up camp and get back on the road. Running out of places to explore. I&#8217;m seeing 2 maybe 4 areas of interest, and then it&#8217;s time to hop on my boat and go home.<br \/>\nWent back across the bridge, as it was mob city in the center of this island. Several spiders on the roads. Nuts. Followed the highway &#8217;till I reached that catseye highway again, leading up. After what I went through in the Northeast and North side of the server, I&#8217;m a bit.. nervous of going up. But I went up anyway. Very few mobs stopped me as I made it to the top. I then noticed the catseye road was going further up, and I could see several structures on a mountain ahead of me. Followed the road, again I got very few resistance. Made it to a tunnel that continued going up. Mob-free.<br \/>\nGot up to the very top&#8230; &#8216;dat view. This makes up for the horde of death in the north. There&#8217;s even a path going higher!! Dude, this is SO COOL! Unfortunately, the horse refused to go up (as it was an angle). Hopped off the horse and lead the bastard up.<br \/>\nReached the top. Fucking mind-blowing. Beautiful views 360*, and you can (nearly) see the entire server from up here(if it wasn&#8217;t for the mountains to the west).. no guard rails too, so my fear of looking down from heights really kicked in, heh. They say to conquer a fear, is to be exposed by it. It&#8217;s not like &#8220;OH GOD, I&#8217;M GOING TO FALL!!&#8221; from just looking ahead. The fear comes from looking -at- the edge and looking down from it, knowing if I stupidly held down both of my mouse buttons, my character would autowalk off the edge.<br \/>\nYeeah. It&#8217;s <u>that<\/u> fear. And this isn&#8217;t even VR.<\/p>\n<p>I also was presented with a unique astronomic event above me, with a moon alignment of Seris, Valrei and Jackal passing by Sol. Never seen anything like it before, and just a few days ago, I saw Valrei and Jackal taking turns eclipsing Sol.<br \/>\nEventually got bored and started going back down, feeling like I was glad I risked it (and it paid off). Two wolves suddenly appearing, didn&#8217;t want me to leave. But they (and even myself) didn&#8217;t know, that the deed up here has a templar. So while they were busy getting their tails kicked by it, I ran back down the tunnel. This area proved to be really cool, because you can go from sea level to one of the highest points on the server.<br \/>\nContinued South. Was heading for a long wooden bridge, when I spotted something interesting on my left. There&#8217;s a road going down and under the bridge, with another going up to the bridge on the other side. I entered &#8216;Hidden Lake&#8217;. Well, not so hidden now, is it? Your cover&#8217;s been blown, lake!<br \/>\nThere&#8217;s two deeds on this small lake, one having several interconnected bridges. As original as this thing is, it&#8217;s not really something I would do for my deed back home. Way too small compared to my place. And no real access for boats. Plus I was getting lost. I finally found a way out of the maze of bridges and continued following the coast of it clockwise. Got to the other deed, named &#8216;Lakeside Retreat&#8217;. In a sense, this would be OR&#8217;s &#8216;sister deed&#8217; if it still existed. It also uses something quite rare to see nowadays; plain stone walls. Most of the walls I&#8217;ve seen are the other kinds of stone.<br \/>\nFound the other road that connects back to the bridge. Continued south. The next interesting thing I wanted to see was this strange deed just down this sandstone brick-laid highway. Finally made it to the junction, and I see a very cool diagonal mixture of slate brick and marble brick path, leading directly to the deed. It only got more crazy, with the marble bricks in a zig zag pattern. This lead to the deed named &#8216;The Gypsy Horse&#8217;. Sadly, further progress into the deed was impeded with gates blocking all access routes. Damn road was nothing but bait to lure explorers, and annoy them when they can&#8217;t enter the deed.<br \/>\nChecking the map as Sol&#8217;s going down, I realize I was very close to Saint&#8217;s old deed (and my boat). Debated if I should just go home, but decided against it and to go further South to check out the SE side of the server. Dropped my tent and logged out earlier than normal.<\/p>\n<p>Sol&#8217;s up again. Instead of passing by Saint&#8217;s old place, I did a detour mixed with some off-roading. Got to another dead deed. This one had a moat-like area around it, that even went uphill. How very strange. But with very little walls to stop me, I had free reign to explore. It wasn&#8217;t that much. Just structures and walls falling apart from decay.<br \/>\nWent all the way to the SE coast. There&#8217;s a few guard towers along this  highway, that I took full advantage of to get rid of some trolls on the highway. Now I&#8217;m passing by a modest-sized pond on my left. Really felt like something I would see in real life. Directly ahead of me is a unique marble bridge (called the &#8216;SE Valley Bridge&#8217;) that&#8217;s floating in the air, and looks like it dips down and then rises. Quite cool. As I&#8217;m getting close to the other side, the troll that lives under the bridge showed itself and started chasing me, bringing two of its hounds. Another guard tower helped to kill them all. I also got a 1s coin from killing one of the hellhounds.<br \/>\nGot to the SE coast, and swung around the coast to reach &#8216;Snake Island&#8217;. Last time I was here, it started showing signs of decay. It even more shows it now, especially the house on the hill with missing walls floating in the air, allowing entry. Nothing much to take.<br \/>\nDiscovered a way further West to the large, rectangle-like island via a foot path. Never have been able to get there before. Just more dead deeds (coupled with missing roads). Not that many mobs here. Made it all the way to that square deed I keep passing by when I&#8217;m heading south back home to OR (when I was going that way). Two scorps chilling here, and now they&#8217;re chilling in mob hell.<br \/>\nI knew where I wanted to go next (to see the island on the other side of the bay), which would take me back up to near the central part of the server. The journey was long, but fun. Nearly there, I saw a potential alternate route that would take me up to the top of the crater; a large publicly-accessible tunnel going straight up. And I finally reached the top of the crater! Just intime to watch Sol set in the SW. The view I got felt like a postcard.<br \/>\n<em><a href=\"https:\/\/i.imgur.com\/ymDHN3C.png\">Greetings from Release<\/a><\/em><\/p>\n<p>Sol&#8217;s up again and I&#8217;m watching Valrei and Seris rising in the SW. What an awesome place to relax. Checked the map, packed up camp and got back on the road, following the road going around the rim of the crater. Didn&#8217;t have that much opposition until I ran into a forest. Lots of mobs patrolling around.<br \/>\nFound the switchback that I was going to use to get up here. Had to kill a few mobs on the way down and reached the part where the road ends. Clearly the road was dug down to stop people like myself from going this way, but I don&#8217;t think it was deliberate (as the catseye highway got me up here). Really not much to say here, except the views (though not great due to lots of trees) were ok, and I managed to see what I could of the crater&#8217;s south and central side.<br \/>\nWas a bit confused on where to go on the central side, seeing one road going this way and another road going that way. I ended up going the longer way to get further East by mistake.<br \/>\nEventually the road stopped at a four way junction. Far below me on the other side of the crater is a large square deed. The highway allowed me to head down to check it out. Entered &#8216;Harvestmoon&#8217;, a deed that&#8217;s in five sections. Two of them are horse pens, four of them are tree farms, and the last one is a large workshop. Going by what I saw, clearly the person (or people) living here mass-produce goods for others. That&#8217;s cool.<br \/>\nAhead of me is the bridge that Saint claimed was a bad idea to build, due to the fact it still looks unfinished. This deed, is where I had assumed I would have to swim to get to the island on the other side. Left the deed and went back up the ramp, and back up the side of the crater, through the tunnel and now back down. I could clearly see a broken path leading to the bridge, that&#8217;s just outside the tunnel. After a few turns, I reached a point where I see a submerged landbridge. It takes me all the way to the bridge and the island. To my left I also see another bridge Saint mentioned, going nowhere except to connect to a sailboat. What a waste of resources.<br \/>\nNow on the large island, I expected a lot of resistance and it didn&#8217;t let me down. Several wolves, a crock, spiders, and a scorp I lead to a guard tower (called the &#8216;Ugly bridge sentry&#8217;)  on the clay beach.<br \/>\nNow this side of the forest is clear, until I saw a wolf which is now dead. Ahead of me is a large fenced area which clearly doesn&#8217;t like strangers exploring it(with gates locked in all directions). &#8216;Mont Teretraut&#8217; as the signs show, seems to be the name of the area. I wanted to go further East, and had to go around it. Not too many roads allowed easy access, but I used what I could to reach a large rectangular-shaped area of packed dirt. This area granted me access further east to another island. This one had a slightly interesting water feature on its SE side, with canals running through it. There&#8217;s also a guard tower perched on a manmade hill.<\/p>\n<p>.<br \/>\nAnd with that, I felt I was ready to go home. With Sol starting to go down, I felt confident that I would make it back before the crickets started chirping. ..I was off in my assumption, getting lost near Saint&#8217;s old old deed, on the road that Saint and I went on to get to the starter deed, feeling like I went too far and wasn&#8217;t seeing the second bridge I needed to cross.<br \/>\nThe crickets started chirping as I finally made my way to the bridge, crossed it, and then went down and next to it to get to my boat. Starting to get dark, and I end up passing my boat of suddenly not remembering where I parked.<br \/>\nThere&#8217;s a bear up the road that&#8217;s quite close, but not close enough to aggro. Hopped off the horse and tried to tame it. It kept ignoring my commands and then suddenly going hostile on me. I backed away as you&#8217;re supposed to, to let the horse calm down. But it kept a red outline. Suddenly the bear started closing in on the horse, and I had to kill it.<br \/>\nThe horse remained hostile, no matter how far away I was from it. I knew the only way to get my horse gear back, was to kill it. And so I was forced to. After everything we did together, this is the way it wants to thank me. But in my defense, the horse was venerable and probably wanted to die. To prevent mobs from getting an easy snack, I butchered and buried it and took all the high QL items.<\/p>\n<p>Now back in my boat and going home (going North to get on Cele&#8217;s South side), just wanted to say that I managed to see a lot more of Release than I ever had on my boat, and I really enjoyed the journey. And at the end, I made a total of 1s and 46c from random mob kills. So who says exploration doesn&#8217;t pay? \ud83d\ude42<br \/>\nAs for exploring Pristine (when I feel I&#8217;m ready), I have this covered with Cindylou promising to loan me a good horse.<br \/>\n&#8211;<br \/>\nReturned home with no issues, and gave back my horse gear to my good horse. Yet I didn&#8217;t know I would also have to use him to check out what Wargasm has been doing with the road, as it seems more mobs have moved in. A couple of black bears hanging around angry&#8217;s place. And as for the slate highway, it seems to now be parallel to the E\/W connector highway, and will pass by Xandice&#8217;s old house on its way to the highway that connects to my deed.<br \/>\nAnd with that, I&#8217;m going to wrap up the series (for now). I don&#8217;t know when I&#8217;ll go back out there, but for some reason I seem almost compelled to stay home. Think I might restart on Saturday to go back to Pristine on boat and explore the coast again (this time fully).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is probably the final day I&#8217;ll be exploring this server. I&#8217;m getting a theme of &#8220;Release has something for everyone&#8221;. But it&#8217;s quite impossible to explore the coast on horseback (due to cliffs). This is probably the actual theme, &hellip; <a href=\"http:\/\/benies-blogs.com\/games\/2018\/01\/24\/freedom-isle-server-mega-exploration-trip-releasefinal-day-4\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[58],"tags":[],"class_list":["post-8503","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/8503","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/comments?post=8503"}],"version-history":[{"count":2,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/8503\/revisions"}],"predecessor-version":[{"id":8505,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/8503\/revisions\/8505"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/media?parent=8503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/categories?post=8503"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/tags?post=8503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}