{"id":10149,"date":"2019-06-09T15:46:34","date_gmt":"2019-06-09T19:46:34","guid":{"rendered":"http:\/\/benies-blogs.com\/games\/?p=10149"},"modified":"2019-06-11T19:26:52","modified_gmt":"2019-06-11T23:26:52","slug":"mayve-found-the-source-of-the-jaw-hanging-issue","status":"publish","type":"post","link":"http:\/\/benies-blogs.com\/games\/2019\/06\/09\/mayve-found-the-source-of-the-jaw-hanging-issue\/","title":{"rendered":"May&#8217;ve found the source of the jaw hanging issue"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/i.imgur.com\/fphtTk4.png\" width=\"618\" height=\"247\" \/><br \/>\nWhat you&#8217;re seeing here is a model&#8217;s editor menu (for adjusting the muscles of the<br \/>\nmodel). And as you can see, the jaw is open in Erodac&#8217;s first push of giving me a custom Dutchie.<br \/>\nSo.. why am I (once again) talking about this (when I said that I found a temp fix)? Well guess what? The issue has resurfaced. And literally what I said.. the temp fix is no longer working (when moving it over to the main project folder).<br \/>\n, is the issue has resurfaced after trying to make the sizes of my avatar to have no visuals. The RL-sized version of no visuals, has the jaw open. Hooray&#8230;! FUCK!! And here I have a BF, and I can&#8217;t do anything to the avatar. But, as I said, I might be one step closer in finding the source of it.<\/p>\n<p>I tried to do the same thing I did on Blue&#8217;s model while in this mode (manually closing the Jaw1 bone in the Hierarchy (off screen)), but for some odd reason, the setting keeps being reverted back to its &#8216;default&#8217; after saving.. including playing with the jaw settings you see on the right of the image&#8211; every attempt in fixing the problem is being reverted.<br \/>\nSo, it&#8217;s either an an internal animation issue, or a shape key issue. But how to fix it where it won&#8217;t default back, is beyond me and anyone that I know. Even Jusper doesn&#8217;t<br \/>\nknow, claiming he &#8220;never had the issue that bad&#8221;.<br \/>\nShowed it to Acid, who said he&#8217;ll take a look &#8216;later&#8217; (he has yet to).<\/p>\n<p>EDIT: ..Honestly, the more I play with it, I think the shape keys need to be<br \/>\nredone.<br \/>\nI took a good look at the original Dutchie model (the one I had to make another project folder for), and I saw the issue I saw with Blue&#8217;s model (of the jaw inside the upper lip). Before I did anything, I went into the muscle settings and saw the jaw was &#8216;normal&#8217; (still trying to go into the upper jaw when doing the preview).<br \/>\nWent back and manually set the jaw like I did before. But after saving the changes, and going to the muscle settings, the jaw flung open. &#8230;Interesting. This leaves me to believe the VRChat update that I noticed the issue, broke the Dutchie&#8217;s shape keys (and they will likely have to be redone). But.. who would <em>want<\/em> to? I can only assume it&#8217;s going to be hard to do.<br \/>\n&#8211;<br \/>\nI remember when we were watching YouTube videos in that world I swear I would never go to (due to the memories of Wuffer), and Shaw was there. I asked him if it was possible to get a blinking animation going for the Dutchie. He took a look at it and noticed it was pretty messy, and said he had to redo it. He pulled it off, but said it would be &#8220;hell&#8221; for me to do, saying I would have to know how Blender&#8217;s shortcuts work.<br \/>\nSo, that&#8217;s why I feel the blend shapes would be hell to <em>re<\/em>do as well.<\/p>\n<p>EDIT 2:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"irc_mi\" src=\"https:\/\/i.imgflip.com\/14w3jb.jpg\" alt=\"Image result for UGH\" width=\"147\" height=\"145\" data-iml=\"1560196628114\" \/><br \/>\nI have 100% <span style=\"text-decoration: underline;\">confirmation<\/span> that an unknown <em>something<\/em> in the main project folder, is causing the issue. AKA, I am forced to use the fresh one for all current and future<br \/>\nprojects. Though I&#8217;m strongly considering taking the Dutchie model and the latest SDK and throw it in its own .unitypackage file. That way I&#8217;ll run that, which will install everything (a much easier process).<br \/>\nSo how did I deduce the issue to be in the main project folder? As I said, the temp fix no longer works (and I knew it only served as a band-aid to cover the real issue.. that the single project folder I&#8217;ve used for months, has gotten corrupted).<br \/>\nBasically, after finding out the temp fix no longer works, I tried uploading the default Dutchie as-is (in the new project folder), and the jaw&#8217;s closed. And what&#8217;s even more promising, importing Erodac&#8217;s first custom Dutchie model over, moving the settings of the default Dutchie over (and setting the model to the default Dutchie), then uploading it. The jaw <strong>is closed<\/strong>! \ud83d\ude00<br \/>\nSo.. this is going to take awhile&#8211; moving files over (without trying to move the issue with<br \/>\nit), and stuff like that. The easiest part is of course adding the attachments (since I wrote them down), but then I got to set up dynamic bones and animations for the wings and tail.<\/p>\n<p>EDIT3: Added all the attachments and uploaded. Works great! Now that I&#8217;m done playing Space Engineers with the guys, I can get back to work on the animations and stuff like that. But I&#8217;ve ran into a problem I have never seen in my life of using Unity.<br \/>\nFor some extremely odd, unexplained reason, <span style=\"text-decoration: underline;\">all<\/span> of the animation override controllers that I have in my custom folder structure(mine and the original I have in there)&#8230; have been mysteriously wiped clean (including the default movement animations).<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/i.imgur.com\/rhoi06f.png\" width=\"203\" height=\"495\" \/><br \/>\n<em>How<\/em> in the FUCK?! It STILL fucking baffles me! I did <strong>nothing<\/strong> that would cause this!!<br \/>\nMMMmmm. This complicates things, as I had a custom prone animation that Kovo<br \/>\nfound (and I forgot the name of it)! :\/ But seeing how the default Dutchie&#8217;s animation override controller is intact, I can use it to re-set everything to how I had it<br \/>\nbefore.<br \/>\n<em>At this time is when I was really tired\/bored and went to bed.<\/em><\/p>\n<p>The next day I got back to work. It took awhile, but I pretty much got it set back. I also remembered asking Kovo how to install it (with a pic I took). <em>Very<\/em> thankful I took that<br \/>\npic, which showed the name of the animation;<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/MuHNDv2.png\" width=\"203\" height=\"495\" \/><br \/>\nAnother confusing thing (not related to the animations, but dynamic bone settings), the tail has been unassigned. Thankfully the settings are still intact, so it should be easy to get that back. And sure enough it was.<\/p>\n<p>EDIT4:<br \/>\nThe model is pretty much ready to go, just want to do some final touches. One of them <em>was<\/em> going to be adding a quantum armband for Ron, but.. well, <a href=\"http:\/\/benies-blogs.com\/general\/2019\/06\/11\/my-love-for-ron-feels-questionable\/\" target=\"_blank\" rel=\"noopener noreferrer\">see this post<\/a> of why I decided to wait on that (for now).<br \/>\nThe other one was adding a blinking animation a friend sent to me about three or so days ago. Odd thing is it only works in Unity and not ingame. I did it exactly as he told me.<br \/>\nBut it also enabled something I never saw before&#8211; a way to close my avatar&#8217;s eyes via the eye blink shape key. Made a few animations using this, one with the eyes closed and one with the eyes closed with a blep. It looks adorable.<br \/>\nBut as I was setting the animation up, it revealed something else; the placement of the eyes was off.<br \/>\n<img decoding=\"async\" src=\"https:\/\/i.imgur.com\/s40kRqa.png\" \/><br \/>\nHe looks pissed. I might incorporate this into a firebreath animation. Heheheh..<br \/>\nAnyway, first I thought of disabling the eyes while they were closed (which worked), but then tried to see what the eyes looked like if I pushed them a bit further into the head.<br \/>\nAnd it looks pretty good! Infact, I think this is what they&#8217;re supposed to be set to.<br \/>\n<img decoding=\"async\" src=\"https:\/\/i.imgur.com\/XaYjyxw.png\" \/><br \/>\nBased the animations from this, and it&#8217;s ready (also has been correctly resized).<br \/>\nThere&#8217;s not much more I can do for it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What you&#8217;re seeing here is a model&#8217;s editor menu (for adjusting the muscles of the model). And as you can see, the jaw is open in Erodac&#8217;s first push of giving me a custom Dutchie. So.. why am I (once &hellip; <a href=\"http:\/\/benies-blogs.com\/games\/2019\/06\/09\/mayve-found-the-source-of-the-jaw-hanging-issue\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[58],"tags":[],"class_list":["post-10149","post","type-post","status-publish","format-standard","hentry","category-pc"],"_links":{"self":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/10149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/comments?post=10149"}],"version-history":[{"count":9,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/10149\/revisions"}],"predecessor-version":[{"id":10164,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/posts\/10149\/revisions\/10164"}],"wp:attachment":[{"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/media?parent=10149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/categories?post=10149"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/benies-blogs.com\/games\/wp-json\/wp\/v2\/tags?post=10149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}