{"id":82,"date":"2008-10-21T21:48:46","date_gmt":"2008-10-22T04:48:46","guid":{"rendered":"http:\/\/benie.beniesbuilds.com\/personal\/?p=82"},"modified":"2008-10-21T21:48:46","modified_gmt":"2008-10-22T04:48:46","slug":"my-thoughts-of-shadow-of-chernobyl-and-clear-sky","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/games\/2008\/10\/21\/my-thoughts-of-shadow-of-chernobyl-and-clear-sky\/","title":{"rendered":"My thoughts of Shadow of Chernobyl and Clear Sky"},"content":{"rendered":"<p>I just got done completing Clear Sky, and the ending makes very little sense.<\/p>\n<p>Anyway, this entry is about my thoughts of both S.T.A.L.K.E.R games. Lets start with SoC.<br \/>\nPretty much, I liked it. I like how open the game is, and you can go just about everywhere. After getting the &#8216;Oblivion Lost&#8217; mod, my enjoyment ceased. Basically with it, medikits and bandages are harder to find, forcing you to use better tactics.<br \/>\nThe story of SoC is basically this guy who&#8217;s driving this death truck, and a bolt of lighting hits the truck. Someone rescues him and takes him to a trader to have the body sold, but finds out your alive and have one mission, to kill a Stalker named Strelok.<br \/>\nAnyway, you&#8217;re fighting in this area called &#8220;the Zone&#8221;. Which is basically the area that was evacuated after the Chernobyl accident back in 1986.<\/p>\n<p>And now with Clear Sky. Even with it buggy, I found it quite enjoyable. A shame I couldn&#8217;t have the full power of the graphics(Enhanced Full lighting) without an FPS drop, but I guess I should be fortunate I can run it at Full with little to no studdering. Though I wish I could have sun rays.<br \/>\nThe NPC&#8217;s are dumb asses. In some areas, the pathing is horrible and they love getting in your way. And you can&#8217;t tell them to move.<br \/>\nAnd then there&#8217;s the emissions. Annoying little fuckers that they are. And always showing up after a level change. You can tell one is coming when the sky suddenly darkens which makes the ground darken, then it brightens, followed by a screen-shaking earthquake.<br \/>\nAfter that, you have seconds to find shelter. You don&#8217;t wanna be caught outside during an emission, as it attacks the nervous system, causing you to.. well.. die.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just got done completing Clear Sky, and the ending makes very little sense. Anyway, this entry is about my thoughts of both S.T.A.L.K.E.R games. Lets start with SoC. Pretty much, I liked it. I like how open the game &hellip; <a href=\"http:\/\/benies-blogs.com\/games\/2008\/10\/21\/my-thoughts-of-shadow-of-chernobyl-and-clear-sky\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[34],"class_list":["post-82","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-games-2"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/82","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/comments?post=82"}],"version-history":[{"count":0,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/82\/revisions"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/media?parent=82"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/categories?post=82"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/tags?post=82"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}